First PCIe Gen 5.0 SSDs Spotted in Asia retail (at 400 EUR per 1 TB)
Initial PCIe 5.0 SSD pricing has been seen at a Japanese stors, and they're not cheap. You are out around 400 USD/EUR for 1 terabyte of storage.
These solid-state drives (SSDs) by Japanese firm CFD Gaming provide read rates of up to 10 GB/s and write speeds of up to 9.5 GB/s, both at 1,500,000 IOPS. Additionally, a sizable heatsink with an accompanying fan is located up there, meaning the problem with this type of storage definitely is going to be heat. There is no longer any mention of prices at the Kakaku online shop, although the SSDs are still available. If these prices were just estimates or if 'early adopters' will actually have to pay that much for a PCIe 5.0 SSD is still up in the air.
The shipments are is expected to get delivered by the end of January 2023, which is also likely to coincide with the debut of competing manufacturers' flagship SSDs. Phison previously predicted that the first PCIe 5.0 SSDs would be available to us end-users in " Q3 " of this year, but this release looks to be running behind schedule for various unknown reasons.
They're still listed online here. The 2 TB model sells at 800 EUR, the 4TB one for 1600 EUR.
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PCIe Gen4 X4 has 8GB/s of bandwidth. So it would limit this SSD.
But I agree with you, it's not a big step up. Especially considering the price.
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SATA is still plenty fast enough for most games, so yeah, awful value proposition.
Games haven't really been bottlenecked by disk performance in a long while, especially now that you can load so many more assets in RAM than we could in the 2000s and earlier. Of course, there are some games that probably benefit from high-speed storage, like those with 4K+ textures and no loading screens. Even then, I'm not so sure.
I saw a boost when going to NVMe drives from SATA, but maybe only in a couple of games and those were texture heavy.
DCS performance increased massively from SSD to NVMe as it loves RAM so the start of a self made mission might see huge amounts of textures loaded from the drive into RAM (i use 64gb). Its not unusual to see well over 30GB being used on big missions featuring lots of units.
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Still gonna keep my pcie4 sabrant rockets plenty fast.
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SATA is still plenty fast enough for most games, so yeah, awful value proposition.
Games haven't really been bottlenecked by disk performance in a long while, especially now that you can load so many more assets in RAM than we could in the 2000s and earlier. Of course, there are some games that probably benefit from high-speed storage, like those with 4K+ textures and no loading screens. Even then, I'm not so sure.