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Guru3D.com » News » Fallout 4: PC graphics performance review

Fallout 4: PC graphics performance review

by Hilbert Hagedoorn on: 11/10/2015 02:32 PM | source: | 82 comment(s)

We test Fallout 4 from Bethesda with multiple modern graphics cards. We have a look at DX11 performance with the newest graphics cards and technologies. We'll also look at frame times, graphics memory and a thing or two more.

Read the article right here.
  







« Review: G.Skill RipJaws SR910 7.1 headset · Fallout 4: PC graphics performance review · QNAP adds TS-251+ and TS-451+ High-value NAS Servers »

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HeavyHemi
Senior Member



Posts: 6954
Joined: 2008-10-27

#5193535 Posted on: 11/22/2015 04:42 AM
I have everything set to ultra except no AA, 1440p.

I just went to the car plant and ran around it for 10 minutes, the lowest FPS I hit was 45FPS and it lasted about 10 seconds, there was some texture load happening when it did. Out of the whole 10 minutes I had maybe 30-40 seconds where it was between 45-60FPS, the rest of the time it was 60FPS. I came at the plant from every angle, from top to bottom.

One good thing of this 10 minute excursion was I found a bobble head I had missed.

The only place I noticed very slight dips from ~60 FPS was from the top of the towers at the Corvega factory when panning the scene. My settings are similar to yours at 1440p except I have God rays and shadow distance at med and I'm using high quality AA.

Rx4speed
Senior Member



Posts: 117
Joined: 2015-03-06

#5196023 Posted on: 11/25/2015 03:27 PM
Shadow distance is the setting that breaks the bank for me. I can lower it to MEDIUM and max out everything else and I never dip below high 50's. If I raise that shadow distance to high or above, I dip down around 40fps outside the boston library.

I have a 295x2 and using the TESV Skyrim crossfire profile but neither GPU seems to get above 65% utilization. I've tried to disable crossfire in the new Crimson driver suite (fallout 4 profile), but GPU2 still stays on. Anyone know why that is?

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