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Download AMD Radeon Software Crimson 16.11.4 Hotfix driver
You can now download and grab the new AMD Radeon Software Crimson 16.11.4 Hotfix driver. This release is focused on DX12 support for Civ6 & several end user fixes.
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Download GeForce 375.86 WHQL driver - 11/15/2016 05:00 PM
You can now download a new WHQL driver, the 375.86 driver as released by NVIDIA provides the optimal experience for Tom Clancy’s The Division Survival DLC, Battlefield 1, Steep: Open Beta,...
Download Radeon Software Crimson 16.11.3 driver - 11/09/2016 11:07 PM
AMD just released a new Hotfix driver. You can now download Radeon Software Crimson Edition 16.11.3 driver. This release is focused on improved support for Dishonored 2. Download...
Download AMD Radeon Software Crimson 16.11.2 driver - 11/04/2016 09:03 PM
One day after their Radeon Software Crimson 16.11.1 driver AMD releases build 16.11.2. This hotfix driver is focused on an improvement to our Shader Cache feature to allow more shaders to be stor...
Download AMD Radeon Software Crimson 16.11.1 hotfix driver - 11/03/2016 10:35 PM
AMD just issued a new driver fo you to download, the Radeon Software Crimson 16.11.1 hotfix build. This driver is focused on game day launch support for Call of Duty: Infinite Warfare and Call of Dut...
Futuremark releases VRMark for Download - 11/03/2016 01:31 PM
Futuremark today released VRMark, the virtual reality benchmark from the developers of 3DMark. So if you're thinking about buying an HTC Vive or an Oculus Rift this holiday, wouldn't it be good to ...
GREGIX
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Joined: 2004-09-20
Senior Member
Posts: 847
Joined: 2004-09-20
#5360068 Posted on: 11/18/2016 12:17 AM
U mean dead(but still good) horse dx11...where it shine...
You act like it's AMD's choice whether a developer uses Vulkan vs DX12 in their game code and/or engine. Remember that Microsoft also peddles dev support and monies for developing code using their APIs. NVIDIA is also a factor since a DX12 title also works for them better than a Vulkan title, since NV can focus on optimizing for DX titles.
U mean dead(but still good) horse dx11...where it shine...
sammarbella
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Posts: 3929
Joined: 2014-12-09
Senior Member
Posts: 3929
Joined: 2014-12-09
#5360078 Posted on: 11/18/2016 12:44 AM
OFC not but AMD should know a couple of things about Vulkan and at least put some real effort supporting it in his drivers.
AMD is used to drop support for his own techs like Mantle and his sibling Vulkan.
https://en.wikipedia.org/wiki/Vulkan-(API)
Both (DX12 and Vulkan) work worst for Nvidia than DX11.
The bad performance Nvidia GPUs has in DX12 (and Vulkan) compared to DX11 is one of the main factors game devs have little interest in developing games using these APIs.
A lot of ppl is still asking when "ARK: Survival Evolved" is supposed to finally get DX12 support and why it takes so looooooooong to arrive.
I can't see how Nvidia can be a factor making AMD not properly supporting Vulkan games in his own drivers.
You act like it's AMD's choice whether a developer uses Vulkan vs DX12 in their game code and/or engine. Remember that Microsoft also peddles dev support and monies for developing code using their APIs.
OFC not but AMD should know a couple of things about Vulkan and at least put some real effort supporting it in his drivers.
AMD is used to drop support for his own techs like Mantle and his sibling Vulkan.
Vulkan is a low-overhead, cross-platform 3D graphics and compute API first announced at GDC 2015 by the Khronos Group. The Vulkan API was initially referred to as the "next generation OpenGL initiative," or "OpenGL next" by Khronos, but use of those names were discontinued once the Vulkan name was announced. Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL.
Like OpenGL, Vulkan targets high-performance realtime 3D graphics applications such as videogames and interactive media across all platforms, and offers higher performance and lower CPU usage, much like Direct3D 12 and Mantle. Vulkan also has the ability to render 2D graphics applications, however it is generally suited for 3D. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.
Like OpenGL, Vulkan targets high-performance realtime 3D graphics applications such as videogames and interactive media across all platforms, and offers higher performance and lower CPU usage, much like Direct3D 12 and Mantle. Vulkan also has the ability to render 2D graphics applications, however it is generally suited for 3D. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.
https://en.wikipedia.org/wiki/Vulkan-(API)
NVIDIA is also a factor since a DX12 title also works for them better than a Vulkan title, since NV can focus on optimizing for DX titles.
Both (DX12 and Vulkan) work worst for Nvidia than DX11.
The bad performance Nvidia GPUs has in DX12 (and Vulkan) compared to DX11 is one of the main factors game devs have little interest in developing games using these APIs.
A lot of ppl is still asking when "ARK: Survival Evolved" is supposed to finally get DX12 support and why it takes so looooooooong to arrive.

I can't see how Nvidia can be a factor making AMD not properly supporting Vulkan games in his own drivers.
mirh
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Posts: 102
Joined: 2016-11-16
Senior Member
Posts: 102
Joined: 2016-11-16
#5360088 Posted on: 11/18/2016 01:19 AM
I mean.. It sucks not to have as much control as NVI.
A OpenGL property for Counter Strike Global Operations (Linux?) was also changed but it's kinda difficult to tell what these actually do as it's just a string of what would look like random letters or numbers when the profile data is dumped in this way.
Is there any kind of list for this?
I mean.. It sucks not to have as much control as NVI.
PrMinisterGR
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Joined: 2014-09-27
Senior Member
Posts: 8104
Joined: 2014-09-27
#5360104 Posted on: 11/18/2016 02:04 AM
The Vulkan thing is obviously not intended and they released anyway. It's not as if there are a million titles out and they broke them.
The Vulkan thing is obviously not intended and they released anyway. It's not as if there are a million titles out and they broke them.
Click here to post a comment for this news story on the message forum.
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Joined: 2015-11-28
It's a good thing that AMD acknowledge the Vulkan problems in drivers but it's bad to see the Vulkan support is going to be the same Mantle had.
There are not a gazillion AAA titles using Vulkan right now.
IF AMD really want to push Vulkan as an alternative to DX1x the drivers should work fine them.
You act like it's AMD's choice whether a developer uses Vulkan vs DX12 in their game code and/or engine. Remember that Microsoft also peddles dev support and monies for developing code using their APIs. NVIDIA is also a factor since a DX12 title also works for them better than a Vulkan title, since NV can focus on optimizing for DX titles.