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Guru3D.com » News » End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

by Hilbert Hagedoorn on: 07/02/2021 08:45 AM | source: | 56 comment(s)
End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

While the FidelityFX Super Resolution Open Source version still needs to be published, some games fans can already look at implementing it in their favorite titles to take advantage of it even without an official release. In this case, it was a GTA V fan that managed to install it in that game and made a mod available to everybody to try.

The mod replaces the original GTA V upscaler DLL with a FidelityFX Super Resolution DLL, allowing FSR profiles to be controlled through the upscaling options that were already present in the game menu. The equivalents are as follows:

  • 0.5x - Performance Mode
  • 0.667x - Balanced Mode
  • 0.75x - Quality Mode
  • 0.883x - Ultra Quality Mode

The user behind the mod posted a video where he compares the original upscaling vs. the upscaling with FSR, and although the FPS remains the same, the graphic quality when using FSR is much higher than when using the original upscaler of the game. Unfortunately, the video does not compare the performance in native resolution vs. performance with FSR, although users on reddit reported gains of around 25% in balanced mode.

The mod was posted on Github, where you will also find the instructions to install and test it for yourself. We are not responsible for possible damage or loss of data when downloading such files, you assume the risk in doing so.

 







« 1usmus working on new tuning tool for Zen 3(+) processors - Project Hydra · End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod · Sony acquires Nixxes, specialist in porting / optomizing console game to PC »

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Spets
Senior Member



Posts: 3224
Joined: 2011-05-10

#5926279 Posted on: 07/03/2021 01:32 AM
Did you bother listening to the presentation? Deep Learning, neural networks and inferencing are all terms related to AI computing. The image reconstruction is an AI based algorithm.
Also anyone that actually thinks FSR looks as good as DLSS are also the ones that thought a sharpening filter looks "as good".

Aura89
Senior Member



Posts: 8286
Joined: 2008-07-31

#5926286 Posted on: 07/03/2021 02:58 AM
There is no AI calculations in nVidia DLSS. You absolutely don't know what you talk about. There is hardly even any AI in DLSS version 2.0 (there was more in version 1.0, but it was totally impractical and actually didn't gave great results). Basically only upscaler left in DLSS with very miniscule use of AI to determine what to upscale.
DLSS 2.0 is a liitle improved version of TAA upsampling from UE5. Nothing more. No magical AI working for you to upscale image.


Seems to me you have no idea what you're talking about but like to make big statements that make it sound like you do while making crazy accusations such as "DLSS 2.0 is a liitle improved version of TAA upsampling from UE5."

Denial
Senior Member



Posts: 13725
Joined: 2004-05-16

#5926295 Posted on: 07/03/2021 04:15 AM
There is no AI calculations in nVidia DLSS. You absolutely don't know what you talk about. There is hardly even any AI in DLSS version 2.0 (there was more in version 1.0, but it was totally impractical and actually didn't gave great results). Basically only upscaler left in DLSS with very miniscule use of AI to determine what to upscale.
DLSS 2.0 is a liitle improved version of TAA upsampling from UE5. Nothing more. No magical AI working for you to upscale image.

Here you have presentetion of DLSS 2.0 form nVidia engineer on GTC 2020.
It's for professionals so no nVidia marketing bullshit allowed. Try to find where he speaks about AI in this presentation when he speaks about version 2.0. Though I'm not sure you would even understand what he speaks about (because of nonsense you wrote above).

And according to people who actually had the chance to review FSR (Hardware Unbox, Gamer Nexus, LTT or Level Tech 1 and many others) it's as good or almost as good as DLSS in quality. So that little car is somehow as good as your Ferrari according to them. Go figure.

It's really easy to recognize who is butthurt because of his precious RTX. People again were lied by nVidia, they bought their lies, and now they will never admit they were used and basically robbed with prices nVidia demanded for their 'sophisticated' tech. It's like Stockholm syndrome for them.

Lol this is embarrassing.. they bring up AI 22 times in that video.

MegaFalloutFan
Senior Member



Posts: 966
Joined: 2015-06-27

#5926301 Posted on: 07/03/2021 04:53 AM
fsr is gonna kill dlss by being effortlessly implemented into majority of games


FSR is nothing but blur, DLSS is light years ahead of it and actually improves upon native resolution and manages to look better in normal and quality 4K presets.
While FSR is only OK in 4K Quality presets and thats it, all the otehr presets look like blur and if you dare to upscale to 1440p or 1080p its blur and more blur.
1080p is outright usless and the reviewers said "better uses 720p"
The 1440p in quality is a meh

While DLSS works for every resolution and manages to look better.

IceVip
Senior Member



Posts: 845
Joined: 2013-04-08

#5926324 Posted on: 07/03/2021 07:36 AM
They may be able to implement something that comes close but they won't be able to implement the full FSR into reshade.

FSR is done on the last rendered frame before UI/post process effects are added to the frame and then pushed to the screen. This is preserve UI clarity and keep that running at native resolution. This is why FSR requires per game support from the developers to implement it, it's not just a simple case of drag and drop or toggle a switch on/off. It needs to be implemented into the game engines render pipeline.

It does not matter if they implement FSR or some rendition of it because the reality is that amd did nothing that has not been done before.
Edge detection blur has always existed, sharpening has always existed, edge based contrast has always existed.
Just because amd decided to do those three things that in that order, and then slap an "FSR" tag on it to call it a DLSS competitor doesn't make
it anything more than it already is, which is nothing than a damn layer on top of everything. But hey at least its behind the chromatic aberration and
whatever post-fx games decide to slap on there. Hell I bet nvidia's stupid freestyle can get that exact result if someone tries to play around with it.

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