End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod
While the FidelityFX Super Resolution Open Source version still needs to be published, some games fans can already look at implementing it in their favorite titles to take advantage of it even without an official release. In this case, it was a GTA V fan that managed to install it in that game and made a mod available to everybody to try.
The mod replaces the original GTA V upscaler DLL with a FidelityFX Super Resolution DLL, allowing FSR profiles to be controlled through the upscaling options that were already present in the game menu. The equivalents are as follows:
- 0.5x - Performance Mode
- 0.667x - Balanced Mode
- 0.75x - Quality Mode
- 0.883x - Ultra Quality Mode
The user behind the mod posted a video where he compares the original upscaling vs. the upscaling with FSR, and although the FPS remains the same, the graphic quality when using FSR is much higher than when using the original upscaler of the game. Unfortunately, the video does not compare the performance in native resolution vs. performance with FSR, although users on reddit reported gains of around 25% in balanced mode.
The mod was posted on Github, where you will also find the instructions to install and test it for yourself. We are not responsible for possible damage or loss of data when downloading such files, you assume the risk in doing so.
First End-User SM226x base PCIe NVMe M2 SSD Spotted - 12/29/2017 07:47 PM
It has been a while since we heard from this Silicon Motion NVMe SSD controller series, but the first SM226x PCIe NVMe SSD have been spotted. A company called Taipower just announced the new Mirage ...
DirectX End-User Runtimes (June 2010) out for Grabs - 06/08/2010 01:20 PM
This download provides the very latest June 2010
DirectX End-User Runtimes (February 2010) - 02/06/2010 01:43 PM
Microsoft released DirectX End-User Runtimes release February 2010. This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. This dis...
DirectX End-User Runtimes with DX11 (August 2009) available - 09/10/2009 08:59 AM
This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. This distro doesn't just update DX9, but also updates DX10 and DX11. This p...
Download: DirectX End-User Runtimes March 2009 - 03/25/2009 06:13 AM
We have a new March update for DirectX 9 and 10 available for download today. This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product...
Senior Member
Posts: 5537
Joined: 2020-08-03
He's not talking about the shader cores. Ever heard of shading?
Reality is that FSR is so stupid, that when devs over at reshade.me take a look at its code, they'll implement it as a shader, which you can add to every damn game that supports reshade which is almost every dx9/10/11 game.
yeah I know what you mean now.
Senior Member
Posts: 108
Joined: 2007-02-20
It is only comparing the built-in GTA upscaler to the new AMD upscaler. The input resolution is 0.5x in both, of course they are going to appear blurry. But if I had to choose between one or the other, I'd pick the AMD upscaler. It isn't any more detailed than the built in upscaler, but it is less fuzzy without any noticeable halo effect from sharpening filters.
Senior Member
Posts: 859
Joined: 2015-11-21
it's great that it exists but outside of those two scenarios : 1) I have a kickass 4K tv 2) I bought the wrong monitor for my hardware
picture quality minded people don't care about upscaling
after benchmarking I forgot to force anisotropic x16 and texture filtering high quality in nvidia drivers again and omg the blur o_O
personal rant : as a longtime modder (15+ years) a bit annoying that nvidia and amd are trying to market their filters as "new features" when I have been using ENB (kind of reshade ancestor) since 2011....10 years ago
Senior Member
Posts: 2191
Joined: 2018-01-03
Some people need to clean they brain, and finally understand that FSR is shader method.
When Nvidia DLSS has AI calculations and dedicated seperate cores just for that.
It's like comparing little car that does 60KM/s max for some to new super sport fast 400KM/s Ferrari with Nitro Boost and Atomic Rocket Fuel
whatever it is, its still direct competition to the nvidia method, so itll get compared just the same.
Senior Member
Posts: 859
Joined: 2013-04-08
dlss can run on shader cores
He's not talking about the shader cores. Ever heard of shading?
Reality is that FSR is so stupid, that when devs over at reshade.me take a look at its code, they'll implement it as a shader, which you can add to every damn game that supports reshade which is almost every dx9/10/11 game.