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Guru3D.com » News » Fallout 4 - 1.5 Update

Fallout 4 - 1.5 Update

by Hilbert Hagedoorn on: 04/21/2016 09:07 AM | source: | 6 comment(s)
Fallout 4 - 1.5 Update

Bethesda has released a new beta patch for Fallout 4. According to the team, this beta patch adds support for our upcoming add-on, Far Harbor, and brings additional gameplay optimizations. In addition, Bethesda hopes to add support for mods to the 1.5 Steam Beta soon.

New Features

  • New Survival difficulty 
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details. 
  • Characters set to Survival difficulty appear under their own Character Selection filter 
    Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games. 
  • Third person camera movement improvements when player is close up against walls and other objects


Fixes

  • General stability and performance improvements 
  • Fixed rare crash related to reloading a save that relies on Automatron 
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu 
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench 
  • Fixed issue with Ada not properly traveling to an assigned settlement 
  • Robots can now be assigned as settlement vendors 
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest 
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute 
  • Fixed distance check with Robotics Expert perk 
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump 
  • Ability to delete downloadable content via the Add-Ons menu (PS4) 
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest 
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression 
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

Check it here.







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RzrTrek
Senior Member



Posts: 2513
Joined: 2012-04-16

#5261206 Posted on: 04/21/2016 01:10 PM
A new "beta patch", because that will work.

Irenicus
Senior Member



Posts: 580
Joined: 2015-05-03

#5261255 Posted on: 04/21/2016 02:49 PM
A new "beta patch", because that will work.


A rather uninformed statement.

Every patch has a beta stage. Bethesda simply make theirs available to the public. You may want to think before you type next time. You just made yourself look a little silly

Oh and btw, it does work.

kinggavin
Senior Member



Posts: 297
Joined: 2014-11-06

#5261352 Posted on: 04/21/2016 07:03 PM
A rather uninformed statement.

Every patch has a beta stage. Bethesda simply make theirs available to the public. You may want to think before you type next time. You just made yourself look a little silly

Oh and btw, it does work.

he has a valid point it will be the modders who fix and polish the game not bethasda they released it in quite a mess really, and its not as good as fallout 3 or fallout 4 ive finished the game it was ok but the world, story and characters were bland and i think the building part they added was a mistake , should have focus more on the world better enviroments, monsters ,weapons

CK the Greek
Senior Member



Posts: 1289
Joined: 2014-09-29

#5261362 Posted on: 04/21/2016 07:21 PM
Again, an update with no support for mods but "soon" is something though, until then gaming on this one is on hold. (it takes too long to be honest)

(and I don't want to use "tweak" for using mods,just official support for them)

deusex
Senior Member



Posts: 619
Joined: 2003-11-19

#5261393 Posted on: 04/21/2016 08:41 PM
Did they finally ad support for wide screen?
It looks like they are stuck with this game in 2005

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