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Guru3D.com » News » EA: DRM is a failed dead-end strategy

EA: DRM is a failed dead-end strategy

by Hilbert Hagedoorn on: 03/28/2013 03:58 PM | source: | 37 comment(s)
EA: DRM is a failed dead-end strategy

In an interview Frank Gibeau, head of their labels division of Electronic Arts, stated that digital rights management is a 'failed dead-end strategy' is. He also stated that DRM was not an intentional move for Sim City turning it into an online only game. He puts his foot down when it comes to DRM With the Sim City launch problems EA moved as fast as it could to rectify the situation, but some players felt EA's real intent was to force DRM on its customers. Maxis head Lucy Bradshaw's blog post seemed to only stir the pot, but EA Labels president Frank Gibeau now insists that DRM had absolutely nothing to do with the game's design whatsoever.

The following is an interview from gamesindustry.biz:

Speaking to GamesIndustry International at GDC this week, Gibeau commented, "That's not the reality; I was involved in all the meetings. DRM was never even brought up once. You don't build an MMO because you're thinking of DRM - you're building a massively multiplayer experience, that's what you're building."

Not only was DRM not a topic of internal discussion at EA, Gibeau said, but the executive also made it very clear that DRM is simply not an option for publishers anymore.

"At no point in time did anybody say 'you must make this online'. It was the creative people on the team that thought it was best to create a multiplayer collaborative experience"
Frank Gibeau

"DRM is a failed dead-end strategy; it's not a viable strategy for the gaming business. So what we tried to do creatively is build an online service in the SimCity universe and that's what we sought to achieve. For the folks who have conspiracy theories about evil suits at EA forcing DRM down the throats of Maxis, that's not the case at all," he said with a laugh.

For EA and Maxis, Gibeau said it really was a case of building a completely connected world with an MMO-like infrastructure.

"It started with the team at Maxis that had a creative vision for a multiplayer, connected, collaborative SimCity experience where your city and my city and others' were [working together]; for better or for worse, and for right or for wrong, the lead designers and the producers and the programmers felt like they wanted to tell us a multiplayer, cooperative city story around SimCity. We had built a bunch of these and you could've gone deeper and deeper into your plumbing and managing toilets and electrical posts, but we felt there was a bigger story to tell and a bigger opportunity to chase with an always-on connected experience built around that concept. That's what we set out to design and that's what Maxis created and brought forward into the marketplace," Gibeau explained.

"At no point in time did anybody say 'you must make this online'. It was the creative people on the team that thought it was best to create a multiplayer collaborative experience and when you're building entertainment... you don't always know what the customer is going to want. You have to innovate and try new things and surprise people and in this particular case that's what we sought to achieve. If you play an MMO, you don't demand an offline mode, you just don't. And in fact, SimCity started out and felt like an MMO more than anything else and it plays like an MMO," he continued.

Gibeau acknowledged that EA probably should have done a better job in its messaging with the community, making sure that they understand the MMO nature of the title and the need to be always connected.

"I'm disappointed that we didn't do a better job communicating that upfront. I'm disappointed that we had a rough first couple of days in terms of underestimating how people were going to play the game and how the server infrastructure was going to hold up, but we responded the best we could, we got people to fix it as fast as we could," he said. "We had a majority of people come through who had a good experience and a bunch of people that didn't and that's not acceptable, but at the same time we tried to do make-goods with free games, we've been fixing and constantly tinkering with the experience and it's an experience that we want to continue to evolve over time. It has to be an online experience like an MMO where you bring out new events, new kits, new places to go, and that's more the vision for where SimCity is going."

Even with its problems, however, the game did quite well, selling over 1.1 million copies in its first two weeks, which Gibeau noted makes it "the fastest-selling and biggest SimCity we've ever built." Gibeau believes that part of the problem is the entire situation snowballed when the media started covering it.

"Some customers have had problems, and you're in the media; you know how some things can snowball, and unfortunately that's what happened here. We did the best we could in order to respond to that and made adjustments to the service but the game is continuing to sell through at a much higher expectation than we thought. The servers are now at 100 percent and there's plenty of capacity... and we're not the first or the last company [to have a problem like this] - Activision Blizzard, Steam, Ubisoft...everybody's had this problem and it was our turn I guess," he said.



