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Guru3D.com » News » Download: NVIDIA GeForce 425.11 Hotfix driver

Download: NVIDIA GeForce 425.11 Hotfix driver

by Hilbert Hagedoorn on: 03/29/2019 07:56 PM | source: | 49 comment(s)
Download: NVIDIA GeForce 425.11 Hotfix driver

NVIDIA released the GeForce 425.11 Hotfix driver, which comes with a pretty advanced build number in the 425 range. The new driver is intended to fix an issue with ARK Survival Evolved, Tom Clancy's Ghost Recon Wildlands and fixes corrupted graphics in games on ASUS ROG Strix GL702VS notebooks.

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« Hitman 2: PC graphics DX12 (v2.20) performance update · Download: NVIDIA GeForce 425.11 Hotfix driver · Updated: Tom Petersen (NVIDIA) might be moving to Intel (Confirmed) »

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nevcairiel
Senior Member



Posts: 841
Joined: 2015-05-19

#5655645 Posted on: 03/30/2019 04:39 PM
Is there anything exciting people are waiting for that's tied to WDDM 2.6 though? Each of these big updates have had a newer WDDM, but very little information of what benefits they bring.


This is mostly about technical details and backend graphics features that don't get advertised. If a new feature comes from it for the user, it'll usually be advertised as part of the driver release that enables it.
I have no clue why people obsess about this so much. There is hundreds of driver/OS interfaces, a couple for graphics alone, what makes this particular one so special?

Additionally, some/many features are optional, so even if a driver claims to be for a particular WDDM version doesn't necessarily mean it automatically enables all of those things at once.

dr_rus
Senior Member



Posts: 3405
Joined: 2007-04-17

#5655654 Posted on: 03/30/2019 05:59 PM
I've been using Win10 with WDDM 1.3 on my notebook for years now without any noticeable issues whatsoever. 2.0+ is required for DX12 (at least on Win10) but that's about it really. Further 2.x updates have added various features like HDR and VR support but don't expect much visible to end user from 2.6.

dr_rus
Senior Member



Posts: 3405
Joined: 2007-04-17

#5655689 Posted on: 03/30/2019 08:40 PM
I guess VRS will be in 2.6, even though Turing supports it now.

VRS is a shading feature, I doubt that it has any relation to WDDM.

dr_rus
Senior Member



Posts: 3405
Joined: 2007-04-17

#5655724 Posted on: 03/31/2019 12:02 AM
I have no idea if using VRS on the desktop would improve performance.

Why not? Wolfenstein 2 is using it already albeit via Vulkan extension. Performance gain is completely dependent on content and the implementation of VRS into the engine though.

dr_rus
Senior Member



Posts: 3405
Joined: 2007-04-17

#5655760 Posted on: 03/31/2019 07:48 AM
Yeah, would it really benefit the Windows desktop? It's pretty static...maybe if it was more interactive. Possibly in the future.

Oh, you mean desktop environment? No, I don't think so. There's also no need since it's hardly requires any processing power.

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