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Guru3D.com » News » Download: Guru3D RTSS Rivatuner Statistics Server 7.3.0 Beta 2

Download: Guru3D RTSS Rivatuner Statistics Server 7.3.0 Beta 2

by Hilbert Hagedoorn on: 02/07/2020 07:16 PM | source: | 9 comment(s)
Download: Guru3D RTSS Rivatuner Statistics Server 7.3.0 Beta 2

We just released a new beta build of RTSS (Rivatuner Statistics Server) build 7.3.0 Beta 2. RTSS is an integral part of tweaking tools like MSI AfterBurner and responsible for the overlay, video recording, and our famous statistics server.

Among a lot of things RTSS 7.3.0 will introduce a new type of plugins: client plugins. RTSS is designed to act as a server process, which is running passively and providing different functionality (OSD rendering, screen, and video capture, benchmarking etc) to multiple client applications connected to it (e.g. MSI Afterburner). GUI for such functionality (OSD visibility toggling, screen capture) is normally located at the client application side. New client plugins allow integrating GUI for such functionality directly into RTSS, without the need to run additional client applications, so new type of plugins is intended for those who prefer to use RTSS as a standalone solution without MSI Afterburner.

In addition to all MSI Afterburner's styled hotkey control functionality (OSD, framerate limiter toggle, screen/video capture etc) HotkeyHandler also adds new awesome thing - 4 programmable profile modifier hotkeys. You may bind any profile oriented actions to these hotkeys. 

A full change-list is available at the download page.

  • Download

This video is demonstrating how to bind programmable profile modifier hotkeys to the following actions:

  • Framerate limit increase/decrease
  • Switching between multiple predefined framerate limits
  • OSD zooming in/out - Moving OSD to top left or top right
  • Enabling/disabling global hooking

 







« Review: AMD Ryzen Threadripper 3990X - 64 processor cores and 128 threads in one CPU package · Download: Guru3D RTSS Rivatuner Statistics Server 7.3.0 Beta 2 · ASUS ROG Strix TRX40-XE and Prime TRX40-Pro S to get updated Power delivery for memory as well »

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Unwinder
Moderator



Posts: 15185
Joined: 2000-09-05

#5758563 Posted on: 02/08/2020 11:03 AM
and D3D12.dll was also causing a problem, problem solved


Are you by any chance on Windows7 and tried to put Win10 or third party profxy D3D12.dll to system folder? Then it's expected.

JonasBeckman
Senior Member



Posts: 17333
Joined: 2009-02-25

#5758564 Posted on: 02/08/2020 11:06 AM
Wonder if that D3D12 on Windows 7 situation Microsoft added could be causing something, MSVCP is the Visual C runtime but they'd have to have some DirectX 12 files for that Win7 DirectX 12 functionality though I was under the idea that these were supported from the game folder to avoid messing with key OS files.
(EOL after all for that OS so Microsoft making extensive core changes would be unlikely.)

No idea why one would dump a Windows 10 .dll into Windows 7 but maybe people have tried stuffing D3D12.dll into the System32 folder too though I can't imagine it doing anything short of confusing software trying to hook said file. (The rest of the kernel stuff and Windows components are kinda not there after all.)


EDIT: That or a Insider build, much as it's popular 19041 or what it's up to isn't finalized yet and will at least need one or two more cumulative updates and 19500 whatever it's at now is a non-defined fast-ring test build though somehow it ends up getting installed and used because it's easy to find and download.
(Recent changes has the fast ring as a bit of it's own thing now after all so it's not exactly a 20H2 build of Windows 10 it's a in progress heavy WIP build of upcoming changes and early code.)

EDIT: For 19041 I don't know all of the specifics but there's issues around UWP and .Net at least plus the broken Install.wim files after the earlier .21 cumulative for that security fix.

It's not quite ready for use as a main OS update over 1903 or 1909 just yet.

Astyanax
Senior Member



Posts: 9491
Joined: 2018-03-21

#5758633 Posted on: 02/08/2020 06:33 PM
Wonder if that D3D12 on Windows 7 situation Microsoft added could be causing something, MSVCP is the Visual C runtime but they'd have to have some DirectX 12 files for that Win7 DirectX 12 functionality though I was under the idea that these were supported from the game folder to avoid messing with key OS files.


they added no files, 12on7 is bundled by the dev.

cryohellinc
Senior Member



Posts: 3348
Joined: 2014-10-20

#5758943 Posted on: 02/10/2020 09:09 AM
Thank you for all the effort.

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