Guru3D Rig of the Month - February 2021
ASUS GeForce RTX 3060 STRIX Gaming OC review
EVGA GeForce RTX 3060 XC Gaming review
MSI GeForce RTX 3060 Gaming X TRIO review
PALIT GeForce RTX 3060 DUAL OC review
ZOTAC GeForce RTX 3060 AMP WHITE review
Fractal Design Meshify 2 Compact chassis review
Sabrent Rocket 4 PLUS 2TB NVMe SSD review
MSI Radeon RX 6900 XT GAMING X TRIO review
Guru3D Q1 Winter 20/21 PC Buyer Guide
First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air
Over in China a video has been posted of some guys testing the six-core / six-threads Core i5-9600K, they also overclocks the proc to 5200 MHz on all cores.
They used a Z390 platform based on MSI Z390 MEG and posted a video on it. There are no game benchmarks in there, but you can read out some cinebench scores at 1,034 CB and 1,207 by overclocking. That's Core i5-8600K territory. Core i5-9600K will cost roughly $280 dollars.
Official processor reviews you may expect to be released on Friday, we expect to see you here then.
« Core 9th Gen Desktop processors to get support for 128GB DDR4 · First Benchmarks Core i5-9600K Leak, Overclocks to 5.2 GHz On Air
· Sharkoon PURE STEEL: Minimalist PC Case »
The first beta version of Kodi 18 is available - 08/29/2018 10:55 AM
The first beta version for the all-new Kodi 18 has been released. According to the team behind the open source media player software, the final release is close by, the features implemented and the te...
AMD Raven Ridge: First benchmarks for Ryzen 3 2200G and Ryzen 5 2400G - 01/31/2018 08:45 AM
AMD Raven Ridge is rumored to launch Ryzen 3 2200G and Ryzen 5 2400G APUs by February 12th. However, in Asia, the first samples have shown up and have been tested with some benchmark results to show ...
First benchmarks and photo's Radeon HD 5750 leak - 10/02/2009 11:18 AM
A Taiwanese website published the first photo's and benchmarks on the Radeon HD 5750 which supposably is released half October,. The 5700 series cards should have 1120 Stream processors. According to ...
moo100times
Senior Member
Posts: 314
Joined: 2012-06-24
Senior Member
Posts: 314
Joined: 2012-06-24
#5597416 Posted on: 10/17/2018 06:40 PM
Don't lots of games also run using pre-built engines, such as the unreal engines which I thought had good multi-thread support, particularly the most recent one?
Don't lots of games also run using pre-built engines, such as the unreal engines which I thought had good multi-thread support, particularly the most recent one?
Kaarme
Senior Member
Posts: 2267
Joined: 2013-03-10
Senior Member
Posts: 2267
Joined: 2013-03-10
#5597451 Posted on: 10/17/2018 08:23 PM
You know Hyperthreading has been around since 2002? And Intel released their first dual core in 2006? Don't tell me Intel has been holding back multithreaded game development. Devs could have started taking advantage of the extra threads 10 years ago just like the other poster said.
Adding to that, consoles have been multithreaded for over 10 years now so it's not that the game devs can't do it, they just choose not to.
How many people did have an i7 with its 8 threads back when AMD hadn't yet changed the game? Lots of games required an i3 with its 4 threads and recommended an i5 with its... 4 threads. It's not like you could really tax 4 threads that much if you still want to have it work on 2C/4T anyway. It hasn't been so many years since rarer games started to recommend an i7. So, yes, I'm going to tell you exactly that: Intel has been holding back multithreaded game development. I'd also say that Intel still treating HT like some luxury item is a sign of how much Intel dislikes giving multihreading to the plebs. Without Ryzen, in 2022 Intel would still be sticking to 4 cores i5. Maybe they would have finally given a 6 cores i7, without HT, in the mainstream. Above that, sell a kidney and go HEDT.
I'm pretty sure game devs are using the weak cores in the consoles, as much as they need to.
You know Hyperthreading has been around since 2002? And Intel released their first dual core in 2006? Don't tell me Intel has been holding back multithreaded game development. Devs could have started taking advantage of the extra threads 10 years ago just like the other poster said.
Adding to that, consoles have been multithreaded for over 10 years now so it's not that the game devs can't do it, they just choose not to.
How many people did have an i7 with its 8 threads back when AMD hadn't yet changed the game? Lots of games required an i3 with its 4 threads and recommended an i5 with its... 4 threads. It's not like you could really tax 4 threads that much if you still want to have it work on 2C/4T anyway. It hasn't been so many years since rarer games started to recommend an i7. So, yes, I'm going to tell you exactly that: Intel has been holding back multithreaded game development. I'd also say that Intel still treating HT like some luxury item is a sign of how much Intel dislikes giving multihreading to the plebs. Without Ryzen, in 2022 Intel would still be sticking to 4 cores i5. Maybe they would have finally given a 6 cores i7, without HT, in the mainstream. Above that, sell a kidney and go HEDT.
I'm pretty sure game devs are using the weak cores in the consoles, as much as they need to.
Ryrynz
Member
Posts: 80
Joined: 2010-09-28
Member
Posts: 80
Joined: 2010-09-28
#5597551 Posted on: 10/18/2018 03:16 AM
Also the STIM on 99/98/96 00 and could be a refined 14nm meaning some extra efficiency.
Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.
This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.
You're forgetting two more cores for the two tier1 SKUs.
Also the STIM on 99/98/96 00 and could be a refined 14nm meaning some extra efficiency.
Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.
This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.
user1
Senior Member
Posts: 1621
Joined: 2016-01-29
Senior Member
Posts: 1621
Joined: 2016-01-29
#5597564 Posted on: 10/18/2018 05:23 AM
Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.
the hw fixes are only for meltdown and the L1 terminal fault bugs. Spectre mitigations remain the same as the other skylake variants, wont be until cascade lake that some sillicon spectre mitigations are available.
This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.
If this is intel's A game , they are screwed. the performance isn't good enough,and the cost is too high, if the top end sku was the launch price of the 2600k adjusted for inflation you might have a point, but frankly they will lose market share, which is not something you want to do when you have the dominant position and more resources than your competitor. its embarrassing.
Also don't forget the hardware mitigations for Spectre and Meltdown which should offer some performance improvement over the software/BIOS fixes for previous generations.
the hw fixes are only for meltdown and the L1 terminal fault bugs. Spectre mitigations remain the same as the other skylake variants, wont be until cascade lake that some sillicon spectre mitigations are available.
This is very much a save face/get in the game move.. it's all upwards and onwards from here on out, Intel's about to bring it's A game.. Finally.
If this is intel's A game , they are screwed. the performance isn't good enough,and the cost is too high, if the top end sku was the launch price of the 2600k adjusted for inflation you might have a point, but frankly they will lose market share, which is not something you want to do when you have the dominant position and more resources than your competitor. its embarrassing.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 7746
Joined: 2005-12-06
You know Hyperthreading has been around since 2002? And Intel released their first dual core in 2006? Don't tell me Intel has been holding back multithreaded game development. Devs could have started taking advantage of the extra threads 10 years ago just like the other poster said.
Adding to that, consoles have been multithreaded for over 10 years now so it's not that the game devs can't do it, they just choose not to.