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Download Unreal Engine 4 Elemental Tech Demo DX12
You can now download the Unreal Engine 4 Elemental Tech Demo DX12 which has been mirrored to our file-servers for a fast and speedy download.
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theoneofgod
Senior Member
Posts: 4663
Joined: 2014-01-17
Senior Member
Posts: 4663
Joined: 2014-01-17
#5138201 Posted on: 08/07/2015 07:21 PM
Was expecting a lot more from DX12. Thanks Unreal.
Was expecting a lot more from DX12. Thanks Unreal.
Dazz
Senior Member
Posts: 997
Joined: 2001-08-12
Senior Member
Posts: 997
Joined: 2001-08-12
#5138299 Posted on: 08/07/2015 09:34 PM
DX11 was smooth all the way through CPU utilization was around 20-22% mostly on a single core but had glare issues where the textures was corrupt.
DX12 ran ok but was a little slower gone from around 55fps to 50 average and 700MB more memory used, the strange thing with DX12 was the odd stutter where fps gone from 50fps down to 10fps just for a second before returning to normal happened in 5 parts of the demo, MSI after burner show utilization dropping and same with the clock speeds, it's not over heating either. CPU utilization was average of 8% total spread mostly across 4 cores with threads only being uses a little.
There not a massive amount of diff in the two, glare problems was not experienced in DX12 and there was steam off the **** with heat waves and significantly more smoke and debris, textures remained the same.
This was at 2560x1080p, DX12 used slightly less around 97% temps for the GPU was 83C, DX11 used 99% and temps gone up to 89C, fan speed increased alot more in DX11 indicating the GPU was put under more pressure since it had higher utilization and clock speed remained stable since there was no stutters, there was 6 parts in the demo where it stuttered in DX12 and the clock speeds drop for a second there.
Latest release of Cat drivers for W10 MSI Gamer 3 R9 290 (no overclock, can't seem to unlock voltage under W10) and i7 4790k @ 4.8GHz
DX11 was smooth all the way through CPU utilization was around 20-22% mostly on a single core but had glare issues where the textures was corrupt.
DX12 ran ok but was a little slower gone from around 55fps to 50 average and 700MB more memory used, the strange thing with DX12 was the odd stutter where fps gone from 50fps down to 10fps just for a second before returning to normal happened in 5 parts of the demo, MSI after burner show utilization dropping and same with the clock speeds, it's not over heating either. CPU utilization was average of 8% total spread mostly across 4 cores with threads only being uses a little.
There not a massive amount of diff in the two, glare problems was not experienced in DX12 and there was steam off the **** with heat waves and significantly more smoke and debris, textures remained the same.
This was at 2560x1080p, DX12 used slightly less around 97% temps for the GPU was 83C, DX11 used 99% and temps gone up to 89C, fan speed increased alot more in DX11 indicating the GPU was put under more pressure since it had higher utilization and clock speed remained stable since there was no stutters, there was 6 parts in the demo where it stuttered in DX12 and the clock speeds drop for a second there.
Latest release of Cat drivers for W10 MSI Gamer 3 R9 290 (no overclock, can't seem to unlock voltage under W10) and i7 4790k @ 4.8GHz
-Tj-
Senior Member
Posts: 17860
Joined: 2012-05-18
Senior Member
Posts: 17860
Joined: 2012-05-18
#5138361 Posted on: 08/07/2015 11:00 PM
Its just some guru3d user who ported it to DX12 with few minor tweaks, overall its still same old DX11 elemental demo.
And I see he used too much bokeh DOF by some parts, not really a fan of that because it glitches main character helmet (horns) when he stands up..
Was expecting a lot more from DX12. Thanks Unreal.
Its just some guru3d user who ported it to DX12 with few minor tweaks, overall its still same old DX11 elemental demo.

And I see he used too much bokeh DOF by some parts, not really a fan of that because it glitches main character helmet (horns) when he stands up..
theoneofgod
Senior Member
Posts: 4663
Joined: 2014-01-17
Senior Member
Posts: 4663
Joined: 2014-01-17
#5138507 Posted on: 08/08/2015 04:28 AM
Its just some guru3d user who ported it to DX12 with few minor tweaks, overall its still same old DX11 elemental demo.
And I see he used too much bokeh DOF by some parts, not really a fan of that because it glitches main character helmet (horns) when he stands up..
RTSS is capping FPS in the "DX12 version". I didn't notice that before.
Its just some guru3d user who ported it to DX12 with few minor tweaks, overall its still same old DX11 elemental demo.

And I see he used too much bokeh DOF by some parts, not really a fan of that because it glitches main character helmet (horns) when he stands up..
RTSS is capping FPS in the "DX12 version". I didn't notice that before.
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Member
Posts: 95
Joined: 2007-05-01
Great benchmark demo!
Worked perfectly fine for me when I ran it at the higher res of 2560x1600. My titan X loved it!