Developers of Stalker 2 confirm usage Unreal Engine 5
Although there was already footage and system requirements for the upcoming survival horror shooter Stalker 2, the graphical framework for the game was originally supposed to be Unreal Engine 4. Indeed, the game utilizes the new "Next Gen" version 5, which might make it one of the first of its sort.
GSC Game World revealed on Twitter that Stalker 2 will utilize the latest Unreal Engine 5 following Epic Games' outlook on over 80 future games that utilize the previous Unreal Engine 4. According to sources, Stalker 2 was not connected to the Unreal Engine 5 there, since this was previously considered to be a secret, especially given that the Unreal Engine was previously only publicly known to be used at all.
Due to the fact that the first AAA titles based on the significantly improved Unreal Engine 5 for "real Next Gen" graphics quality are not expected until 2022, Stalker 2, which will be released on April 28 of next year, could be one of the first of its kind and a taste of the Deliver level for the next few years. Some indications in this direction have already come from smaller initiatives and displays, most recently from a Gears developer.
Graphics will be created via motion capture for bodies and faces, as well as photogrammetry, according to what has been verified thus far by the developers at GSC Game World. Also included are mod compatibility and ray tracing effects from the start of the game's development. It was also confirmed in mid-year that the game's PC system requirements, which include a large amount of storage space, would be released on the Xbox Series X | S, with the Playstation 5 being left out owing to Microsoft's Game Pass contract. A further explanation was provided, stating that it was not practical to implement on the older consoles.
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Senior Member
Posts: 3724
Joined: 2013-02-05
UE5 uses Mesh Shaders. If the hardware doesn't have support, it falls back to Primitive Shaders. And if it doesn't have support for Primitive Shaders, it fall back to Geometry shaders.
But consider that the new render pipeline has both Mesh and Amplification Shaders.
Mesh shaders and Amplification Shaders replace, Input Assembly (fixed function) + Hull Shaders + Tesselation + Domain Shaders + Geometry Shaders.
But Primitive Shaders only replaced VS+DS+GS.
So the further your hardware fallback, the bigger the performance hit.
Junior Member
Posts: 4
Joined: 2020-03-26
but Unreal 5 tech demo uses primitive shaders , 100 milions of triangles , in Justice tech with Mesh Shaders, use 1.8bi of triangles. PS5 dont have Mesh Shaders support , maybe stops the tecnology for now. sony can slow down the industry.
Junior Member
Posts: 4
Joined: 2020-03-26
i need to know if goes use Mesh Shaders !??? the future of games !!!