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Download: Radeon Software Crimson ReLive 17.2.1 driver
We've just placed Radeon Software Crimson ReLive 17.2.1 driver onto our gigabit download mirror. This Radeon Software release contains performance optimizations for Sniper Elite 4 and For Honor as well as including new Multi GPU profiles for both titles. This release also contains stability improvements.
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Download AMD Radeon Software Crimson ReLive 17.1.2 WHQL driver - 02/09/2017 09:01 AM
AMD released Software Crimson ReLive 17.1.2 driver. Not a WHQL release but a release intended to add support for the early access/beta launches of Conan Exiles and Ghost Recon Wildlands. This release...
Download: GeForce 376.80 Vulkan Dev Driver download - 02/02/2017 06:53 PM
On its development website Nvidia has posted a new Beta driver, this one in particular adds Vulkan API support. The one PC game that supports the Vulkan API is Doom, should you be interested ythen you...
Download: GeForce 378.57 Hotfix driver - 02/01/2017 11:26 AM
Nvidia released a new hotfix driver, this is build 378.57 that fixes a crash in Minecraft and some other Java-based titles and resolves the 'Debug Mode' as default option on Pascal based GPUs. Down...
Download: GeForce 378.49 WHQL driver - 01/24/2017 04:30 PM
You can niow grab the new GeForce 378.49 WHQL driver from Nvidia. in this release added support for Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta. Download here....
Download: Radeon Software Crimson ReLive 17.1.1 driver - 01/17/2017 09:12 PM
You can download the Radeon Software Crimson ReLive 17.1.1 driver , the new driver has many new features and includes DVR functionality. The new driver offers support for Resident Evil 7: Biohazard...
PrMinisterGR
Senior Member
Posts: 7980
Joined: 2014-09-27
Senior Member
Posts: 7980
Joined: 2014-09-27
#5392425 Posted on: 02/13/2017 11:29 PM
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.
EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.
There's a list of what I assume is OpenGL extensions or definitions.
GLSLMaxGsVerts <- Removed
w2Iju7zxQh <- Added
For Crossfire profile flag changes the following games were changed or added.
For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)
Prey <- Added (2017 version of the game.)
Resident Evil 7 <- Removed?
Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)
EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)
EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)
Any chance of gathering these awesome posts of yours in one place, so that we can see them per driver?
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.
EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.
There's a list of what I assume is OpenGL extensions or definitions.
For Crossfire profile flag changes the following games were changed or added.
For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)
Prey <- Added (2017 version of the game.)
Resident Evil 7 <- Removed?
Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)
EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)
EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)
Any chance of gathering these awesome posts of yours in one place, so that we can see them per driver?
Kaarme
Senior Member
Posts: 2898
Joined: 2013-03-10
Senior Member
Posts: 2898
Joined: 2013-03-10
#5392450 Posted on: 02/14/2017 12:01 AM
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.
JonasBeckman
Senior Member
Posts: 17559
Joined: 2009-02-25
Senior Member
Posts: 17559
Joined: 2009-02-25
#5392454 Posted on: 02/14/2017 12:09 AM
Kn00t had a really good overview of driver profile changes and additions even going into the .dll files but it hasn't been updated in a while, I could try to search trough the earlier driver topics for well I forgot when I started doing this but probably somewhere for the 15.x drivers though I don't know how well the search engine will work since I think it only ever displays the first ten pages worth of hits but I can certainly try to do a more cohesive list of updated profiles.
Unfortunately I don't have much insight into what some of these actually mean though I suppose no-one outside of AMD or Nvidia's driver development teams would far as that info goes so while it's possible to see what a Crossfire profile has been changed from it's difficult to say how well the profile works and what it works for since if I were to guess each of the "bits" in that Crossfire flag has some sort of meaning.
