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Guru3D.com » News » Download Unreal Engine 4 Elemental Tech Demo DX12

Download Unreal Engine 4 Elemental Tech Demo DX12

by Hilbert Hagedoorn on: 08/07/2015 01:25 PM | source: | 38 comment(s)
Download Unreal Engine 4 Elemental Tech Demo DX12

You can now download the Unreal Engine 4 Elemental Tech Demo DX12 which has been mirrored to our file-servers for a fast and speedy download.

Download here.







« New Photos of Radeon R9 Nano Surface · Download Unreal Engine 4 Elemental Tech Demo DX12 · Thermaltake Core V1 Snow Mini ITX Chassis »

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Extraordinary
Senior Member



Posts: 19558
Joined: 2010-04-21

#5137980 Posted on: 08/07/2015 02:18 PM
Yea, I was getting corruption, multi colours flickering, and weird lens flare with the DX12 in fullscreen - DX11 one was spot on and about 40% better performance

HonoredShadow
Senior Member



Posts: 4299
Joined: 2007-05-27

#5137985 Posted on: 08/07/2015 02:27 PM
Some textures look horrible. Like XBox 360 textures.

gUNN1993
Senior Member



Posts: 283
Joined: 2013-11-21

#5137987 Posted on: 08/07/2015 02:28 PM
Anyone looked at CPU utilization to see if DX12 is actually working properly?

anxious_f0x
Senior Member



Posts: 1832
Joined: 2013-11-08

#5137995 Posted on: 08/07/2015 02:37 PM
Unreal Engine 4 is certainly capable of much better than what the Elemental demo provides that's for sure, it's a few years old now afterall.

Epic did mention that DX12 would be available from version 4.9 of UE4 which is still being worked on.

The new Unreal Tournament will be using it 4.9/DX12 as soon as it's available.

Robbo9999
Senior Member



Posts: 1690
Joined: 2012-10-07

#5138001 Posted on: 08/07/2015 02:41 PM
Anyone looked at CPU utilization to see if DX12 is actually working properly?


Cut & Pasted from my post in the other thread (bold is related to your question):

I think you can run the benchmark in DX11 (if you run the main application icon), or in DX12 if you run the link marked "DX12". It runs OK on my laptop - I got an average of 40fps as recorded by FRAPS using DX11, with minimum fps in the high 20's. Running the DX12 version seemed to be the same fps (FRAPS wouldn't run with DX12), except overall power draw was probably on average 5W less as measured by my Kill-A-Watt - I think this was because I was getting 99% constant GPU utilisation during DX11, and during DX12 I was getting slightly less at 97% constant GPU utilisation, CPU utilisation seemed to be similar between the two versions strangely, although did look that DX12 CPU utilisation only very slightly more evenly distributed between cores. VRAM usage on DX12 was 700MB higher than DX11. Both DX11 & DX12 versions looked the same, so I don't think they're running different settings. All a bit MEH, but happy that the DX12 demo ran well on my laptop regardless!

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