Epic rewrote part of Unreal Engine 5 to make the most of the PlayStation 5 SSD

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It's been a month since Epic revealed a baffling dazzling demo of its new Unreal Engine 5 running on a PlayStation 5, and as expected, that raised several questions: Will the Xbox Series X be able to run the same demo?



Is Unreal Engine 5 specifically designed to take advantage of the PlayStation 5 hardware ? Epic had not been very clear with his answers. In an interview with VG247 , Nick Penwarden , Epic's Vice President of Engineering, confirmed that they had to rewrite parts of Unreal Engine 5 to take full advantage of the PS5's SSD since the previous I/O subsystems were not able to get all of their potential.

"The PlayStation 5 allows a huge leap in terms of both computing and graphics performance, but its storage architecture is also special. The ability to stream content at extreme speeds allows developers to create denser, more detailed environments. It's so shocking that we've rewritten the Unreal Engine 5 I / O subsystems with the PlayStation 5 in mind . "

Of course, this in itself does not prove that the demo cannot run on the Xbox Series X, but it does mean that we are likely to see UE5 based experiences that will mostly be possible on the PS5.


Regarding the Sony console, we were supposed to see it in all its glory tomorrow, but the event in which it would be presented was finally delayed . His SSD, meanwhile, keeps praising him .

Epic rewrote part of Unreal Engine 5 to make the most of the PlayStation 5 SSD


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