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Guru3D.com » News » DOOM Will Feature 17 Single-Player Missions

DOOM Will Feature 17 Single-Player Missions

by Hilbert Hagedoorn on: 02/19/2016 03:05 PM | source: | 68 comment(s)
DOOM Will Feature 17 Single-Player Missions

According to the latest reports, DOOM will feature 17 single-player missions. Not only that, but according to the official Twitter account, the game will last over 13 hours.

The difficulty level plays a factor, but folks playing at the office average 13+ hours in the campaign.



DOOM Will Feature 17 Single-Player Missions DOOM Will Feature 17 Single-Player Missions DOOM Will Feature 17 Single-Player Missions DOOM Will Feature 17 Single-Player Missions DOOM Will Feature 17 Single-Player Missions




« Need For Speed PC System Requirements · DOOM Will Feature 17 Single-Player Missions · EKWB offers terminal block to cool seven GPUs »

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SSD_PRO
Senior Member



Posts: 178
Joined: 2013-02-07

#5233952 Posted on: 02/19/2016 03:23 PM
Rocket Man?!?! Using that in the preview is an ode to noobs. Chaingun for the win.

BarryB
Senior Member



Posts: 1163
Joined: 2007-07-11

#5233959 Posted on: 02/19/2016 03:40 PM
Doom 3 took me ages to finish, but I don't rush through games like some people who just like to brag on forums they finished it in two hours so never see the whole game! For Doom 3 I've seen anywhere from 10 to 15 hours for just the main game and 30+ hours if you like to be a completionist, so I fall into the 30+ hours, so if it's as long as that i'll be happy, if not then wait for a sale!!

jrizz43
Junior Member



Posts: 6
Joined: 2015-08-18

#5233965 Posted on: 02/19/2016 03:47 PM
I'm excited for 13+ hours. If they are focusing on multiplayer like they say they are it is nice to see them still have a decent FPS story. I'm getting tired of the 5-8 hour campaigns in Battlefield and COD

adabiviak
Senior Member



Posts: 790
Joined: 2005-03-27

#5233986 Posted on: 02/19/2016 04:20 PM
I'm glad they're putting a good amount of single player into it; I'll definitely be buying this. That trailer is... weird? I actually think the song could have worked quite well if a) the combat pace matched the song and b) it showcased the rocket launcher capabilities. Maybe they were going for a little humor with the juxtaposition in game/song cadence, but given that this art seems to be long forgotten, I don't think so. If the video was, instead, a series of slowed-down vignettes of various rocket launcher kills (and rocket jumping if that's a feature), it would have scored a lot more points with me. I mean, really, that actually sounds so entertaining that I'm tempted to make my own Rocket Man trailer for some version of Doom paced properly just because it would be cool.

Maybe this will actually get me to stop playing Borderlands 2 for a while, although being limited to what appears to be the equivalent of a Vladof launcher with enough Torgue parts to put the brakes on the rocket speed/fire rate as my only launcher option (like a Ruthless Hero or something)... it'll still be fun for a slower change of pace.

CPC_RedDawn
Senior Member



Posts: 8412
Joined: 2008-01-06

#5233993 Posted on: 02/19/2016 04:32 PM
The game it self looks soooo soooo good.

But with the recent news that on PC it will have the following issues....

1) hard locked 60fps (like previous ID games)

2) No SLI/Crossfire support (like previous ID games)

3) No high refresh rate support locked again at 60Hz

4) And the last nail in the coffin... the game is meant to detect your hardware and configure what it thinks is the graphics settings for your system!! NO GRAPHICS OPTIONS MENU!!!

Hopefully these are just problems in the alpha build, however I have cancelled my preorder for the game until I hear otherwise.

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