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Guru3D.com » News » Deus Ex: Mankind Divided Revealed

Deus Ex: Mankind Divided Revealed

by Hilbert Hagedoorn on: 04/08/2015 07:38 AM | source: | 27 comment(s)
Deus Ex: Mankind Divided Revealed

In other game news, Game Informer has revealed its Deus Ex: Mankind Divided cover for the May issue. The game will be release on PS4, Xbox One, and PC. No release date has been announced at this time.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations.

We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.







« GTA V Starts to preload starting today · Deus Ex: Mankind Divided Revealed · Nvidia Wins First round in Battle with Samsung »

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xIcarus
Senior Member



Posts: 951
Joined: 2010-08-24

#5045829 Posted on: 04/08/2015 09:49 AM
I asked for this.

My body is ready. I hope I'm not going to hype myself up and get disappointed. But I'm damn excited.

Fox2232
Senior Member



Posts: 11325
Joined: 2012-07-20

#5045855 Posted on: 04/08/2015 10:59 AM
DX > DX:IW >> >> DX:HR

DX:HR, while story was not the worst I've seen, it was very close.

Does anyone remember feeling from 1st "training/tutorial" mission?
As you went to "rescue" those people Police which was ready to act and was waiting for you had quite some comments like:
"The Tank Is Here..."
And even on normal difficulty enemies put you down in few lousy shots from weak weapons anywhere.
But they lived through 2nd headshot because it did not matter if you shot them to toe or eye, you had to hit 3 times.

Friend made progress on higher difficulty by bugging enemies in weird positions/doors and shooting them in legs since it did not mattered.

"Boss Fights" were horrific experience for stealth players. (not that I played that far, I dropped it in disgust pretty quick)

BTW, in very first part when you are under attack and running around, there is fire, it can burn you, but not kill you no matter how much you try. And so on, on and on...
And I played it only for like 40minutes.

So even if DX:MD is only quarter as bugged as DX:HR, I'll autoskip it. Definitely not pre-order for me.
And they should work on DX feeling too, as I was far from impressed. DX look like characters will not make it.

alanm
Senior Member



Posts: 9939
Joined: 2004-05-10

#5045870 Posted on: 04/08/2015 11:28 AM
DX-HR wasnt buggy for me, just didnt think it was a very good game. Mediocre at best. I agree re unbalanced combat, boss fights. Hope DX-MD will be better.

xIcarus
Senior Member



Posts: 951
Joined: 2010-08-24

#5045891 Posted on: 04/08/2015 12:09 PM
They balanced the boss fights for stealth players in extended cut, yes but I had no difficulty in any of the boss fights before, except the last one (Namir) which was basically head-to-head combat.
I mean come on, I killed Barrett simply by running around and throwing explosive/gas crates at him. I killed Fedorova by destroying the power units at the edges of the chamber, they would electrocute her and I had EMP shield. Namir was indeed harder, but by then I had the typhoon and I only needed to catch him off guard and cast it a few times. This was on hard difficulty. I really didn't find the boss fights challenging.

The pistol was 1-hit kill to normal enemies when headshotting on normal difficulty, you needed I believe 1 damage upgrade for 1-hit kill on hard difficulty. It depends on the enemy too. If you take on heavies, yes, you need 2 or 3 headshots to kill them. Don't ever try to body shot those.
The only problem I found with weapons was the silenced sniper rifle. That thing is very weak. 2 headshots for heavies? Come on. A sniper rifle should be 1-hit-kill no matter what. This annoyed me a lot because I actually went for the silenced sniper rifle at first, but ditched it fast. The regular sniper rifle is far more powerful, but it makes a ton of noise. Your silenced sniper alternative is the tranquilizer rifle. Doesn't matter where you hit them, they will pass out.

And yes, you would get owned by enemies easily if you had no points in dermal armor, which was the main point of the game. You have stealth, hacking, utility and damage/absorption. You choose two of them and later expand a bit into the others. You cannot go for everything. If you actually take your time to level up properly, you will notice that you almost always have what you need no matter what spec you're going for.
And you can easily tank up and eat massive amounts of damage, hypostims and painkillers are quite frequently found. You can just pause on low hp and heal up instantly.

For one, I enjoyed the stealth aspect of the game. There are many ways to kill or disable your enemies. And the rewards for playing stealth is huge, you get a ton of skill points.

The game was bug-free for me except that annoying stuttering when you peek out of cover. But that was addressed in a later patch.

But I agree that the game doesn't necessarily feel like its predecessors. I strongly believe that the predecessors' feeling was mainly due to the old unreal engine. That engine had a certain mysterious 'feel' to it that I've also experienced in Unreal Tournament. Unreal Tournament 3 failed to provide the same feel aswell.
DXHR was helped by the music and conversations, they are quite in theme with their predecessors. What I did not enjoy was the fact that Adam seemed more of the grunt type of character, as opposed to JC Denton which seemed to be quite a bit smarter and far more knowledgeable.


My 2 cents in a wall of text. I enjoyed the game almost as much as I enjoyed the original. I did not enjoy IW though. I really felt like it was wonky as hell.
But really, I don't think anything with the Deus Ex name can surpass the first game of the series. It was far ahead of its time (excluding graphics). Hands down the best game I've played in my life. Followed by Mass Effect 2.

mbk1969
Senior Member



Posts: 10278
Joined: 2013-01-17

#5045918 Posted on: 04/08/2015 12:55 PM
I just hope that game will utilize different engine this time and will not stream textures (and whatever else) as console does. I experience stutters at certain points of levels and if I turn around fast (no matter what tweaks are applied).

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