Far Cry 6 to feature DirectX RayTracing, FidelityFX CAS and Variable Rate Shading
Aka DirtectX12 Ultimate. Ubisoft's head of 3D programming Oleksandr Polishchuk revealed that the game will feature Ray Tracing, Variable Rate Shading, and FidelityFX Contrast Adaptive Sharpening (CAS).
AMD and Ubisoft teamed up for that release, and the game was shown at AMD's YouTube channel led by Lisa Su. The video below shows details of what gamers can expect, as well as highlighting support for the technologies used in the new Radeon RX 6000.
“We were very impressed with the latest AMD technologies and joined forces to bring FidelityFX CAS, DXR Ray Tracing and Variable Rate Shading to Far Cry 6. We are working together to ensure a smooth 4K viewing experience. This requires a lot of bandwidth, memory, and a Radeon RX 6000 with Infinity Cache that can handle it easily while maintaining high FPS rates ”.
“One of the new features of AMD GPUs is Ray Tracing DXR, which models light rays closer to what happens in the real world. This involves complex calculations, but these graphics cards can offer it without any problem. FidelityFX Contrast Adaptive Sharpening delivers a cleaner, more detailed image without compromising performance . Async Compute enables AMD GPUs to process graphics and compute workloads simultaneously, maximizing hardware utilization and offering gamers more performance, "concluded the programmer.
Far Cry 6 will also support “Hybrid SSR” (based on the video description), which is likely a reference to FidelityFX Stochastic Screen Space Reflections (SSSR). The game will arrive on May 25, 2021 and should be available for PC, PS4, PS5, Xbox One, and Xbox Series X / S.
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Good, they implemented CCCP. When using VSR, CAS is likely good idea. Well, CAS is good idea in almost any scenario.
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Oleksandr is exactly what I expect a 3d programmer to look like!
Hold on, he wasn't ray traced was he ... ?
I thought Far Cry 5 was a good looking open world which made you think you were there, the game play had a few issues though, too many cut scenes etc etc. Still, looking forward to this new one.
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How about IC, RTP and FG? Interesting characters, rapidly thickening plots and fun gameplay wouldn't hurt either.

That's impossible for Ubisoft, when it's in rehash mode.
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On point: here is how the Dunia2 game engine handled the environment for Far Cry 5 (GDC 2018):
and here is a very similar talk for Far Cry 4 (GDC 2015):
It's interesting to see how they stiched these worlds together in the Dunia/2 game engine, and how these newer techniques in DX12U have made the older methods better in some ways, and yet worse in others, because of the necessity to basically change their entire shader pipelines to accommodate things like VRS.
Kinda a shame the gameplay loop of Far Cry games is kinda boring, yet the worlds are so well drawn...
Here's hoping for more of a change, but, will probably get more interest in the design and methodology talks at GDC next year, than the actual game itself
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How about IC, RTP and FG? Interesting characters, rapidly thickening plots and fun gameplay wouldn't hurt either.