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Guru3D.com » News » First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air

First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air

by Hilbert Hagedoorn on: 10/16/2018 06:37 AM | source: bilibili | 27 comment(s)
First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air

Over in China a video has been posted of some guys testing the six-core / six-threads Core i5-9600K, they also overclocks the proc to 5200 MHz on all cores.

They used a Z390 platform based on MSI Z390 MEG and posted a video on it. There are no game benchmarks in there, but you can read out some cinebench scores at 1,034 CB and 1,207 by overclocking. That's Core i5-8600K territory. Core i5-9600K will cost roughly $280 dollars.

Official processor reviews you may expect to be released on Friday, we expect to see you here then.



First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air




« Core 9th Gen Desktop processors to get support for 128GB DDR4 · First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air · Sharkoon PURE STEEL: Minimalist PC Case »

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nhlkoho
Senior Member



Posts: 7746
Joined: 2005-12-06

#5597411 Posted on: 10/17/2018 06:28 PM
Who have been making that argument for 10 years now? Whoever they are, I wouldn't listen to them as they obviously don't know what they are talking about. We haven't had proper multithreading in games because Intel refused to give the mainstream CPUs with more than 4 cores for those 10 years, and only the very top of the mainstream had 4 cores with 8 threads, while many had a pitiful complement of 2 cores with 4 threads. Intel is the very reason why multihreading hasn't been a thing in games. No studio would make highly multithreaded games if there are no people with proper CPUs.


You know Hyperthreading has been around since 2002? And Intel released their first dual core in 2006? Don't tell me Intel has been holding back multithreaded game development. Devs could have started taking advantage of the extra threads 10 years ago just like the other poster said.

Adding to that, consoles have been multithreaded for over 10 years now so it's not that the game devs can't do it, they just choose not to.

moo100times
Senior Member



Posts: 314
Joined: 2012-06-24

#5597416 Posted on: 10/17/2018 06:40 PM
Don't lots of games also run using pre-built engines, such as the unreal engines which I thought had good multi-thread support, particularly the most recent one?

Kaarme
Senior Member



Posts: 2267
Joined: 2013-03-10

#5597451 Posted on: 10/17/2018 08:23 PM
You know Hyperthreading has been around since 2002? And Intel released their first dual core in 2006? Don't tell me Intel has been holding back multithreaded game development. Devs could have started taking advantage of the extra threads 10 years ago just like the other poster said.

Adding to that, consoles have been multithreaded for over 10 years now so it's not that the game devs can't do it, they just choose not to.

How many people did have an i7 with its 8 threads back when AMD hadn't yet changed the game? Lots of games required an i3 with its 4 threads and recommended an i5 with its... 4 threads. It's not like you could really tax 4 threads that much if you still want to have it work on 2C/4T anyway. It hasn't been so many years since rarer games started to recommend an i7. So, yes, I'm going to tell you exactly that: Intel has been holding back multithreaded game development. I'd also say that Intel still treating HT like some luxury item is a sign of how much Intel dislikes giving multihreading to the plebs. Without Ryzen, in 2022 Intel would still be sticking to 4 cores i5. Maybe they would have finally given a 6 cores i7, without HT, in the mainstream. Above that, sell a kidney and go HEDT.

I'm pretty sure game devs are using the weak cores in the consoles, as much as they need to.

Ryrynz
Member



Posts: 80
Joined: 2010-09-28

#5597551 Posted on: 10/18/2018 03:16 AM
You're forgetting two more cores for the two tier1 SKUs.


Also the STIM on 99/98/96 00 and could be a refined 14nm meaning some extra efficiency.
Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.

This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.

user1
Senior Member



Posts: 1621
Joined: 2016-01-29

#5597564 Posted on: 10/18/2018 05:23 AM

Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.

the hw fixes are only for meltdown and the L1 terminal fault bugs. Spectre mitigations remain the same as the other skylake variants, wont be until cascade lake that some sillicon spectre mitigations are available.


This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.
If this is intel's A game , they are screwed. the performance isn't good enough,and the cost is too high, if the top end sku was the launch price of the 2600k adjusted for inflation you might have a point, but frankly they will lose market share, which is not something you want to do when you have the dominant position and more resources than your competitor. its embarrassing.

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