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Guru3D.com » News » EA Kills Online Pass Program

EA Kills Online Pass Program

by Hilbert Hagedoorn on: 05/17/2013 08:22 AM | source: | 14 comment(s)
EA Kills Online Pass Program

In a surprising move EA has decided to end its Online Pass program, citing player displeasure as the reason.
EA is doing away with its Online Pass program from this point forward, a decision the video game publisher says is partially based on player response.

"Yes, we're discontinuing Online Pass," EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. "None of our new EA titles will include that feature."

The modern military first-person shooter Battlefield 3 and a number of other EA games such as Madden NFL use Online Pass. You need it in order to play many of a game’s online features, including multiplayer. A code activates the Pass, which has a one-time use. You need a new code (which the publisher offers, of course, for a fee) if you’re playing the game on another console or if you bought the software used and the original owner redeemed the original. But players never embraced this feature.

"Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format," Reseburg said. "We’ve listened to the feedback and decided to do away with it moving forward."

Online Pass is seen by publishers as a bulwark against the second-hand market, which retailer GameStop dominates. Publishers were worried that consumers were buying games used instead of new - especially big games with popular multiplayer modes. So the online pass became a way that publishers forced consumers to either buy a game new - or pay extra for online.



EA Kills Online Pass Program




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PhazeDelta1
Senior Member



Posts: 15616
Joined: 2010-09-12

#4598501 Posted on: 05/17/2013 09:34 PM
Double post.

Neo Cyrus
Senior Member



Posts: 10495
Joined: 2006-02-14

#4598518 Posted on: 05/17/2013 09:52 PM
My point was that if EA were to get its **** together and actually be a legit good publisher/developer, would you still boycott it?

Hyperbole. The problem is that a company only ever really changes when it's financially forced to or if the people behind it change to a very different kind (as in new people, the bad guys never change personality/opinion). In EA's case neither of those situations are likely to happen. They make heavy profit on almost everything they output and any replacement/new employees they get in the positions that make decisions seem to have the same trash attitudes and disdain for their consumers with common sense that the old ones did.

Just between their worship of DRM and nickel-and-diming I can't tolerate them. I wouldn't have even minded it very much if I was forced to be online for a legitimate reason and their servers went to crap for days. It's not for legitimate reasons. It seems that everything they do just affirms that they believe their customers are mentally handicapped.

This (finally) ONE "good" thing they've done may turn out to be literally nothing if Microsoft's plan goes through. Naturally they know what MS's plan it.

RavenMaster
Senior Member



Posts: 1343
Joined: 2009-08-19

#4598627 Posted on: 05/18/2013 01:38 AM
EA doesn't do things for the good of Gamers. The only 2 reasons EA stopped the online passes is because:-

1) It was giving their tech support team a headache everytime a player installed DLC on Mass Effect 3 and their online pass auto de-authorised itself.

2) Gamers just weren't shelling out for stand-alone online passes. The money wasn't coming in.

So for EA, online passes weren't profitable and they were a pain in the ass for them to be put right when they went wrong. Don't be naive

airbud7
Senior Member



Posts: 7835
Joined: 2011-07-20

#4598636 Posted on: 05/18/2013 02:00 AM
ea doesn't do things for the good of gamers. The only 2 reasons ea stopped the online passes is because:-

1) it was giving their tech support team a headache everytime a player installed dlc on mass effect 3 and their online pass auto de-authorised itself.

2) gamers just weren't shelling out for stand-alone online passes. The money wasn't coming in.

So for ea, online passes weren't profitable and they were a pain in the ass for them to be put right when they went wrong. Don't be naive


qft^

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