0x23,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x48,0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x22,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x35,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0xB4,0x01,0x00,0x00,0x08,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x18,0x00,0x00,0x00,0xC0,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x74,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xD8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x72,0x00,0x00,0x00,0xFE,0xFF,0xFF,0x1F,0xFE,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0xFF,0x28,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4B,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x64,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x08,0x02,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0A,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x21,0x00,0x00,0x01,0x02,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x03,0x00,0xFF,0xFF,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
True
That's a lot of flags, 00 and 01 might be as simple as on and off but then there's like what, some 100+ "bits" in total ranging from 0x00 to 0xFF (255?) heh yeah that's probably close to impossible to unravel.
(Hah so yeah small wonder it takes the developers time to implement Crossfire/SLI support for DX12 games now that it's more on their end of the GPU support side though then again low-level API's might allow for some easier access and utilization with multi-GPU support as well.)
Then there's the DXX "blob" flags too on top of that.
0x22,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x10,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x55,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0x6C,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x10,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,
But at least having a overview of updated Crossfire profiles or just new game profiles in general could be useful too.
Occasionally there's also upcoming games listed in these files though it's usually in some form of engine name or project name and not the direct game name or final name of the game exe.
For example, guessing it's a work name for IDTech, DOOM perhaps or maybe the engine in general.
I like this one added in I think it was 17.1.1
Anyways I'll see if I can't find a way to compile most of my earlier posts into something a bit more manageable, at least for the game profile changes.
Kn00t had a really good overview of driver profile changes and additions even going into the .dll files but it hasn't been updated in a while, I could try to search trough the earlier driver topics for well I forgot when I started doing this but probably somewhere for the 15.x drivers though I don't know how well the search engine will work since I think it only ever displays the first ten pages worth of hits but I can certainly try to do a more cohesive list of updated profiles.
Unfortunately I don't have much insight into what some of these actually mean though I suppose no-one outside of AMD or Nvidia's driver development teams would far as that info goes so while it's possible to see what a Crossfire profile has been changed from it's difficult to say how well the profile works and what it works for since if I were to guess each of the "bits" in that Crossfire flag has some sort of meaning.
That's a lot of flags, 00 and 01 might be as simple as on and off but then there's like what, some 100+ "bits" in total ranging from 0x00 to 0xFF (255?) heh yeah that's probably close to impossible to unravel.
(Hah so yeah small wonder it takes the developers time to implement Crossfire/SLI support for DX12 games now that it's more on their end of the GPU support side though then again low-level API's might allow for some easier access and utilization with multi-GPU support as well.)
Then there's the DXX "blob" flags too on top of that.
But at least having a overview of updated Crossfire profiles or just new game profiles in general could be useful too.

Occasionally there's also upcoming games listed in these files though it's usually in some form of engine name or project name and not the direct game name or final name of the game exe.
For example, guessing it's a work name for IDTech, DOOM perhaps or maybe the engine in general.
I like this one added in I think it was 17.1.1
Anyways I'll see if I can't find a way to compile most of my earlier posts into something a bit more manageable, at least for the game profile changes.

Agonist
Senior Member
Posts: 3676
Joined: 2008-10-13
Senior Member
Posts: 3676
Joined: 2008-10-13
#5392488 Posted on: 02/14/2017 01:33 AM
LMFAO this crap again.
Its a 3 1/2 year old chip just about. Its gonna get aged, and lack new features but serious, AMD has a much better track record of keep optimizations for older cards then nvidia.
Since 16.2.2 2nd update, my 290x in rig #2 has had zero issues with ReLive drivers.
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.
LMFAO this crap again.
Its a 3 1/2 year old chip just about. Its gonna get aged, and lack new features but serious, AMD has a much better track record of keep optimizations for older cards then nvidia.
Since 16.2.2 2nd update, my 290x in rig #2 has had zero issues with ReLive drivers.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 17559
Joined: 2009-02-25
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.
EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.
There's a list of what I assume is OpenGL extensions or definitions.
For Crossfire profile flag changes the following games were changed or added.
For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)
Prey <- Added (2017 version of the game.)
Resident Evil 7 <- Removed?
Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)
EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)
EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)