End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod
While the FidelityFX Super Resolution Open Source version still needs to be published, some games fans can already look at implementing it in their favorite titles to take advantage of it even without an official release. In this case, it was a GTA V fan that managed to install it in that game and made a mod available to everybody to try.
The mod replaces the original GTA V upscaler DLL with a FidelityFX Super Resolution DLL, allowing FSR profiles to be controlled through the upscaling options that were already present in the game menu. The equivalents are as follows:
- 0.5x - Performance Mode
- 0.667x - Balanced Mode
- 0.75x - Quality Mode
- 0.883x - Ultra Quality Mode
The user behind the mod posted a video where he compares the original upscaling vs. the upscaling with FSR, and although the FPS remains the same, the graphic quality when using FSR is much higher than when using the original upscaler of the game. Unfortunately, the video does not compare the performance in native resolution vs. performance with FSR, although users on reddit reported gains of around 25% in balanced mode.
The mod was posted on Github, where you will also find the instructions to install and test it for yourself. We are not responsible for possible damage or loss of data when downloading such files, you assume the risk in doing so.
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Senior Member
Posts: 2488
Joined: 2016-01-29
Heavily reliant on contrast to increase sharpness. Detail is crushed out. Depth is absolutely killed. I dont think ultra quality looks better than native at all.
https://screenshotcomparison.com/comparison/15428/picture:0
Considering amd hasn't even released the source code yet for fsr, It doesn't surprise me that this mod is not tuned properly, its almost certainly as-is from whatever game they extracted it from. the rcas pass doesn't have to be that aggressive.
Senior Member
Posts: 9923
Joined: 2008-01-06
He's not talking about the shader cores. Ever heard of shading?
Reality is that FSR is so stupid, that when devs over at reshade.me take a look at its code, they'll implement it as a shader, which you can add to every damn game that supports reshade which is almost every dx9/10/11 game.
They may be able to implement something that comes close but they won't be able to implement the full FSR into reshade.
FSR is done on the last rendered frame before UI/post process effects are added to the frame and then pushed to the screen. This is preserve UI clarity and keep that running at native resolution. This is why FSR requires per game support from the developers to implement it, it's not just a simple case of drag and drop or toggle a switch on/off. It needs to be implemented into the game engines render pipeline.

Senior Member
Posts: 8408
Joined: 2008-07-31
Not being a fanboy of any company, as i want AMD to do amazing. But, here's the simple facts, for myself and i'm certain many people.
Given the quality that DLSS shows and the quality that FSR shows, regardless if either one is better for performance over the other:
There's never a situation where i'd use FSR, but there are definitely situations where i'd use DLSS.
Junior Member
Posts: 2
Joined: 2021-06-16
Some people need to clean they brain, and finally understand that FSR is shader method.
When Nvidia DLSS has AI calculations and dedicated seperate cores just for that.
It's like comparing little car that does 60KM/s max for some to new super sport fast 400KM/s Ferrari with Nitro Boost and Atomic Rocket Fuel
There is no AI calculations in nVidia DLSS. You absolutely don't know what you talk about. There is hardly even any AI in DLSS version 2.0 (there was more in version 1.0, but it was totally impractical and actually didn't gave great results). Basically only upscaler left in DLSS with very miniscule use of AI to determine what to upscale.
DLSS 2.0 is a liitle improved version of TAA upsampling from UE5. Nothing more. No magical AI working for you to upscale image.
Here you have presentetion of DLSS 2.0 form nVidia engineer on GTC 2020.
It's for professionals so no nVidia marketing bullshit allowed. Try to find where he speaks about AI in this presentation when he speaks about version 2.0. Though I'm not sure you would even understand what he speaks about (because of nonsense you wrote above).
And according to people who actually had the chance to review FSR (Hardware Unbox, Gamer Nexus, LTT or Level Tech 1 and many others) it's as good or almost as good as DLSS in quality. So that little car is somehow as good as your Ferrari according to them. Go figure.
It's really easy to recognize who is butthurt because of his precious RTX. People again were lied by nVidia, they bought their lies, and now they will never admit they were used and basically robbed with prices nVidia demanded for their 'sophisticated' tech. It's like Stockholm syndrome for them.
Senior Member
Posts: 1320
Joined: 2003-07-02
Heavily reliant on contrast to increase sharpness. Detail is crushed out. Depth is absolutely killed. I dont think ultra quality looks better than native at all.
https://screenshotcomparison.com/comparison/15428/picture:0