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Guru3D.com » News » End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

by Hilbert Hagedoorn on: 07/02/2021 08:45 AM | source: | 56 comment(s)
End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod

While the FidelityFX Super Resolution Open Source version still needs to be published, some games fans can already look at implementing it in their favorite titles to take advantage of it even without an official release. In this case, it was a GTA V fan that managed to install it in that game and made a mod available to everybody to try.

The mod replaces the original GTA V upscaler DLL with a FidelityFX Super Resolution DLL, allowing FSR profiles to be controlled through the upscaling options that were already present in the game menu. The equivalents are as follows:

  • 0.5x - Performance Mode
  • 0.667x - Balanced Mode
  • 0.75x - Quality Mode
  • 0.883x - Ultra Quality Mode

The user behind the mod posted a video where he compares the original upscaling vs. the upscaling with FSR, and although the FPS remains the same, the graphic quality when using FSR is much higher than when using the original upscaler of the game. Unfortunately, the video does not compare the performance in native resolution vs. performance with FSR, although users on reddit reported gains of around 25% in balanced mode.

The mod was posted on Github, where you will also find the instructions to install and test it for yourself. We are not responsible for possible damage or loss of data when downloading such files, you assume the risk in doing so.

 







« 1usmus working on new tuning tool for Zen 3(+) processors - Project Hydra · End-user manages to install FidelityFX Super Resolution in GTA V and shares it as mod · Sony acquires Nixxes, specialist in porting / optomizing console game to PC »

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Merlena
Member



Posts: 70
Joined: 2011-04-27

#5926057 Posted on: 07/02/2021 10:24 AM
Link in article is invalid
Here is the valid one:
https://github.com/NarutoUA/gta5-fsr

cucaulay malkin
Senior Member



Posts: 5576
Joined: 2020-08-03

#5926061 Posted on: 07/02/2021 10:44 AM
lol look at the video - it looks like a blurry mess.... The only way its going to "kill" DLSS is if more poor people will convince themselves its actually working...

the irony of my statement is,since fsr was announced/launched,nvidia integrated or announced dlss into more triple A games than amd did with fsr.
fsr is still useful imo,pixel for pixel it's better to have fsr running at let's say 60 fps than downscale native to hit 60.

but at this point being able to use it with geforce is the biggest advantage,and it says a lot when me as a 1070 owner will definitely find it more useful than someone who bought a rx6000.
the list of fsr games is very short and doesn't look like that seamless integration argument is gonna work anytime soon.

it's kinda hilarious seeing people throwing tantrums and quitting watching DigitalFoundry for not mentioning it runs on nvidia.
expectations for fsr were pretty much limited to "at least it runs on everything" after launch.

mikeysg
Senior Member



Posts: 3010
Joined: 2003-05-13

#5926064 Posted on: 07/02/2021 11:08 AM
This was done by an amateur, basically to show that FSR can be easily added to a game. But, on the other hand, I think it's a disservice to FSR as it's not done by AMD themselves and could be poorly optimized both in terms of framerate and image quality. Besides, bashing.....er, basing FSR just on this with YT compression and all is just....well, take what you want from it I guess.

Some of us are fully aware that FSR can NEVER match DLSS 2.0 and later iterations of it, but it does provide a framerate boost to games that properly support the feature on both older AMD card as well as Pascal and Maxwell cards (which nVidia seemed to have forgotten about).

Martin2603PL
Senior Member



Posts: 177
Joined: 2014-08-24

#5926070 Posted on: 07/02/2021 11:57 AM
Some people need to clean they brain, and finally understand that FSR is shader method.
When Nvidia DLSS has AI calculations and dedicated seperate cores just for that.
It's like comparing little car that does 60KM/s max for some to new super sport fast 400KM/s Ferrari with Nitro Boost and Atomic Rocket Fuel

cucaulay malkin
Senior Member



Posts: 5576
Joined: 2020-08-03

#5926074 Posted on: 07/02/2021 12:09 PM
Some people need to clean they brain, and finally understand that FSR is shader method.
When Nvidia DLSS has AI calculations and dedicated seperate cores just for that.
It's like comparing little car that does 60KM/s max for some to new super sport fast 400KM/s Ferrari with Nitro Boost and Atomic Rocket Fuel
dlss can run on shader cores
it's just a much more complex approach from start to finish.
amd taking this long to produce a spatial upscaler is a sign of RTG's hardware and software teams not working in unison.rx6000 cards are absolutely amazing from an engineering point of view.But then the software/driver team takes forever to catch up to the same level.

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