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Download: Quake II RTX Download version 1.2
For those interested, I have added Quake II RTX towards our file-mirror. NVIDIA is revamping Id Software's 1997 hit game Quake II with RTX path-traced global illumination. The game has been updated towards v1.2 today, you'll need the 441.41 drivers released today as well.
« Download: NVIDIA GeForce 441.41 WHQL drivers · Download: Quake II RTX Download version 1.2
· ASUS ROG Zenith II Extreme Launches »
Download: NVIDIA GeForce 441.41 WHQL drivers - 11/26/2019 05:17 PM
Version 441.41 WHQL is game-ready for "Halo: Reach," "Quake II RTX v1.2 and with GeForce 441.41, NVIDIA added OpenGL and Vulkan API support for Image Sharpening. GeForce 441.41 also ...
Download: AMD Chipset Driver v1.11.22.0454 - 11/26/2019 09:55 AM
With the chipset driver's Adrenalin Edition 1.11.22.0454 , AMD now also supports the TRX40 chipset. The driver is also suitable for all other chipset and CPU combinations. The release notes provide o...
Download: GeForce 441.20 WHQL driver (updated) - 11/22/2019 05:12 PM
You can now download NVIDIA's new GeForce 441.20 WHQL driver. The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Star Wars Jedi: Fallen Order. In ad...
Download: GeForce 441.34 Hotfix driver - 11/19/2019 08:16 PM
NVIDIA issued a hotfix driver that addresses Red Dead Redemption 2 Vulkan: Stalling on some systems with 4-core and 6-core CPUs Shadow of the Tomb Raider: Game may crash when launched in DX12 mode. D...
Download: Display Driver Uninstaller (DDU) v18.0.2.0 - 11/19/2019 09:53 AM
Download Display Driver Uninstaller DDU, which has been updated to revision v18.0.2.0 This application is a driver removal utility that can help you completely uninstall AMD/NVIDIA graphics card driv...
Massacher
Junior Member
Posts: 5
Joined: 2008-04-12
Junior Member
Posts: 5
Joined: 2008-04-12
#5735716 Posted on: 11/28/2019 07:44 AM
Just played a few levels on a GTX 1080.
It definitely works, but needs resolution scaling option set to 25% minimum to sustain decent fps, meaning everything is very blurry...
But well, it works.
Guess it will need next gen RTX 3000 series for a good experience.
How? The 1080 lacks the Tensor cores required.
Just played a few levels on a GTX 1080.
It definitely works, but needs resolution scaling option set to 25% minimum to sustain decent fps, meaning everything is very blurry...
But well, it works.
Guess it will need next gen RTX 3000 series for a good experience.
How? The 1080 lacks the Tensor cores required.
Netherwind
Senior Member
Posts: 8016
Joined: 2009-11-13
Senior Member
Posts: 8016
Joined: 2009-11-13
#5735748 Posted on: 11/28/2019 10:07 AM
@ManuelG Thanks a lot! The combination of new drivers and new Quake 2 update fixed all my stuttering problems. Previously I had to set an FPS limit in MSI Afterburner for it to be smooth, but if it dropped a lot of stuttering was introduced. I tried all kinds of combinations with/without V-sync in-game, in-driver, G-sync fullscreen or windowed and so on and the only thing that worked was to set that FPS limit in MSIAB. Setting it in-game didn't work either. Also, the game looks better than ever now.
@ManuelG Thanks a lot! The combination of new drivers and new Quake 2 update fixed all my stuttering problems. Previously I had to set an FPS limit in MSI Afterburner for it to be smooth, but if it dropped a lot of stuttering was introduced. I tried all kinds of combinations with/without V-sync in-game, in-driver, G-sync fullscreen or windowed and so on and the only thing that worked was to set that FPS limit in MSIAB. Setting it in-game didn't work either. Also, the game looks better than ever now.
Denial
Senior Member
Posts: 13805
Joined: 2004-05-16
Senior Member
Posts: 13805
Joined: 2004-05-16
#5735961 Posted on: 11/29/2019 01:18 AM
Turing is 60% larger than Pascal (481mm2 vs 775mm2). There really isn't that much difference between a die shrink and nvidia expanding the total die size in terms of potential performance.
The limiting factor with 7nm EUV is going to be power.
I'd expect nothing less than 50% improvement in RT performance and 40% improvement in rasterized performance. Remember that Turing didn't change nodes, so the fact they could squeeze any performance out was amazing, but that was mostly due to them doubling cache sizes and simultaneous INT and FLOAT.
Turing is 60% larger than Pascal (481mm2 vs 775mm2). There really isn't that much difference between a die shrink and nvidia expanding the total die size in terms of potential performance.
The limiting factor with 7nm EUV is going to be power.
Astyanax
Senior Member
Posts: 13686
Joined: 2018-03-21
Senior Member
Posts: 13686
Joined: 2018-03-21
#5735975 Posted on: 11/29/2019 02:56 AM
yes it did.
Pascal high end is 16nm
1030 is the only part on 14nm
Turing is 12nm.
Remember that Turing didn't change nodes
yes it did.
Pascal high end is 16nm
1030 is the only part on 14nm
Turing is 12nm.
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Senior Member
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then you frankly upgrade to much and need to take this opportunity to learn the value of a dollar.