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Download: Guru3D RTSS Rivatuner Statistics Server 7.2.0
We just released a final build of RTSS (Rivatuner Statistics Server) build 7.2.0. RTSS is an integral part of tweaking tools like MSI AfterBurner and responsible for the overlay, video recording and statistics server. The software includes internal pre-release code/documentation cleanups and minor improvement for scanline sync mode: it is no longer necessary to restart 3D application after enabling Scanline Sync x/2 mode, now it is applied in real-time.
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Download: GeForce 416.64 hotfix driver - 10/28/2018 10:40 AM
Over the weekend NVIDAD released Download the Nvidia GeForce 416.64 hotfix driver as released by NVIDIA. It fixes stability issues with Far Cry 5, Monster Hunter World and the Witcher 3 Wild Hunt as...
Download AMD Radeon Adrenalin Edition 18.10.2 Beta Driver - 10/25/2018 10:31 PM
You can now download the new AMD Radeon Software Adrenalin Edition 18.10.2 beta driver. This release contains updated support for Fallout®76 B.E.T.A. Download...
Download: NVIDIA GeForce 416.34 WHQL driver - 10/12/2018 06:49 AM
You can now grab the Nvidia GeForce 41.34 WHQL driver as released by NVIDIA. The drivers have support for Windows 10 October 2018 Update, Call of Duty: Black Ops 4, SOULCALIBUR VI, and GRIP. Down...
Download: Radeon Adrenalin Edition 18.10.1 Driver - 10/12/2018 12:17 AM
You can now download new Radeon Adrenalin Edition 18.10.1 Drivers, this batch is intended as Windows® 10 October 2018 Update as well as the optimized driver for Call of Duty: Black Ops 4. Download...
Download: DRAM Calculator for Ryzen updated to v1.4.0 - 10/11/2018 02:36 PM
Our forum regular 1usmus has updated his DRAM Calculator for Ryzen toward revision 1.4.0. The tool name has been altered a bit to avoid trademark conflicts with AMD. In this release support for Thre...
robsonbyte
Junior Member
Posts: 14
Joined: 2014-11-20
Junior Member
Posts: 14
Joined: 2014-11-20
#5654774 Posted on: 03/27/2019 07:24 PM
Cannot change the colors.
Cannot change the colors.
Unwinder
Moderator
Posts: 15842
Joined: 2000-09-05
Moderator
Posts: 15842
Joined: 2000-09-05
#5654968 Posted on: 03/28/2019 06:22 AM
Try to peek into release notes.
https://forums.guru3d.com/threads/download-afterburner-4-6-0-beta-16-build-14806-more-radeon-vii-and-a-new-skin.425524/page-4#post-5648919
Try to peek into release notes.
https://forums.guru3d.com/threads/download-afterburner-4-6-0-beta-16-build-14806-more-radeon-vii-and-a-new-skin.425524/page-4#post-5648919
benai4h
Junior Member
Posts: 2
Joined: 2019-03-30
Junior Member
Posts: 2
Joined: 2019-03-30
#5655697 Posted on: 03/30/2019 09:04 PM
Running into an issue during install that I haven't found a solution for online.
I haven't used MSI Afterburner or RTSS on this computer (performed a clean install just after Christmas) but when installing the MSI Afterburner package with RTSS I'm receiving an error that states: "RivaTuner Statistics Server is currently active, install process will be aborted."
Is there any other software that might be giving RTSS the impression I'm running it already?
Running into an issue during install that I haven't found a solution for online.
I haven't used MSI Afterburner or RTSS on this computer (performed a clean install just after Christmas) but when installing the MSI Afterburner package with RTSS I'm receiving an error that states: "RivaTuner Statistics Server is currently active, install process will be aborted."
Is there any other software that might be giving RTSS the impression I'm running it already?
Astyanax
Senior Member
Posts: 13250
Joined: 2018-03-21
Senior Member
Posts: 13250
Joined: 2018-03-21
#5655907 Posted on: 04/01/2019 06:10 AM
no, it only looks for the RTSS process in the tasks list, so its clearly running.
no, it only looks for the RTSS process in the tasks list, so its clearly running.
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Senior Member
Posts: 105
Joined: 2018-09-30
In common knowledge there's no explanation of why frameTime limited adaptive sync won't recover after framedrop/spike as it simple adaptive sync does. I experimented with it for example in witcher 3 i capped adaptive with 16665 fratime limit coz its pretty much the only issue why solid 60fps can feel sluggish at some areas like its 30 or so, it solved an issue for like 5mins or untill framespike such as if you're open a map, after that the sync doesn't recover as it should at least thats how i imagine it, so tearline make it unplayable. That is my question, why its not recover? I may haven't got source that explains that behavior. Its just seems to me would be the most profitable mode if it worked that way, since it provide solid frametime line where the only spike is from taking a screenshot, and stutter free. Thanks for your time.