EA: DRM is a failed dead-end strategy




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bryonhowley
Senior Member



Posts: 109
Joined: 2009-09-29

#4565049 Posted on: 03/29/2013 04:38 AM
I just don't understand Maxis at all. While I can understand them trying to innovate SimCity by offering a mulitplayer mode, I cannot understand why they thought it was a good idea to abandon the single player mode completely. That is what they've done essentially by adding the always-online DRM using the server for storing games on and forcing people to play the game differently. SimCity has always been a single player game and that's how it should remain IMO.

I have nothing against adding multiplayer modes (even though I have no interest in them) so long as there's a single player component there that hasn't suffered because of it. This new SimCity has clearly suffered from some major compromises as a result of being online: one, you can save locally therefore if everything goes tits up then you cannot revert to an earlier save. Two, the cities are now much smaller because of the forced multiplayer element. Three, the online DRM has resulted in a game where people had to queue up to play it even if they weren't interested in the multiplayer elements.

Basically, EA and Maxis messed this game up big time and I have no doubts that the game was made to be multiplayer so they could justify the always-online DRM. Blizzard did the same thing with Diablo III, only rather than multiplayer they insisted that the always-online element existed because of the Auction House (something which I never once used by the way in the 150 hours I played the game solo). That was also done to minimize piracy too undoubtedly and seems to have worked for Blizzard after a wonky start. I don't believe for one second that those EA SimCity meetings that Gibeau mentioned did not mention ways to prevent piracy and, thus, whether to use always-online DRM. I expect the massive success of Diablo III was on their mind throughout SimCity final development.

Completely agree with above. Sim City has always been single player. Not every game needs or should be multieplayer only. The could have left single player and added multieplayer to it. If they had done that I would say OK that always on DRM was not there intent but as it is that is the only conclusion I can come to. They ruined yet another game by making it a always on MMO type game that I will never play just like Diablo III.

I am not going to buy any game that I may not be able to play a few years down the road because the servers that are needed to play it are no longer online. And that is something that EA and others need to start understanding when they try to take a game that has always been single player and strip every thing out of it that made it a good solid single player game.

McNasty
Junior Member



Posts: 7
Joined: 2012-03-11

#4565418 Posted on: 03/29/2013 05:20 PM
@Stukov
Bravo my friend! People are so stupid. Is this not the same company that was caught cutting and pasting skins over a previous version of FIFA 12 and selling it as FIFA 13? Now you clowns believe the company when they say that introducing DRM to a HISTORICALLY SINGLE PLAYER GAME wasn't done with intent on totally controlling the end user? You clowns that believe the suits at EA deserve actually what they give you, and that's thier @$$ to kiss as they steal your money. And I see Sim City is still selling like hotcakes, fools.

mackintosh
Senior Member



Posts: 729
Joined: 2012-11-28

#4565573 Posted on: 03/29/2013 09:01 PM
@Stukov
You clowns that believe the suits at EA deserve actually what they give you, and that's thier @$$ to kiss as they steal your money. And I see Sim City is still selling like hotcakes, fools.

I've always found it both astonishing and bewildering how easily people lap up unsubstantiated PR drivel, especially from companies with the track record of EA. It defies logic, beggars belief and yet, here it is, right in our faces.

NoviceRei
Senior Member



Posts: 2185
Joined: 2007-12-27

#4566723 Posted on: 03/31/2013 12:40 PM
@Stukov
Bravo my friend! People are so stupid. Is this not the same company that was caught cutting and pasting skins over a previous version of FIFA 12 and selling it as FIFA 13? Now you clowns believe the company when they say that introducing DRM to a HISTORICALLY SINGLE PLAYER GAME wasn't done with intent on totally controlling the end user? You clowns that believe the suits at EA deserve actually what they give you, and that's thier @$$ to kiss as they steal your money. And I see Sim City is still selling like hotcakes, fools.

not just FIFA, NBA Live series too! lol. that's why their NBA-games have long been killed by 2k games! lol

Maximus7724
Senior Member



Posts: 449
Joined: 2009-06-26

#4567074 Posted on: 04/01/2013 01:00 AM
Im sorry EA but this is utter horse ****(well presented though).

I find myself in a minority of PC Gamers that dont have constant internet connection(oil rig) and i would LOVE to play this game, however i refuse to pay for a game that i can only use when i am at home.

Its like taking our car insurance that only covers you in a 300 mile radius of your home, fine for most but still a very unfair arbitrary policy, some forward thinking wouldnt go amiss here.

I also find it hard to believe that NONE of the dev team took issue with the online, always part of the product, even if you dont want to call it DRM there is still a very definite case of making a clearly single player game forced in to a multiplayer role.

Come on - Steam Offline Mode - not hard to emulate is it.

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