Fallout 4 - 1.5 Update

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Bethesda has released a new beta patch for Fallout 4. According to the team, this beta patch adds support for our upcoming add-on, Far Harbor, and brings additional gameplay optimizations. In addition, Bethesda hopes to add support for mods to the 1.5 Steam Beta soon.



New Features

  • New Survival difficulty 
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details. 
  • Characters set to Survival difficulty appear under their own Character Selection filter 
    Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games. 
  • Third person camera movement improvements when player is close up against walls and other objects


Fixes

  • General stability and performance improvements 
  • Fixed rare crash related to reloading a save that relies on Automatron 
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu 
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench 
  • Fixed issue with Ada not properly traveling to an assigned settlement 
  • Robots can now be assigned as settlement vendors 
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest 
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute 
  • Fixed distance check with Robotics Expert perk 
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump 
  • Ability to delete downloadable content via the Add-Ons menu (PS4) 
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest 
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression 
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

Check it here.


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