Download: Basemark GPU 1.1 released now with added DX12 support
Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.
Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format. Basemark GPU is the first truly platform-agnostic graphics performance evaluation tool for systems supporting Vulkan 1.0, OpenGL 4.5, DX12, and OpenGL ES 3.1 graphics APIs.
With desktop Linux support in addition to Windows and Android support, our performance measurement tool enables industry players and consumers alike the ability to objectively and meaningfully compare graphics performance of next-generation mobile, desktop, and even automotive processors.
The Basemark GPU benchmarking tool has been developed in close cooperation with a group of the world's leading semiconductor companies. These companies include Imagination Technologies, Intel, NVIDIA, Qualcomm, and Renesas, all of whom participate in Basemark's Benchmark Development Program (BDP). In addition, Basemark works with the largest non-BDP members and their hardware, including AMD, to ensure an unbiased benchmark built to industry standards.
Basemark's tight-knit collaboration with competing GPU and CPU development companies ensures that the Basemark GPU benchmark offers optimal reliability and maintains objectivity through adherence to group standards. Our benchmarks are built strictly to meet the specifications set by the industry. Neutrality and unbiased analytics are core to our philosophy, and we base our reputation on a lack of favoritism towards any specific manufacturer's products.
Basemark GPU 1.0 and hotfix 1.02 were released in June 2018 to an overwhelmingly warm reception from the community.
With around 40,000 publicly submitted official results - 33,000 of which were from desktop platforms and around 7,000 from mobile devices - in the weeks after the launch, we easily surpassed our adoption expectations. Added to these figures are several 100,000 custom, corporate and media runs which are not counted in our public results.
There were, of course, some hiccups as well: we underestimated the server capacity and bandwidth quotas our server needed to meet the demand for downloads and submitting results. Also, we required a GPU 1.0.2 hotfix to solve an issue where creative users with certain driver versions could alter their score by resizing the window on their device. Needless to say, we have taken these lessons into consideration and hope to be prepared for our community members in this Basemark GPU 1.1 release!
High-Level Change Log
- DX12 Graphics API support added
- New Launcher design with better usability
- Flatpak delivery for Linux users
- Tested with the latest official drivers for AMD and NVIDIA
- Better support for the community through active post-release community management
- Lots of minor compatibility updates
Work in progress for future releases
- Ray Tracing Support
- Multi GPU Support
- Vulkan 1.1 Support
- Metal / iOS Support
- Updated Power Board 2.0 Results page
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Don Vito Corleone
Posts: 46403
Joined: 2000-02-22
Getting really tired of these negative out of nowhere remarks. Basemark has nothing to do with NVIDIA, the fact that they at one point will support Raytracing is called evolution, better get used to it as in a few years hardware accelerated DX-R will be a common thing in GPUs,
Senior Member
Posts: 11808
Joined: 2012-07-20
I do agree, and there is sad part to it too: "in few years"
Way RTX goes around raytracing is very expensive in terms of compute requirements. That means performance or IQ sux on RTX 20X0 cards. (Understandable for 1st generation prototyping.)
But it will quite likely became big disappointment for those investing into raytracing now as improvements on uArch level should bring great improvements. And those big improvements are needed, Otherwise raytracing will not fly.
Senior Member
Posts: 18495
Joined: 2009-01-06
Exactly, but we need people to spend the money and be the guinea pigs for RayTracing so it's something we all get to take advantage of in the future.
I imagine it's also something that is exciting for developers to implement, and doubt they care that alot of gamers are happy with the same dated visuals but just want higher framerates.
As for this benchmark, it doesn't even have RayTracing, it's just noted that they are looking to implement in the future

I've actually never used this before, so will give me something new to test while i'm off work.
Senior Member
Posts: 3660
Joined: 2007-05-31
it doesn't detect my GPU system (Quadro) when on windows... it's a good starting point for someone working with NVidia (


Senior Member
Posts: 292
Joined: 2008-05-07
Ah OK, so this is how Nvidia convinces people to buy their crappy RTX cards; by making new benchmarks with raytracing integrated so everyone gets a crappy score without an RTX card.