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Guru3D.com » News » Download: NVIDIA GeForce 441.41 WHQL drivers

Download: NVIDIA GeForce 441.41 WHQL drivers

by Hilbert Hagedoorn on: 11/26/2019 05:17 PM | source: | 128 comment(s)
Download: NVIDIA GeForce 441.41 WHQL drivers

Version 441.41 WHQL is game-ready for Halo: Reach, Quake II RTX v1.2 and with GeForce 441.41, NVIDIA added OpenGL and Vulkan API support for Image Sharpening. GeForce 441.41 also fixes a big for Red Dead Redemption 2.As well as other fixes.

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« Palit GeForce GTX 1650 Super StormX OC review · Download: NVIDIA GeForce 441.41 WHQL drivers · Download: Quake II RTX Download version 1.2 »

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gozunz
Junior Member



Posts: 15
Joined: 2014-05-15

#5738218 Posted on: 12/06/2019 07:07 AM
How many of your issues are caused by you modifying your system files and driver install and not using standard configurations? I ask because, unless they replicate YOUR unique conditions and alterations to the OS, they will likely have different results. Given that, I am not sure your input does anything but cause confusion. If you operate with a DEFAULT OS install and drivers, what issues to you have then?


Im not that person, but there has been issues with UE4 for something like 6 months now. This person, myself, and others all notice these issues with every new driver release.
Im personally a dev that uses UE4, so that is 100% the most important thing for me :)
Im quite sure its not limited to his config (not that issue anyways...)

Astyanax
Senior Member



Posts: 13655
Joined: 2018-03-21

#5738229 Posted on: 12/06/2019 09:06 AM
UE4's issues are mostly not within the driver but the merging of an incomplete / broken multithreaded DirectX 11 branch having deadlock conditions that stall or rightly so triggering driver resets (the driver model is designed to engine reset in the case of inescapable loops and shader dead locks).

The reason why AMD drivers don't lock in these conditions is the simple fact they never supported DCL/MTD3D11 beyond Civ V, and later removed it entirely.

The claim that this has been going on for 6 months is also incorrect, its been occuring since 2016 and was partially introduced through Driver model changes that no longer allows display drivers to catch and ignore such issues. (Microsoft have gotten strict about forcing studio's to release code that doesn't rely on undefined or faulty behavior)

Hemisfear
Member



Posts: 64
Joined: 2019-01-07

#5738236 Posted on: 12/06/2019 09:30 AM
thx for the info - I thought you were talking about a newer one. I'm on 8851 anyways.

PQED
Member



Posts: 88
Joined: 2009-02-06

#5738752 Posted on: 12/08/2019 09:10 AM
6.0.1.8746, a user with the maximus X hero did a format and was a able to use latest drivers without hanging until this UAD driver was installed, the previous one works fine.

Updated versions are available@ https://www.tenforums.com/sound-audio/135259-latest-realtek-hd-audio-driver-version-2-a-post1785350.html#post1785350
I'm personally using an unofficial version of 6.0.1.8787 (specifically 8787.1 - UAD, of course) for a long time now as many other versions I've tried seem to cause some minor latency issues.
I might be a bit of an edge case though since I'm running an otherwise unsupported old Haswell system. But these drivers in particular have been treating me well.

I get most of my drivers pre-modded for older systems from here (where you can also get the one I'm using) if anyone's interested: https://github.com/pal1000/Realtek-UAD-generic

tsunami231
Senior Member



Posts: 12985
Joined: 2003-05-24

#5738960 Posted on: 12/09/2019 03:36 AM
hhmmmm i thought this image sharpen thing was GFE only? or can it actual be done in NVCP? or is enabled in the NVCP by require GFE to setup?

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