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Guru3D.com » News » Exploring the limits of real time rendering

Exploring the limits of real time rendering

by Hilbert Hagedoorn on: 02/08/2018 10:01 AM | source: | 21 comment(s)

Ex DICE artist Ren, shared a video on his forest project, showing the graphical capabilities of Unreal Engine 4 and explores the limits of real-time rendering. Ren aims to release a tech demo that combines Scifi, AI, robotics, nature and a story as a first introduction to the universe he is shaping in the near future. This will be a playable experience showcasing that developing high-end 4K graphics is the future, and this tech demo will ignore performance, memory, technical limitations and will purely focus on getting closer to photo-realistic visuals.

 







« Take-Two has delivered over 90 million copies of GTA V · Exploring the limits of real time rendering · BenQ launches the ZOWIE XL2740 monitor »

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__hollywood|meo
Senior Member



Posts: 2991
Joined: 2005-09-27

#5518442 Posted on: 02/09/2018 07:59 AM
the medium created for us to slip away from the world ends up striving to recreate that very world in increasingly painstaking detail. fascinating.

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