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Guru3D Rig of the Month - November 2019
Download GeForce 368.81 WHQL driver





You can now download the GeForce 368.81 WHQL driver. It provides the optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly. Supports the new Ansel technology now available in Mirror’s Edge Catalyst.
« Colorful GeForce GTX 1060 X-TOP Graphics Card · Download GeForce 368.81 WHQL driver
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Download AMD Radeon Software Crimson 16.7.2 driver - 07/11/2016 06:07 PM
You can now download the new AMD Radeon Software Crimson Edition drivers release 16.7.2 driver which adds improved power distribution for the Radeon RX 480 as well as performance improvements as well...
Download AMD Radeon Software Crimson 16.7.1 driver - 07/07/2016 07:36 PM
You can now download the new AMD Radeon Software Crimson Edition drivers release 16.7.1 driver which adds improved power distribution for the Radeon RX 480 as well as performance improvements. Downlo...
Download Nvidia GeForce 368.69 WHQL driver - 07/06/2016 02:30 PM
You can now download the all new GeForce 368.69 WHQL driver with updated GeForce Experience. These Game Ready Drivers provide the best possible gaming experience for all major new releases, includin...
Download AMD Radeon Software Crimson 16.6.2 driver - 06/29/2016 05:45 PM
You can now download AMD the Radeon Software Crimson 16.6.2 driver, which obviously adds support dor the new Radeon RX 480. It also adds a Crossfire profile for World of Tanks as wella s support for ...
Download GeForce 368.39 WHQL driver - 06/07/2016 02:42 PM
Prior to a new title launching, our driver team works up until the last minute to ensure every performance tweak and bug fix possible makes it into the Game Ready driver. As a result, you can be sure ...
GanjaStar
Senior Member
Posts: 1149
Joined: 2008-08-20
Senior Member
Posts: 1149
Joined: 2008-08-20
#5306035 Posted on: 07/14/2016 05:26 PM
I guess people are mad AMD got a huge boost from vulkan. but yeah, doom ran amazing on day 1 for me, and I finished it without needing to wait months for 60+ fps.
It's ridiculously easy to stay above 60fps in Doom, even with fermi, i don't know what the issue is. There is a limit on how much improvement can be done to a game.
I guess people are mad AMD got a huge boost from vulkan. but yeah, doom ran amazing on day 1 for me, and I finished it without needing to wait months for 60+ fps.
Stormyandcold
Senior Member
Posts: 5233
Joined: 2003-09-15
Senior Member
Posts: 5233
Joined: 2003-09-15
#5306037 Posted on: 07/14/2016 05:27 PM
Damn right lol.
I guess people are mad AMD got a huge boost from vulkan. but yeah, doom ran amazing on day 1 for me, and I finished it without needing to wait months for 60+ fps.
Damn right lol.
Shadowdane
Senior Member
Posts: 1303
Joined: 2004-02-14
Senior Member
Posts: 1303
Joined: 2004-02-14
#5306040 Posted on: 07/14/2016 05:31 PM
Yup also ID said they are using some ASync compute features even in Vulkan.. so it seems AMD will have the advantage as Nvidia doesn't have any hardware Async Compute support especially in Maxwell and earlier generation cards.
Well they added limited support in Pascal, but it isn't quite the same as the AMD setup.
Still though there isn't that many games using ASync features, so I don't think it will be a big issue unless a ton of games start using it.
It's ridiculously easy to stay above 60fps in Doom, even with fermi, i don't know what the issue is. There is a limit on how much improvement can be done to a game.
Yup also ID said they are using some ASync compute features even in Vulkan.. so it seems AMD will have the advantage as Nvidia doesn't have any hardware Async Compute support especially in Maxwell and earlier generation cards.
Well they added limited support in Pascal, but it isn't quite the same as the AMD setup.
Still though there isn't that many games using ASync features, so I don't think it will be a big issue unless a ton of games start using it.
alexoscar
Junior Member
Posts: 5
Joined: 2005-06-26
Junior Member
Posts: 5
Joined: 2005-06-26
#5306047 Posted on: 07/14/2016 05:43 PM
Thank you. Installing.
Thank you. Installing.
CalinTM
Senior Member
Posts: 1541
Joined: 2011-01-05
Senior Member
Posts: 1541
Joined: 2011-01-05
#5306049 Posted on: 07/14/2016 05:43 PM
Branch is older than 368.69, at least the name...
Branch is older than 368.69, at least the name...
SplashDown
Senior Member
Posts: 610
Joined: 2012-05-16
Senior Member
Posts: 610
Joined: 2012-05-16
#5306059 Posted on: 07/14/2016 06:01 PM
Hey TJ, whats the driver like on your 980ti? I'm still on 365.19. So much going on with drivers hate to switch for nothing. Just curious.
Hey TJ, whats the driver like on your 980ti? I'm still on 365.19. So much going on with drivers hate to switch for nothing. Just curious.
GanjaStar
Senior Member
Posts: 1149
Joined: 2008-08-20
Senior Member
Posts: 1149
Joined: 2008-08-20
#5306063 Posted on: 07/14/2016 06:08 PM
980ti with an AMD cpu, that's a weird combo if I ever saw one. poor 980ti.
