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Guru3D.com » News » Download Radeon Software Crimson Edition 16.5.3 Driver

Download Radeon Software Crimson Edition 16.5.3 Driver

by Hilbert Hagedoorn on: 05/24/2016 08:13 AM | source: | 190 comment(s)
Download Radeon Software Crimson Edition 16.5.3 Driver

AMD just released the Radeon Software Crimson Edition 16.5.3 Driver. This update offers optimization for Overwatch, Total War: Warhammer and Dota 2 with Vulkan API. For the CrossFireX mongers out there, profiles for Overwatch and Total War: Warhammer have been added. Also a micro-stutter CrossFire issue for Fallout 4 is fixed. 

Download here.







« Aqua Computer Launches KryoM.2 PCIe Riser, Heatsink, and Block for M.2 SSDs · Download Radeon Software Crimson Edition 16.5.3 Driver · MSI Z170I GAMING PRO AC just wrote down a 4903.6MHz DDR4 world record »

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AATT
Senior Member



Posts: 204
Joined: 2010-04-18

#5284621 Posted on: 06/05/2016 07:18 PM
Installed old game and what?
GPU scaling is not working, im on 16.4.2.
Such things, always such things with AMD.

Fixed in these?
If not what's the latest driver that works? (non Crimson even I still would take it)

edit
ah alright, internet is full with results, so its not just me then, amd driver crap as usual then

edit2
amdmatt on similar issue:
"We're aware of this issue and are investigating and looking to resolve it in a future driver update."

16.Decmeber 2015

:banana:

janos666
Senior Member



Posts: 1125
Joined: 2004-08-27

#5284629 Posted on: 06/05/2016 07:51 PM
Installed old game and what?


I started playing The Witcher (Steam version) about a week ago. I had to enable Win7 compatibility mode (on Win10) for the executable to get the driver-forced VSync working (I found this suggestion with google) and even now it's far from smooth. There is no screen tearing but motion is jagged. It feels similar to running a game in windowed mode with explicitly disable Vsync (thus with random frame drops instead of evenly scheduled frames when the game runs at whatewer framerate and Aero tries to pick 60 and it drops the rest). And I even have some stuttering at some places in the game. So, I have both compatibility and performance problems with a game from 2008 (and the last big patch from 2009) and an i5-2500K + R9 290X

Chastity
Senior Member



Posts: 2985
Joined: 2015-11-28

#5284643 Posted on: 06/05/2016 08:35 PM
Using VSync w/o Triple Buffering is a harsh experience. If you aren't using TB, I suggest you try it.

theoneofgod
Senior Member



Posts: 4652
Joined: 2014-01-17

#5284659 Posted on: 06/05/2016 09:23 PM
Using VSync w/o Triple Buffering is a harsh experience. If you aren't using TB, I suggest you try it.


Windowed mode is a good way to do this.

janos666
Senior Member



Posts: 1125
Joined: 2004-08-27

#5284669 Posted on: 06/05/2016 09:37 PM
Using VSync w/o Triple Buffering is a harsh experience. If you aren't using TB, I suggest you try it.


There is absolutely no need for tripple-buffering when the frame rate can match the display's refresh rate at all times.

Do you think my PC should have problem maintaining stable 60 fps in The Witcher (the original first game, not the latest third installment) in 1920x1080 (with no extra quality tweaks or custom mods, just maxed out in-game settings in the "pure" retail game version) unless there was some software problem? :3eyes:

Windowed mode is a good way to do this.


It's a horrible way when the windowed application doesn't support syncing with the window manager's composition rate. Frames won't be scheduled evenly but spit out randomly by the game engine and then either displayed or dropped (or repeated if necessary) by the desktop compositor (or Desktop Window Manager as Microsoft calls it these days). Measured frame rate might look great, yet motion will look terrible.

In this case, the game itself does not support either border-less windowed mode, nor full screen Vsync. So the only option is some kind of driver-forced V-sync in full screen mode (which never works well with AMD drivers).

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