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Download: NVIDIA GeForce 511.23 WHQL driver download
This driver for God of War uses NVIDIA DLSS and NVIDIA Reflex. It also supports Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT and Monster Hunter Rise and brings support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution).
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Download: AMD Radeon Software Adrenalin 22.1.1 release - 01/12/2022 09:43 AM
AMD today launched the first Radeon Software Adrenalin software upgrade of the year. Version 22.1.1 includes optimizations for "Monster Hunter Rise" and "God of War," deliverin...
Download: NVIDIA GeForce 511.17 WHQL drivers (GeForce RTX 3080 12GB) - 01/11/2022 03:18 PM
GeForce Game Ready Driver Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute...
Download: Display Driver Uninstaller (DDU) V18.0.4.7 (support for Windows 10 / 11) - 12/23/2021 09:41 AM
Download Display Driver Uninstaller v18.0.4.7; this new update brings fixes, changes as well as offers Windows 11 support. DDU dropped support for Windows Vista. Download...
Download: NVIDIA Releases GeForce 497.29 WHQL Game Ready Drivers - 12/20/2021 09:49 PM
NVIDIA today announced the availability of the latest version of its GeForce Game Ready drivers. Version 497.29 WHQL is optimized for "GTFO" and "Horizon Zero Dawn" with the ad...
Download: FinalWire AIDA64 release v6.60 - 12/14/2021 10:14 AM
FinalWire has made AIDA64 Extreme 6.60, Engineer 6.60, Business 6.60, and Network Audit 6.60 software available immediately. Intel "Alder Lake" and "Raptor Lake" processors hav...
Alberto_It
Senior Member
Posts: 103
Joined: 2020-12-26
Senior Member
Posts: 103
Joined: 2020-12-26
#5988613 Posted on: 02/01/2022 06:41 AM
25 Pages of a driver discussion, i see
New driver next week, probably.
In fact, totally useless! Next GRD will come up today or friday for Dying Light 2 launch
25 Pages of a driver discussion, i see

New driver next week, probably.

In fact, totally useless! Next GRD will come up today or friday for Dying Light 2 launch
big ROBOT bill
Senior Member
Posts: 1242
Joined: 2003-06-22
Senior Member
Posts: 1242
Joined: 2003-06-22
#5988621 Posted on: 02/01/2022 09:15 AM
It's not huge but I don't push it too hard
9358
I haven't tried GExperience yet...well tried it many years ago once and was confused about a few things around it. Can you share a screenshot of your vanguard for comparison?
It's not huge but I don't push it too hard
9358
Netherwind
Senior Member
Posts: 8019
Joined: 2009-11-13
Senior Member
Posts: 8019
Joined: 2009-11-13
#5988659 Posted on: 02/01/2022 11:29 AM
Tried 2.25x in the end and although it did counter some of the grass shimmer/beaten path gravel shimmer the drawbacks are too great. Still, interesting experiment.
I think that 21:9 1.78x DLDSR issue is reported to Nvidia and probably and next driver might even contain a fix, if I'm not mistaken.
Tried 2.25x in the end and although it did counter some of the grass shimmer/beaten path gravel shimmer the drawbacks are too great. Still, interesting experiment.
Ormy
Member
Posts: 30
Joined: 2022-02-01
Member
Posts: 30
Joined: 2022-02-01
#5989011 Posted on: 02/02/2022 12:28 PM
Awh. I just noticed madVR no longer gets 10 bit mode in windowed fullscreen mode. May be this is what solved my stuttering issue. But in that case, it was a bad move from nVidia. I want working, stutter-free 10 bit movie playback with madVR!
For some reason, madVR is limited to 8 bit on my system since I updated to this driver (I tried to set the display properties to 10 bit to no avail and madVR reports the display mode is 12 bit). But it's still better than the stuttering I got with the previous few drivers.
I'm having the same issue. With 511.23 I am not getting 10bit video passed to madVR then to the display regardless of any other settings. It was working fine with 497.29, I've never experience the stuttering you mention on any driver version, so I'm back on 497.29 and getting 10bpc working correctly.
Windows 11 22000.438 (x64) , nVidia 511.23 , madVR 0.92.17 (x64), MPC-HC 1.9.18 (x64)
Gigabyte RTX 3080 (10Gb) WaterForce WB (RBar BIOS) + LG 55C9 (05.20.07) on HDMI 2.1 port + Denon AVR 2809 (with a DVI monitor hooked to it's HDMI 1.3 output via passive adapter) on an HDMI 2.0 VGA port
Display output mode set to 12 bit RGB (Full range) in NVCP for the LG C9, left at default (8bit Full RGB) for the AVR+monitor.
The Windows desktop is normally in 2160p120 SDR with G-Sync (full+windowed) but madVR auto-switches to 2160p24 for movie playback (where G-Sync disengages because 24 is outside of the 40-120 range).
When maVR goes into fullscreen mode (actually borderless windowed because exclusive fullscreen is not enabled for madVR since it's no longer available in modern Window) the diagnostic OSD (CTRL+J) queries the display mode as 2160p24 12 bit Full RGB (and also NVAPI HDR mode where applicable) but it's output mode remains 8 bit (both for SDR and HDR10).
The expected behavior is madVR's output being 10 bit (both for 8 and 10 bit videos) and a stutter-free playback.
With the last few previous drivers (and one Win11 patch before the current), 511.xx the output was correctly 10 bit but the playback stuttered. This stuttering stopped when I brought on the seek-bar and thus madVR dropped out of fullscreen mode and switched back to 8 bit output mode (stuttering returned when the seek-bar disappeared and madVR switched back to 10 bit mode).
