Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing
With a little more than a month until the game's release, Ubisoft has released the official system requirements for Far Cry 6. The game will be available on October 7th for PC.
They give settings for 1080p, 1440p, and 4K at various frame rates, with and without ray-tracing engaged, so we can see exactly how well it will perform on our system before purchasing it. The choices for Ray-Tracing are very demanding, as can be seen in the screenshots, yet the minimum prerequisites will allow it to be played on nearly any modern machine.
In addition to the AMD front, the game will support FidelityFX Super Resolution, which will help to improve its overall performance with compatible cards.
Minimum requirements
1080p, 30fps, without DirectX Raytracing
- CPU: AMD Ryzen 3 1200 or Intel i5-4460
- GPU: AMD RX 460 4GB or Nvidia GTX 960 4GB
- RAM: 8GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
Recommended Requirements
1080p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-7700
- GPU: AMD RX VEGA 64 or Nvidia GTX 1080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended)
1440p, 60fps, no DirectX Raytracing
- CPU: AMD Ryzen 5 3600X or Intel i7-9700
- GPU: AMD RX 5700XT or Nvidia RTX 2070 Super
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
1440p, 60fps, with DirectX Raytracing
- CPU: AMD Ryzen 5 5600X or Intel i5-10600
- GPU: AMD RX 6800 or Nvidia RTX 3070
- RAM: 16GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
4K, 30fps, with DirectX Raytracing
- CPU: AMD Ryzen 7 5800X or Intel i7 10700K
- GPU: AMD RX 6900 XT or Nvidia RTX 3080
- RAM: 16 GB (Dual Channel)
- Storage: 60GB HDD (SSD recommended) + 37GB for HD textures (optional)
Features on PC:
- Framerate unlocked
- Options for in-depth customization
- Hybrid inputs and extensive control customization
- Support for widescreen and multiple monitors
- In-game benchmarks for performance analysis
- DirectX Raytracing
- AMD FidelityFX Super Resolution
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Senior Member
Posts: 7203
Joined: 2020-08-03
this!
finally someone on this forum said that aloud
there are 5-7 year old games that look better than "next gen" ones.it's all about what they want to achieve as far as visual design.it's not like we've had many neew tools.dx11 peaked in 2014-2015 and only now we're getting better tools with dx12ult.
unity is one of my favorite games visually,ever.
Senior Member
Posts: 5339
Joined: 2017-11-23
this!
finally someone on this forum said that aloud
there are 5-7 year old games that look better than "next gen" ones.it's all about what they want to achieve as far as visual design.it's not like we've had many neew tools.dx11 peaked in 2014-2015 and only now we're getting better tools with dx12ult.
unity is one of my favorite games visually,ever.
Yeah...
What i don't get is why the newer AC games are so much more demanding, cause their asset quality sure aint higher.

The only thing the newer games got, which unity doesn't, is a proper TAA implementation... using TXAA here, which is TAA + 4x msaa, which makes performance requirement very high... had it only been TAA, then gpu load would have been half of what it is on the screenshot.
It's the exact same case with dragon age inquisition - looks amazing still, and from same time as unity. Also just missing TAA, and SSR (unity does have that).
Senior Member
Posts: 3148
Joined: 2003-05-13
I'll try FSR on my GTX 1080 and Vega64 rigs, my main rig with a 6900XT will be running the game at 3840x1080 (32:9), which is exactly 1/2 4K, it should be able to run the game at full bore....if I need a framerate boost, then perhaps I'd enable FSR.
Senior Member
Posts: 4524
Joined: 2014-06-17
How long before the market fully embrace the new hardware generation?
Senior Member
Posts: 1920
Joined: 2012-04-30
siege ran better during closed alpha, than it does today, so im not surprised this wont do UHD@60fps,
while looking like a 2y old game.