980ti with an AMD cpu, that's a weird combo if I ever saw one. poor 980ti.

shadowflame
Member
Posts: 33
Joined: 2012-08-27
Member
Posts: 33
Joined: 2012-08-27
#5306072 Posted on: 07/14/2016 06:26 PM
Can someone on 1070/1080 check DPC latency - fixed/no? Can't install these right now
Can someone on 1070/1080 check DPC latency - fixed/no? Can't install these right now
hopeful
Senior Member
Posts: 139
Joined: 2007-02-22
Senior Member
Posts: 139
Joined: 2007-02-22
#5306079 Posted on: 07/14/2016 06:34 PM
Windows 10 64 bit download link gives you a setup file that is not compatible with Windows 10 64bit....
Windows 10 64 bit download link gives you a setup file that is not compatible with Windows 10 64bit....
Stormyandcold
Senior Member
Posts: 5233
Joined: 2003-09-15
Senior Member
Posts: 5233
Joined: 2003-09-15
dr_rus
Senior Member
Posts: 2982
Joined: 2007-04-17
Senior Member
Posts: 2982
Joined: 2007-04-17
#5306090 Posted on: 07/14/2016 06:47 PM
Isn't the performance where it should be?
In DX11 games the GTX980 sit below around 15 to 25FPS behind a GTX980Ti, the AMD RX480 sits around the same on DOOM VULKAN.
People see the huge gains AMD gets from Vulkan compared to OpenGL and people expect the same on Nvidia but if you compare in average the performance is where it should be even on Vulkan.
edit: example The Wither 3, see the gap between the 980 and the 980 Ti.
https://www.youtube.com/watch?v=lIzE5g2WlBo
GTA V and plenty more are the pretty much the same.
The RX480 is comparable to a GTX980 in most cases so I think it is a valid comparison, not to mention AMD themselves marketed as a 2x480 beating a single GTX1080 and in average the GTX1080 beats SLI GTX980.
GFs performance in Doom under Vulkan is fine, approximately on OpenGL level. However there are still several things missing from Vulkan renderer which skew the performance in AMD's favor at the moment. A) Async compute is enabled only on Radeons right now while it should help Pascal cards as well and B) id's using console shader intrinsics in Vulkan which are obviously compatible with GCN h/w only and are likely to be the bigger reason for performance gains on them in GPU limited situations than the fabled async compute. Both must be patched in by id as a separate codepath for GeForce cards, not much NV can do here. Welcome to the world of thin APIs.
Branch is older than 368.69, at least the name...
It's not older, it's a different sub-branch.
Isn't the performance where it should be?
In DX11 games the GTX980 sit below around 15 to 25FPS behind a GTX980Ti, the AMD RX480 sits around the same on DOOM VULKAN.
People see the huge gains AMD gets from Vulkan compared to OpenGL and people expect the same on Nvidia but if you compare in average the performance is where it should be even on Vulkan.
edit: example The Wither 3, see the gap between the 980 and the 980 Ti.
https://www.youtube.com/watch?v=lIzE5g2WlBo
GTA V and plenty more are the pretty much the same.
The RX480 is comparable to a GTX980 in most cases so I think it is a valid comparison, not to mention AMD themselves marketed as a 2x480 beating a single GTX1080 and in average the GTX1080 beats SLI GTX980.
GFs performance in Doom under Vulkan is fine, approximately on OpenGL level. However there are still several things missing from Vulkan renderer which skew the performance in AMD's favor at the moment. A) Async compute is enabled only on Radeons right now while it should help Pascal cards as well and B) id's using console shader intrinsics in Vulkan which are obviously compatible with GCN h/w only and are likely to be the bigger reason for performance gains on them in GPU limited situations than the fabled async compute. Both must be patched in by id as a separate codepath for GeForce cards, not much NV can do here. Welcome to the world of thin APIs.
Branch is older than 368.69, at least the name...
It's not older, it's a different sub-branch.
Stormyandcold
Senior Member
Posts: 5233
Joined: 2003-09-15
Senior Member
Posts: 5233
Joined: 2003-09-15
#5306094 Posted on: 07/14/2016 06:55 PM
To add to dr_rus's point re: Vulkan, Vulkan has started adding vendor specific features.
Originally, Vulkan parts based on Mantle had stripped away everything that would only work on AMD, but, as time passes-by, it looks like it's slowly adding those features back in. This is similar in a way to what happened with Opengl in terms of vendor specific paths. However, I do feel it's better than DX12 situation that locks you into Win10.
To add to dr_rus's point re: Vulkan, Vulkan has started adding vendor specific features.
Originally, Vulkan parts based on Mantle had stripped away everything that would only work on AMD, but, as time passes-by, it looks like it's slowly adding those features back in. This is similar in a way to what happened with Opengl in terms of vendor specific paths. However, I do feel it's better than DX12 situation that locks you into Win10.
Pyrage
Senior Member
Posts: 381
Joined: 2008-05-16
Senior Member
Posts: 381
Joined: 2008-05-16
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Nvidia control panel seems to be instant now. Don't have to wait ages for it to scan games before you can change settings, hurray! A much requested fix, nice.
Onto games now...