Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing
With a little more than a month until the game's release, Ubisoft has released the official system requirements for Far Cry 6. The game will be available on October 7th for PC.
They give settings for 1080p, 1440p, and 4K at various frame rates, with and without ray-tracing engaged, so we can see exactly how well it will perform on our system before purchasing it. The choices for Ray-Tracing are very demanding, as can be seen in the screenshots, yet the minimum prerequisites will allow it to be played on nearly any modern machine.
In addition to the AMD front, the game will support FidelityFX Super Resolution, which will help to improve its overall performance with compatible cards.
Minimum requirements
1080p, 30fps, without DirectX Raytracing
- CPU: AMD Ryzen 3 1200 or Intel i5-4460
- GPU: AMD RX 460 4GB or Nvidia GTX 960 4GB
- RAM: 8GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
Recommended Requirements
1080p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-7700
- GPU: AMD RX VEGA 64 or Nvidia GTX 1080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
1440p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-9700
- GPU: AMD RX 5700XT or Nvidia RTX 2070 Super
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
1440p, 60fps, with DirectX Raytracing
- CPU: AMD Ryzen 5 5600X or Intel i5-10600
- GPU: AMD RX 6800 or Nvidia RTX 3070
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
4K, 30fps, with DirectX Raytracing
- CPU: AMD Ryzen 7 5800X or Intel i7 10700K
- GPU: AMD RX 6900 XT or Nvidia RTX 3080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
Features on PC:
- Framerate unlocked
- Options for in-depth customization
- Hybrid inputs and extensive control customization
- Support for widescreen and multiple monitors
- In-game benchmarks for performance analysis
- DirectX Raytracing
- AMD FidelityFX Super Resolution
This is the new story trailer for Far Cry 6 - Gamescom 2021. - 08/26/2021 09:27 AM
More information about Far Cry 6 was revealed at the Gamescom 2021 convention, which took place in Cologne, Germany. Far Cry 6 is the next game in the well-known Ubisoft franchise....
Far Cry 6 gets a new trailer - 06/14/2021 08:56 AM
The new video clip shows Diego, Castillo's son (Anton Castillo is the boss of the fictional island of Yara), trying to flee with a group of people including Dani. As Castillo raises his reluctant son...
Ubisoft Shows Far Cry 6 official trailer + release date and gameplay footage - 05/29/2021 07:41 PM
Ubisoft revealed its first gameplay footage of Far Cry 6 during a YouTube livestream. The PC version will be made available through the Epic Games Store and Ubisoft web stores....
Far Cry 6 to feature DirectX RayTracing, FidelityFX CAS and Variable Rate Shading - 11/26/2020 10:14 AM
Aka DirtectX12 Ultimate. Ubisoft's head of 3D programming Oleksandr Polishchuk revealed that the game will feature Ray Tracing, Variable Rate Shading, and FidelityFX Contrast Adaptive Sharpening (CA...
Far Cry 6 looks to be released on May 26 2021 - 11/20/2020 08:41 AM
In the Microsoft digital store, the product page of the game Far Cry 6 states that the title will be available May 26, 2021. Ubisoft has not yet officially confirmed this date....
Senior Member
Posts: 5534
Joined: 2017-11-23
Indeed, but if you look up any of my previous posts, you will see that i'm not exactly in favor of dlss either. Still, dlss is slightly better than fidelityfx.
Senior Member
Posts: 326
Joined: 2017-02-16
DLSS quality @4k is (by definition) always going to be at least equivalent to running the game @1440p on your 4k screen, and it usually looks better because at least the geometry is running native. So if you have a 4k monitor and the game supports DLSS 2.x, you should never not be using it, it's always a net positive over the alternatives.
Senior Member
Posts: 5534
Joined: 2017-11-23
Lol, yes... it's always going to be at least equivalent to running 1440p on my 4k monitor... which is a hell of a lot worse than native 4k xD
Downsampling > native res > dlss > regular upscaling.
Anyone claiming that "4k" dlss looks better than native 4k needs to visit an optician... simple as that.
Senior Member
Posts: 3181
Joined: 2003-05-13
We've not quite gotten to getting 60fps at 4K with RT enabled, none of the present gen cards can do this. Till we've actually gotten to the stage where cards can do games like this, and Cyberpunk 2077 at 4k native with RT enabled, we'd need FSR and/or DLSS to help with framerate. That FC6 supports FSR is a big deal for many, so a vast number of gamers are still on GTX cards, and of course AMD cards. I don't think I'd need FSR at 3840x1080 (exactly half 4K) but a performance boost with FSR would be most welcomed nonetheless.
Senior Member
Posts: 21191
Joined: 2008-08-28
We might just give it a try and dlss also does not look like native res.