Developers of Stalker 2 confirm usage Unreal Engine 5
Although there was already footage and system requirements for the upcoming survival horror shooter Stalker 2, the graphical framework for the game was originally supposed to be Unreal Engine 4. Indeed, the game utilizes the new "Next Gen" version 5, which might make it one of the first of its sort.
GSC Game World revealed on Twitter that Stalker 2 will utilize the latest Unreal Engine 5 following Epic Games' outlook on over 80 future games that utilize the previous Unreal Engine 4. According to sources, Stalker 2 was not connected to the Unreal Engine 5 there, since this was previously considered to be a secret, especially given that the Unreal Engine was previously only publicly known to be used at all.
Due to the fact that the first AAA titles based on the significantly improved Unreal Engine 5 for "real Next Gen" graphics quality are not expected until 2022, Stalker 2, which will be released on April 28 of next year, could be one of the first of its kind and a taste of the Deliver level for the next few years. Some indications in this direction have already come from smaller initiatives and displays, most recently from a Gears developer.
Graphics will be created via motion capture for bodies and faces, as well as photogrammetry, according to what has been verified thus far by the developers at GSC Game World. Also included are mod compatibility and ray tracing effects from the start of the game's development. It was also confirmed in mid-year that the game's PC system requirements, which include a large amount of storage space, would be released on the Xbox Series X | S, with the Playstation 5 being left out owing to Microsoft's Game Pass contract. A further explanation was provided, stating that it was not practical to implement on the older consoles.
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Senior Member
Posts: 1307
Joined: 2011-01-11
I was excited for the game itself, but now I'm friggin stoked about it all.
That being UE5 as it's engine.
I've messed around in UE5 and can not wait for developers to utilize it to its fullest.
Senior Member
Posts: 7114
Joined: 2005-12-02
Really depends on the developers. I've seen unreal engines games run great and I've seen unreal engine games run like poop. Not to mention mouse input and how they approach post processing effects. Some games are an absolute blur fest with horrible mouse sensitivities, whilst others are fine. Mass Effect series where notoriously horrible in how they approached mouse sensitivity on PC (I got reminded of this when playing the Legendary edition).
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Posts: 1395
Joined: 2005-05-04
I'm not talking about comparing AMD versus Nvidia, it's about optimization and giving us options.
Some games barely have a general Low/Mid/High setting and runs like dogshit on average hardware.
There are other game engines, I think it's more about the license and engine features.
Publishing License: Free to use, 5% royalty when product succeeds*.
*The first $1 million USD of lifetime gross revenue your product makes is royalty-exempt.
Creators License: Free to use, No royalties.
Hard to beat those proposals, Unity I think has a similar business model.
All other engines require you to buy them upfront as a product, only then you can use it.
That's why most small game studios picked up on those two engines and built on top.
UE4 is incredibly versatile though, can be used for a variety of games from Top down twin shooter like The Ascent, Turn Based game like XCOM to FPS and most importantly Battle Royals with huge maps.
Visually UE4 games look better and more details than Unity.
On the other hand is Cryengine which is a nightmate fuel for developers because of the crappy documentation LOL
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Posts: 1933
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This news makes me even more excited for Stalker 2.
Senior Member
Posts: 1780
Joined: 2013-06-04
I'm not talking about comparing AMD versus Nvidia, it's about optimization and giving us options.
Some games barely have a general Low/Mid/High setting and runs like dogshit on average hardware.
There are other game engines, I think it's more about the license and engine features.
Publishing License: Free to use, 5% royalty when product succeeds*.
*The first $1 million USD of lifetime gross revenue your product makes is royalty-exempt.
Creators License: Free to use, No royalties.
Hard to beat those proposals, Unity I think has a similar business model.
All other engines require you to buy them upfront as a product, only then you can use it.
That's why most small game studios picked up on those two engines and built on top.