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Download: NVIDIA GeForce 425.11 Hotfix driver
NVIDIA released the GeForce 425.11 Hotfix driver, which comes with a pretty advanced build number in the 425 range. The new driver is intended to fix an issue with ARK Survival Evolved, Tom Clancy's Ghost Recon Wildlands and fixes corrupted graphics in games on ASUS ROG Strix GL702VS notebooks.
« Hitman 2: PC graphics DX12 (v2.20) performance update · Download: NVIDIA GeForce 425.11 Hotfix driver
· Updated: Tom Petersen (NVIDIA) might be moving to Intel (Confirmed) »
Download: CPU-Z Version 1.88 - 03/29/2019 08:49 AM
CPUID has released build version 1.88 of their popular CPU-Z system information software. We have added it to our download servers for you to grab. An interesting sidenote has to be made, recently man...
Download: GeForce 419.67 WHQL - 03/25/2019 05:43 PM
NVIDIA just released a new set of WHQL drivers, this is the Game ready GeForce driver build 419.67 which Provides the optimal gaming experience for Battlefield V: Firestorm, Anthem, Shadow of the To...
Download: NVIDIA GeForce 419.67 WHQL for Creator Edition - 03/21/2019 10:30 AM
NVIDIA has released a driver specifically intended for content creators. We now have Game Ready, Creator Ready, DCH, Beta , Quadro, Vulkan and Hotfix drivers. Where did the universal driver program ...
Download: Radeon Adrenalin Edition 19.3.3 driver - 03/21/2019 08:51 AM
Download Radeon Software Adrenalin 2019 Edition 19.3.3. This release adds support for the launch of Sekiro: Shadows Die Twice and Generation Zero. Download...
Download: Radeon Software Adrenalin 2019 Edition 19.3.2 drivers - 03/14/2019 09:55 PM
You can now download Radeon Software Adrenalin 2019 Edition 19.3.2. This release adds support for the launch of Tom Clancy's The Division 2 as well as performance improvements for the recently laun...
nevcairiel
Senior Member
Posts: 845
Joined: 2015-05-19
Senior Member
Posts: 845
Joined: 2015-05-19
#5655385 Posted on: 03/29/2019 11:03 AM
is it an install that you've had since 2016, 2017?
theres a file that needs removing to make the game stable if it is.
No, its weeks old only. I reinstalled it just recently.
And its been working perfectly stable on my 1080 Ti for months and months, after switching to a 2080 Ti it crashes within minutes after start. This is not the games fault or a corrupted install. Literally unplayable like this. And I'm not alone.
This is the sort of error I'm getting:
LowLevelFatalError
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 294.101
KERNELBASE.dll!UnknownFunction (0x00007ffe9d1e9149) + 0 bytes
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7e0700286) + 0 bytes
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7e0b052a9) + 0 bytes
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7e0b0534c) + 0 bytes
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7e0af4833) + 0 bytes
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7e0af45d7) + 24 bytes
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7e1d79cb6) + 23 bytes
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff7e1d42702) + 0 bytes
ShooterGame.exe!OcclusionCull() (0x00007ff7e1d42ae3) + 19 bytes
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7e1d4891a) + 0 bytes
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7e1d4968d) + 0 bytes
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7e1c5ba5d) + 0 bytes
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff7e1d4067f) + 0 bytes
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff7e1d65942) + 12 bytes
ShooterGame.exe!FNamedTaskThread:
rocessTasksNamedThread() (0x00007ff7e066ef58) + 0 bytes
ShooterGame.exe!FNamedTaskThread:
rocessTasksUntilQuit() (0x00007ff7e066e10d) + 0 bytes
ShooterGame.exe!RenderingThreadMain() (0x00007ff7e0b75129) + 0 bytes
ShooterGame.exe!FRenderingThread::Run() (0x00007ff7e0b75490) + 0 bytes
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7e0750966) + 0 bytes
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7e0750828) + 8 bytes
KERNEL32.DLL!UnknownFunction (0x00007ffea00881f4) + 0 bytes
ntdll.dll!UnknownFunction (0x00007ffea082a251) + 0 bytes
ntdll.dll!UnknownFunction (0x00007ffea082a251) + 0 bytes
In some cases however, the game might just freeze, or in other cases close and vanish without any error.
is it an install that you've had since 2016, 2017?
theres a file that needs removing to make the game stable if it is.
