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DirectX 11 to offer Compute Shaders for DX10 hardware
Some pretty interesting news comes from xbit-labs, as word is that one of the most important features of DX11 will be avaiable for DX 10 and DX10.1 class graphics cards as well, compute shaders.
General-purpose processing on graphics processing units (GPGPU) is gaining popularity slowly, but surely. Unfortunately, at present there is only one standard application programming interface
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NVIDIAs Rocket Sled Demo: DirectX 11, Physics, Fluids and More - 02/12/2010 12:01 PM
Alex Sakhartchouk, Demo Engineer at NVIDIA, explains the technologies behind NVIDIAs new Rocket Sled demo running on the new Fermi architecture. The video contains some more
Download: Unigine Tropics 1.1 DirectX 10.1 benchmark - 10/31/2008 10:44 AM
Unigine is a developer of 3D graphics engines which in the end can end up in games. Much like the dinosaur island from Crytek a couple of years ago, which became the engine for Far Cry.
NVIDIAs Rocket Sled Demo: DirectX 11, Physics, Fluids and More - 02/12/2010 12:01 PM
Alex Sakhartchouk, Demo Engineer at NVIDIA, explains the technologies behind NVIDIAs new Rocket Sled demo running on the new Fermi architecture. The video contains some more
Download: Unigine Tropics 1.1 DirectX 10.1 benchmark - 10/31/2008 10:44 AM
Unigine is a developer of 3D graphics engines which in the end can end up in games. Much like the dinosaur island from Crytek a couple of years ago, which became the engine for Far Cry.