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Download: MSI Afterburner 4.6.1 Final/Stable
We just released MSI Afterburner 4.6.1 Final/Stable available for public download. Our popular graphics card tweaking and monitoring utility has been updated updates to provides a number of new features, options and skins.
MSI Afterburner 4.6.1 final is now raised to build number 15561. For those interested, we added a lovely new skin called Touch of Modern (see below). Also, based on popular request, there now is dual-fan control for reference design NVIDIA GeForce RTX 20x0 series graphics cards.
You can download this software right here.
Touch of Modern skin - accessible through properties -> user interface
Changelist version 4.6.1 final
- Added new MSI Touch of Modern skin by Drerex design
- Added asynchronous dual fan controlsupport for reference design NVIDIA GeForce RTX 20x0 series graphics cards. Please take a note that only 100% NVIDIA reference design dual fan control implementations are supported, third party proprietary asynchronous fan control solutions (e.g. EVGA iCX series asynchronous fans) are not supported and will not be supported in future versions. The following asynchronous fan control functionality is available:
- Added new “Synchronize fan speeds” button, which is allowing you to switch between synchronous and asynchronours fan control modes. Please take a note that new fan speed controls are available in v4 skins only, v3 and v2 skins are deprecated and no longer receive new functionality
- When fan speeds synchronization is enabled, MSI Afterburner’s fan control functionality behaves exactly like in the previous version, i.e. both fans are running asynchronically in default hardware automatic fan speed control mode but become linked synchronically if you enable manual or software automatic fan speed control mode
- When fan speeds synchronization is disabled, you may select and adjust each fan speed independently. For software automatic fan speed control mode independent temperature curves are also adjustable for each fan
- Improved hardware monitoring module:
- Inverted hotkeys handling approach for multiple selected hardware monitoring graphs. Previously single graph settings mode was active by default, but you could apply some settings (e.g. “Show in On-Screen Display”) to multiple selected graphs with <Ctrl> hotkey modifier. Now such settings are applied to multiple selected graphs by default and <Ctrl> hotkey modifier is used to apply settings to single focused graph
- Group operation notifier has been moved to hardware monitoring graph properties header
- Improved backward compatibility with monitoring profiles created in the previous versions of application. It is no longer necessary to recreate the profiles having guru3d style monitoring settings without On-Screen Display layout
- It is no longer necessary to click <Apply> button inside the On-Screen Display layout editor after changing current layout, now the changes are applied properly on closing the editor
- The progress of saving multiple graphs’ settings is now displayed in the caption of the application’s property sheet
- Optimized handling of “dirty” flag for settings decreases saving time for multiple graph’s settings when using multiple subsequent group operations
- Added new “Hide attached monitoring panel” command to the context menu of hardware monitoring window. You may use it to toggle visibility of monitoring window when it is attached to the main application window
- Now you may press <Ctrl> + <M> hotkeys to toggle monitoring window attachment
- Improved voltage/frequency curve editor for both AMD and NVIDIA GPUs:
- Now you may hold <Shift>and press left mouse button on initial desired horizontal position in the editor window to begin fragment selection, then drag mouse cursor to desired final horizontal position and release left mouse button to select a fragment. The following functionality is available for selected fragments:
- You may double click the editor window to reset fragment selection
- You may adjust the offset for any point inside the selection with mouse cursor to apply the same offset simultaneously to all selected points
- You may adjust the offset for any point inside the selection with keyboard cursor keys, <Enter> or <Shift>+<Enter> keys to apply the same offset or specify the same target frequency or voltage for all selected points
- Now you may hold <Shift>and press left mouse button on initial desired horizontal position in the editor window to begin fragment selection, then drag mouse cursor to desired final horizontal position and release left mouse button to select a fragment. The following functionality is available for selected fragments:
- Improved skin engine:
- Skin engine no longer crashes when switching between the skins having the same site with and without alpha channel
- Added thumbless skinned slider controls support
- Added alpha path threshold support for skinned slider controls
- Improved skin cross-compatibility layer:
- Extended list of applications supported by skin cross-compatibility layer
- Various compatibility fixes for third party skins supported by cross-compatibility layer
- Fixed issue with GUI stopping responding during adjusting skin scaling ratio on the fly in high DPI mode when skin composition mode was set to layered mode with alpha
- Updated third party hardware database:
- Added new third party voltage control capable graphics cards to the database
- Added new third party graphics cards with multichannel GPU, memory and VRM temperature sensors to the database
- RivaTuner Statistics Server has been upgraded to v7.2.2
>> Download
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bobmitch
Senior Member
Posts: 488
Joined: 2007-03-08
Senior Member
Posts: 488
Joined: 2007-03-08
#5661941 Posted on: 04/21/2019 05:02 PM
Much appreciated!

HeavyHemi
Senior Member
Posts: 6954
Joined: 2008-10-27
Senior Member
Posts: 6954
Joined: 2008-10-27
#5661944 Posted on: 04/21/2019 05:14 PM
Pretty much describes your post, a twofer.
You can use flat skins with AB or were you referring to RT?
This isn’t needed with WattMan, so I’m skipping this pointless release.
Pretty much describes your post, a twofer.

I miss the more professional and more usable GUI of the RivaTuner-days... No idea why mobo manufactures and oc utilities go with those bloat skins instead of clean minimalistic and flat designs
You can use flat skins with AB or were you referring to RT?
Unwinder
Moderator
Posts: 16010
Joined: 2000-09-05
Moderator
Posts: 16010
Joined: 2000-09-05
#5661947 Posted on: 04/21/2019 05:30 PM
Your life is so boring that trollng is the only thing making you happy? Sad to be you
This isn’t needed with WattMan, so I’m skipping this pointless release.
Your life is so boring that trollng is the only thing making you happy? Sad to be you

Unwinder
Moderator
Posts: 16010
Joined: 2000-09-05
Moderator
Posts: 16010
Joined: 2000-09-05
#5661951 Posted on: 04/21/2019 05:53 PM
That old classic GUI of RT-days was my personal preference as well. But for their branded overclocking software vendors (all of them, and MSI are not the exception) do want to see skinning instead of classic minimalistic traditional GUI. Well, that's their money, their product, their choice. Most of tools (if not all of them besides AB) are not even skinnable by end user, but at least with AB I provide SDK with built-in skin compiler, decompiler, skin format documentation. That's absolutely everything that you need to create your professional looking skins and show a few millions of application users who is the daddy in skinning. So what is the problem?
Chris aka Drerex, the person who created skins for AB since v4, is the same community member as you are. Nothing prevents anyone from doing the same and contributing community similar way.
I miss the more professional and more usable GUI of the RivaTuner-days... No idea why mobo manufactures and oc utilities go with those bloat skins instead of clean minimalistic and flat designs
That old classic GUI of RT-days was my personal preference as well. But for their branded overclocking software vendors (all of them, and MSI are not the exception) do want to see skinning instead of classic minimalistic traditional GUI. Well, that's their money, their product, their choice. Most of tools (if not all of them besides AB) are not even skinnable by end user, but at least with AB I provide SDK with built-in skin compiler, decompiler, skin format documentation. That's absolutely everything that you need to create your professional looking skins and show a few millions of application users who is the daddy in skinning. So what is the problem?
Chris aka Drerex, the person who created skins for AB since v4, is the same community member as you are. Nothing prevents anyone from doing the same and contributing community similar way.
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Senior Member
Posts: 156
Joined: 2013-01-20
This isn’t needed with WattMan, so I’m skipping this pointless release.