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Guru3D.com » News » Download: Radeon Software Crimson ReLive 17.2.1 driver

Download: Radeon Software Crimson ReLive 17.2.1 driver

by Hilbert Hagedoorn on: 02/13/2017 09:51 PM | source: | 224 comment(s)
Download: Radeon Software Crimson ReLive 17.2.1 driver

We've just placed Radeon Software Crimson ReLive 17.2.1 driver onto our gigabit download mirror. This Radeon Software release contains performance optimizations for Sniper Elite 4 and For Honor as well as including new Multi GPU profiles for both titles. This release also contains stability improvements.

Download here.







« AM4 Motherboards surface in online stores for pre-order with price and ETA · Download: Radeon Software Crimson ReLive 17.2.1 driver · X-Morph: Defense - Announcement Trailer »

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45 pages 1 2 3 4 > »


JonasBeckman
Senior Member



Posts: 17559
Joined: 2009-02-25

#5392405 Posted on: 02/13/2017 10:25 PM
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.

EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.

There's a list of what I assume is OpenGL extensions or definitions.

GLSLMaxGsVerts <- Removed

w2Iju7zxQh <- Added

For Crossfire profile flag changes the following games were changed or added.

For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)

Prey <- Added (2017 version of the game.)

Resident Evil 7 <- Removed?


Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)


EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)

EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)

PrMinisterGR
Senior Member



Posts: 7980
Joined: 2014-09-27

#5392425 Posted on: 02/13/2017 11:29 PM
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.

EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.

There's a list of what I assume is OpenGL extensions or definitions.

GLSLMaxGsVerts <- Removed

w2Iju7zxQh <- Added

For Crossfire profile flag changes the following games were changed or added.

For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)

Prey <- Added (2017 version of the game.)

Resident Evil 7 <- Removed?


Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)


EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)

EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)

Any chance of gathering these awesome posts of yours in one place, so that we can see them per driver?

Kaarme
Senior Member



Posts: 2898
Joined: 2013-03-10

#5392450 Posted on: 02/14/2017 12:01 AM
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.

JonasBeckman
Senior Member



Posts: 17559
Joined: 2009-02-25

#5392454 Posted on: 02/14/2017 12:09 AM
Kn00t had a really good overview of driver profile changes and additions even going into the .dll files but it hasn't been updated in a while, I could try to search trough the earlier driver topics for well I forgot when I started doing this but probably somewhere for the 15.x drivers though I don't know how well the search engine will work since I think it only ever displays the first ten pages worth of hits but I can certainly try to do a more cohesive list of updated profiles.

Unfortunately I don't have much insight into what some of these actually mean though I suppose no-one outside of AMD or Nvidia's driver development teams would far as that info goes so while it's possible to see what a Crossfire profile has been changed from it's difficult to say how well the profile works and what it works for since if I were to guess each of the "bits" in that Crossfire flag has some sort of meaning.


0x23,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x48,0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x22,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x35,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0xB4,0x01,0x00,0x00,0x08,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x18,0x00,0x00,0x00,0xC0,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x74,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xD8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x72,0x00,0x00,0x00,0xFE,0xFF,0xFF,0x1F,0xFE,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0xFF,0x28,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4B,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x64,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x08,0x02,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0A,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x21,0x00,0x00,0x01,0x02,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x03,0x00,0xFF,0xFF,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
True

That's a lot of flags, 00 and 01 might be as simple as on and off but then there's like what, some 100+ "bits" in total ranging from 0x00 to 0xFF (255?) heh yeah that's probably close to impossible to unravel.
(Hah so yeah small wonder it takes the developers time to implement Crossfire/SLI support for DX12 games now that it's more on their end of the GPU support side though then again low-level API's might allow for some easier access and utilization with multi-GPU support as well.)

Then there's the DXX "blob" flags too on top of that.

0x22,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x10,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x55,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0x6C,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x10,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,



But at least having a overview of updated Crossfire profiles or just new game profiles in general could be useful too. :)

Occasionally there's also upcoming games listed in these files though it's usually in some form of engine name or project name and not the direct game name or final name of the game exe.


Idtech5Profile


Idtech6Profile


Idtech6Profile

For example, guessing it's a work name for IDTech, DOOM perhaps or maybe the engine in general.

I like this one added in I think it was 17.1.1




Anyways I'll see if I can't find a way to compile most of my earlier posts into something a bit more manageable, at least for the game profile changes. :)

Agonist
Senior Member



Posts: 3676
Joined: 2008-10-13

#5392488 Posted on: 02/14/2017 01:33 AM
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.


LMFAO this crap again.

Its a 3 1/2 year old chip just about. Its gonna get aged, and lack new features but serious, AMD has a much better track record of keep optimizations for older cards then nvidia.

Since 16.2.2 2nd update, my 290x in rig #2 has had zero issues with ReLive drivers.

45 pages 1 2 3 4 > »


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