With even older drivers (and also some Win10 patches before the current one), pre-49x.xx everything was fine (correctly 10 bit output without any stuttering).
This also affects 2160p25 (UK content), not just 2160p24 (US content), both H264 SDR FHD and H265 UHD HDR10 formats.
I didn't try to downgrade to significantly older (pre-49x.xx) drivers and didn't try to uninstall Win11 updates. But everything was fine a few months ago and I had no hardware changes (not even UEFI Setup or VGA card OC changes).
The video decoder is set to DXVA11 (native). Audio is decoded on the CPU and sent out as LPCM 7.1 24/96 (no Atmos) to the HDMI 1.3 AVR.
The bold bit above is referring to the fact that fullscreen exclusive mode (in MadVR render settings) isn't proper fullscreen because of windows fullscreen optimizations forcing it to borderless windowed correct? Just disable windows fullscreeen optimizations for MPC's executable, then you will get proper exclusive fullscreen.
I have an almost identical setup to you (minor differences: Win10 21H1, 3080Ti, LG CX, Denon AVR 1910,10bpc RGB fullrange set in NVCP). However I do not let MadVR auto-switch the display mode, the CX stays in 2160p120 SDR GSYNC-ON, this is because I also use SVP frame interpolation to interpolate framerate up to 120fps regardless of source framerate. As I said above I've never had any video stuttering on any nvidia driver but 511.23 did break 10 bit output so I'm back on 497.29. All my content is H264/H265 SDR FHD.
Awh. I just noticed madVR no longer gets 10 bit mode in windowed fullscreen mode. May be this is what solved my stuttering issue. But in that case, it was a bad move from nVidia. I want working, stutter-free 10 bit movie playback with madVR!
For some reason, madVR is limited to 8 bit on my system since I updated to this driver (I tried to set the display properties to 10 bit to no avail and madVR reports the display mode is 12 bit). But it's still better than the stuttering I got with the previous few drivers.
I'm having the same issue. With 511.23 I am not getting 10bit video passed to madVR then to the display regardless of any other settings. It was working fine with 497.29, I've never experience the stuttering you mention on any driver version, so I'm back on 497.29 and getting 10bpc working correctly.
Windows 11 22000.438 (x64) , nVidia 511.23 , madVR 0.92.17 (x64), MPC-HC 1.9.18 (x64)
Gigabyte RTX 3080 (10Gb) WaterForce WB (RBar BIOS) + LG 55C9 (05.20.07) on HDMI 2.1 port + Denon AVR 2809 (with a DVI monitor hooked to it's HDMI 1.3 output via passive adapter) on an HDMI 2.0 VGA port
Display output mode set to 12 bit RGB (Full range) in NVCP for the LG C9, left at default (8bit Full RGB) for the AVR+monitor.
The Windows desktop is normally in 2160p120 SDR with G-Sync (full+windowed) but madVR auto-switches to 2160p24 for movie playback (where G-Sync disengages because 24 is outside of the 40-120 range).
When maVR goes into fullscreen mode (actually borderless windowed because exclusive fullscreen is not enabled for madVR since it's no longer available in modern Window) the diagnostic OSD (CTRL+J) queries the display mode as 2160p24 12 bit Full RGB (and also NVAPI HDR mode where applicable) but it's output mode remains 8 bit (both for SDR and HDR10).
The expected behavior is madVR's output being 10 bit (both for 8 and 10 bit videos) and a stutter-free playback.
With the last few previous drivers (and one Win11 patch before the current), 511.xx the output was correctly 10 bit but the playback stuttered. This stuttering stopped when I brought on the seek-bar and thus madVR dropped out of fullscreen mode and switched back to 8 bit output mode (stuttering returned when the seek-bar disappeared and madVR switched back to 10 bit mode).
With even older drivers (and also some Win10 patches before the current one), pre-49x.xx everything was fine (correctly 10 bit output without any stuttering).
This also affects 2160p25 (UK content), not just 2160p24 (US content), both H264 SDR FHD and H265 UHD HDR10 formats.
I didn't try to downgrade to significantly older (pre-49x.xx) drivers and didn't try to uninstall Win11 updates. But everything was fine a few months ago and I had no hardware changes (not even UEFI Setup or VGA card OC changes).
The video decoder is set to DXVA11 (native). Audio is decoded on the CPU and sent out as LPCM 7.1 24/96 (no Atmos) to the HDMI 1.3 AVR.
The bold bit above is referring to the fact that fullscreen exclusive mode (in MadVR render settings) isn't proper fullscreen because of windows fullscreen optimizations forcing it to borderless windowed correct? Just disable windows fullscreeen optimizations for MPC's executable, then you will get proper exclusive fullscreen.
I have an almost identical setup to you (minor differences: Win10 21H1, 3080Ti, LG CX, Denon AVR 1910,10bpc RGB fullrange set in NVCP). However I do not let MadVR auto-switch the display mode, the CX stays in 2160p120 SDR GSYNC-ON, this is because I also use SVP frame interpolation to interpolate framerate up to 120fps regardless of source framerate. As I said above I've never had any video stuttering on any nvidia driver but 511.23 did break 10 bit output so I'm back on 497.29. All my content is H264/H265 SDR FHD.
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Senior Member
Posts: 1147
Joined: 2004-07-07
I haven't tried GExperience yet...well tried it many years ago once and was confused about a few things around it. Can you share a screenshot of your vanguard for comparison?