Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing
With a little more than a month until the game's release, Ubisoft has released the official system requirements for Far Cry 6. The game will be available on October 7th for PC.
They give settings for 1080p, 1440p, and 4K at various frame rates, with and without ray-tracing engaged, so we can see exactly how well it will perform on our system before purchasing it. The choices for Ray-Tracing are very demanding, as can be seen in the screenshots, yet the minimum prerequisites will allow it to be played on nearly any modern machine.
In addition to the AMD front, the game will support FidelityFX Super Resolution, which will help to improve its overall performance with compatible cards.
Minimum requirements
1080p, 30fps, without DirectX Raytracing
- CPU: AMD Ryzen 3 1200 or Intel i5-4460
- GPU: AMD RX 460 4GB or Nvidia GTX 960 4GB
- RAM: 8GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
Recommended Requirements
1080p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-7700
- GPU: AMD RX VEGA 64 or Nvidia GTX 1080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
1440p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-9700
- GPU: AMD RX 5700XT or Nvidia RTX 2070 Super
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
1440p, 60fps, with DirectX Raytracing
- CPU: AMD Ryzen 5 5600X or Intel i5-10600
- GPU: AMD RX 6800 or Nvidia RTX 3070
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
4K, 30fps, with DirectX Raytracing
- CPU: AMD Ryzen 7 5800X or Intel i7 10700K
- GPU: AMD RX 6900 XT or Nvidia RTX 3080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
Features on PC:
- Framerate unlocked
- Options for in-depth customization
- Hybrid inputs and extensive control customization
- Support for widescreen and multiple monitors
- In-game benchmarks for performance analysis
- DirectX Raytracing
- AMD FidelityFX Super Resolution
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Senior Member
Posts: 5670
Joined: 2020-07-24
Ever since fc5 the games have looked crap, this was reason i skipped them and may do this.
Member
Posts: 40
Joined: 2020-03-24
When the time come, we need 50 series to do 100fps+ to play a title of game.
I think the developer need to wake up the mind that will the title hit million of million players before doing this kind of waste idea.
Senior Member
Posts: 1315
Joined: 2003-07-02
AMD invested heavily in this title to push FSR. Cant fault them for it because Nvidia does it with DLSS.
Thing is, FSR is something you dont wanna turn on. DLSS yes please.
Senior Member
Posts: 2484
Joined: 2005-05-04
AMD invested heavily in this title to push FSR. Cant fault them for it because Nvidia does it with DLSS.
Thing is, FSR is something you dont wanna turn on. DLSS yes please.
Difference is DLSS the top dog of upscaling vs FSR the bottom of the barrel, in between are TAA U and Checkerboarding, which Nvidia didn't forbid their sponsored game to implement (Metro Exodus EE, Watch Dogs Legion, etc...).
So AMD forcing devs to use only the bottom of the barrel upscaling tech is very low of them.
Senior Member
Posts: 4713
Joined: 2014-06-17
When i see the tech i'm working with thanks to Epic Games on my indie game, i'm a bit underwhelmed by the character quality of the Far Cry franchise, had the same feeling with latest AC game.
They need to step it up ! Or maybe it's a matter of Art Direction which i don't like, feels a bit cartoony, wish they went all-in on realistic looking.
Here, did this in 35seconds, inspired by the avatar of someone in this thread:
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