No, its weeks old only. I reinstalled it just recently.
And its been working perfectly stable on my 1080 Ti for months and months, after switching to a 2080 Ti it crashes within minutes after start. This is not the games fault or a corrupted install. Literally unplayable like this. And I'm not alone.
This is the sort of error I'm getting:
LowLevelFatalError
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 294.101
KERNELBASE.dll!UnknownFunction (0x00007ffe9d1e9149) + 0 bytes
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7e0700286) + 0 bytes
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7e0b052a9) + 0 bytes
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7e0b0534c) + 0 bytes
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7e0af4833) + 0 bytes
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7e0af45d7) + 24 bytes
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7e1d79cb6) + 23 bytes
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff7e1d42702) + 0 bytes
ShooterGame.exe!OcclusionCull() (0x00007ff7e1d42ae3) + 19 bytes
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7e1d4891a) + 0 bytes
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7e1d4968d) + 0 bytes
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7e1c5ba5d) + 0 bytes
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff7e1d4067f) + 0 bytes
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff7e1d65942) + 12 bytes
ShooterGame.exe!FNamedTaskThread:

ShooterGame.exe!FNamedTaskThread:

ShooterGame.exe!RenderingThreadMain() (0x00007ff7e0b75129) + 0 bytes
ShooterGame.exe!FRenderingThread::Run() (0x00007ff7e0b75490) + 0 bytes
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7e0750966) + 0 bytes
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7e0750828) + 8 bytes
KERNEL32.DLL!UnknownFunction (0x00007ffea00881f4) + 0 bytes
ntdll.dll!UnknownFunction (0x00007ffea082a251) + 0 bytes
ntdll.dll!UnknownFunction (0x00007ffea082a251) + 0 bytes
In some cases however, the game might just freeze, or in other cases close and vanish without any error.
Cave Waverider
Senior Member
Posts: 1656
Joined: 2010-07-25
Senior Member
Posts: 1656
Joined: 2010-07-25
#5655559 Posted on: 03/30/2019 01:54 AM
I'm getting system hangs in Battlefront II with this 425.11 driver during the first rounds of the new game mode on three different systems (two of which have no overclock at all, my main one is overclocked but I tried it with all clocks stock and got the same result). The whole system freezes with audio looping and only shutting the PC down reset fixes it. Going back to 419.67 Game Ready and everything is rock stable.
I'm getting system hangs in Battlefront II with this 425.11 driver during the first rounds of the new game mode on three different systems (two of which have no overclock at all, my main one is overclocked but I tried it with all clocks stock and got the same result). The whole system freezes with audio looping and only shutting the PC down reset fixes it. Going back to 419.67 Game Ready and everything is rock stable.
mahanddeem
Senior Member
Posts: 662
Joined: 2010-10-25
Senior Member
Posts: 662
Joined: 2010-10-25
#5655573 Posted on: 03/30/2019 04:02 AM
Were did you get Win10 1903 from?
They work fine with 1903(No WDDM 2.6 of course). Just one issue with 18362.1, NV color settings reset everytime i use alt+tab in a game.
Were did you get Win10 1903 from?
er557
Senior Member
Posts: 423
Joined: 2002-07-24
Senior Member
Posts: 423
Joined: 2002-07-24
#5655602 Posted on: 03/30/2019 10:43 AM
are you kidding me? go to uupdump and make an iso of 18362 fast/slow ring, and you're on RTM, just wait for cumulative updates as usuall.
are you kidding me? go to uupdump and make an iso of 18362 fast/slow ring, and you're on RTM, just wait for cumulative updates as usuall.
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Senior Member
Posts: 873
Joined: 2013-07-17
DX12or DX11 ?