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Guru3D.com » News » Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing

Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing

by Hilbert Hagedoorn on: 09/03/2021 07:08 PM | source: | 64 comment(s)
Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing

With a little more than a month until the game's release, Ubisoft has released the official system requirements for Far Cry 6. The game will be available on October 7th for PC. 

They give settings for 1080p, 1440p, and 4K at various frame rates, with and without ray-tracing engaged, so we can see exactly how well it will perform on our system before purchasing it. The choices for Ray-Tracing are very demanding, as can be seen in the screenshots, yet the minimum prerequisites will allow it to be played on nearly any modern machine.

In addition to the AMD front, the game will support FidelityFX Super Resolution, which will help to improve its overall performance with compatible cards.

Minimum requirements

1080p, 30fps, without DirectX Raytracing

  • CPU:  AMD Ryzen 3 1200 or Intel i5-4460
  • GPU: AMD RX 460 4GB or Nvidia GTX 960 4GB
  • RAM:  8GB (Dual Channel)
  • Storage: 60GB HDD (SSD recommended)

Recommended Requirements

1080p, 60fps, no DirectX Raytracing

  • CPU:  AMD Ryzen 5 3600X or Intel i7-7700
  • GPU:  AMD RX VEGA 64 or Nvidia GTX 1080
  • RAM:  16 GB (Dual Channel)
  • Storage: 60GB HDD (SSD recommended)

1440p, 60fps, no DirectX Raytracing

  • CPU:  AMD Ryzen 5 3600X or Intel i7-9700
  • GPU:  AMD RX 5700XT or Nvidia RTX 2070 Super
  • RAM:  16GB (Dual Channel)
  • Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)

1440p, 60fps, with DirectX Raytracing

  • CPU: AMD Ryzen 5 5600X or Intel i5-10600
  • GPU:  AMD RX 6800 or Nvidia RTX 3070
  • RAM:  16GB (Dual Channel)
  • Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)

4K, 30fps, with DirectX Raytracing

  • CPU:  AMD Ryzen 7 5800X or Intel i7 10700K
  • GPU:  AMD RX 6900 XT or Nvidia RTX 3080
  • RAM: 16 GB (Dual Channel)
  • Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)

Features on PC:

  • Framerate unlocked
  • Options for in-depth customization
  • Hybrid inputs and extensive control customization
  • Support for widescreen and multiple monitors
  • In-game benchmarks for performance analysis
  • DirectX Raytracing
  • AMD FidelityFX Super Resolution

 







« Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT · Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing · Microsoft has postponed the Top Gun expansion until May 2022. »

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Undying
Senior Member



Posts: 21191
Joined: 2008-08-28

#5943926 Posted on: 09/04/2021 01:35 PM
Cause it looks like poop compared to native res.


We might just give it a try and dlss also does not look like native res.

Dragam1337
Senior Member



Posts: 5534
Joined: 2017-11-23

#5943928 Posted on: 09/04/2021 01:43 PM
We might just give it a try and dlss also does not look like native res.


Indeed, but if you look up any of my previous posts, you will see that i'm not exactly in favor of dlss either. Still, dlss is slightly better than fidelityfx.

illrigger
Senior Member



Posts: 326
Joined: 2017-02-16

#5943944 Posted on: 09/04/2021 02:39 PM
Indeed, but if you look up any of my previous posts, you will see that i'm not exactly in favor of dlss either. Still, dlss is slightly better than fidelityfx.

DLSS quality @4k is (by definition) always going to be at least equivalent to running the game @1440p on your 4k screen, and it usually looks better because at least the geometry is running native. So if you have a 4k monitor and the game supports DLSS 2.x, you should never not be using it, it's always a net positive over the alternatives.

Dragam1337
Senior Member



Posts: 5534
Joined: 2017-11-23

#5943948 Posted on: 09/04/2021 03:16 PM
DLSS quality @4k is (by definition) always going to be at least equivalent to running the game @1440p on your 4k screen, and it usually looks better because at least the geometry is running native. So if you have a 4k monitor and the game supports DLSS 2.x, you should never not be using it, it's always a net positive over the alternatives.


Lol, yes... it's always going to be at least equivalent to running 1440p on my 4k monitor... which is a hell of a lot worse than native 4k xD

Downsampling > native res > dlss > regular upscaling.

Anyone claiming that "4k" dlss looks better than native 4k needs to visit an optician... simple as that.

mikeysg
Senior Member



Posts: 3181
Joined: 2003-05-13

#5943952 Posted on: 09/04/2021 03:25 PM
I doubt DLSS will be added as this is AMD sponsored title, like AC Valhalla which never got DLSS, it's funny 3090 is not enough for 4K, RT and 60 fps, but it's also the same for Cyberpunk, Control etc, at least there is DLSS which helps especially in 4K..

We've not quite gotten to getting 60fps at 4K with RT enabled, none of the present gen cards can do this. Till we've actually gotten to the stage where cards can do games like this, and Cyberpunk 2077 at 4k native with RT enabled, we'd need FSR and/or DLSS to help with framerate. That FC6 supports FSR is a big deal for many, so a vast number of gamers are still on GTX cards, and of course AMD cards. I don't think I'd need FSR at 3840x1080 (exactly half 4K) but a performance boost with FSR would be most welcomed nonetheless.

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