EA Delays Battlefield V release by a month
EA has announced that Battlefield 5 - originally due for release October 19 - has been pushed back on its release date by a month, it will now release November 20.
The news comes from Oskar Gabrielson, General Manager of developer DICE, in a blog post on EA's website. He seems to point to player feedback as being the primary reason behind the delay, thanking the "tens of thousands" of players who have played both during closed alphas or in demo booths at events such as E3 and Gamescom, and highlights some positive feedback around weapons handling and player movement.
Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date. Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows. You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling. You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6. We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War - a journey across multiple theaters of WW2 and designed to keep our community together. With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way. And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War. We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right. Thank you for your continued passion and support. We can’t wait to see you on the battlefield in just a few days.
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Don't get your hopes up, the delay is just for a month (even shorter with origin premiere or whatever they call it). So bugs wise, there won't be time for much fixing. The game will launch in a hilariously bad state, on a stark contrast with BF1, which was by far the smoothest BF launch I can remember (it also trashed COD of that year, at least pre-orders wise).
The ONLY reason for this delay is their hope that they can fix some of the craptastic marketing and hopefully get some more pre-orders in before launch. They won't, unless the open beta will be very, very good, which I doubt, but will try.
I think release will be pretty polished what I've played was polished the problem is there are features they showed off in marketing and other behind the scenes stuff that are not ready and will NOT be in the game at release.
Devs have already said the extra time is for polishing and balance. It's not enough time to finish the stuff.
Personally bit sad about the co op mode as I was looking forward to that quite a bit.
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It has everything to do with raytracing. When it is released you will still have a buggy a$$ game that is not ready for the public.
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Well, wtf...that sucks.
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Just rename the damn game 'Battlefail V' and be done with it

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Needs more time to bake (in the Ray Tracing after gamers bitched about 1080p) in the co-op and other features that were to be added a month later. Now you get it all at once!
- Official story somewhere in there.
Still No co op and Vehicle customization at launch despite delay.