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Deus Ex: Mankind Divided PC GPU performance review updated with DX12
The DX12 patch for Deus EX is now available. From the looks of it, DX12 is not going to bring in a heaps of extra performance aside from AMD cards in 1080P and a bit in 1440P. We've obviously put that to the test and update in our Deus EX article as we have updated the Deus Ex performance review with DX12 results.
You can check Deus EX DX12 results here.
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Deus Ex: Mankind Divided Patch #3 - 09/02/2016 08:11 AM
We're up-to patch three already. EIDOS Montreal and NIXXES have released the third PC update for Deus Ex: Mankind Divided. According to the changelog, this patch fixes a number of crashes and bugs t...
Deus Ex: Mankind Divided Patch #1 - 08/25/2016 09:53 AM
A first patch for the Windows edition of Deus Ex: Mankind Divided is now available. This should fix crashes and "critical issues" some users have experienced. ...
Review: DX11 - Deus Ex: Mankind Divided PC Graphics performance - 08/24/2016 04:49 PM
We look at Deus Ex: Mankind Divided for the PC. We'll test the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics c...
Deus Ex: Mankind Divided Now Bundled with Select AMD CPUs - 08/23/2016 03:10 PM
AMD now bundles Deus Ex: Mankind Divided with certain processors and APUs. For a limited time, every purchase of an AMD FX 6- or 8-core CPU, from participating partners, will receive a game code for...
No DX12 Support for Deus Ex: Mankind Divided at Launch - 08/18/2016 12:24 PM
Over at its Steam page Eidos states that "Deus Ex: Mankind Divided," will not ship with DirectX 12 support at launch. The game will release on August 23, 2016 based on DirectX 11. DirectX...
pimp_gimp
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#5335178 Posted on: 09/15/2016 10:17 PM
Wouldn't that equally depend on what's occurring?
It's easy to point fingers when there is no clear explanation. Batman for example, everyone blamed Nvidia -- in the mean time R6 Siege is an Nvidia sponsored (TWIMTBP) Gameworks game that runs great on both AMD/Nvidia. So either Nvidia is only purposely sabotaging some games and not others, or the answer is just more complicated then 90% of what Guru3D is willing to admit.
I think Arkham Knight's biggest issue didn't have anything to do with Nvidia purposely sabotaging the game. It had more to do with the fact that Rocksteady outsourced the PC port to studio that didn't what they were doing when it came to working with Nvidia gameworks. By the time they (Rocksteady and Nvidia) tried to fix it the issues, the damage had already been done. I seem to remember the previous games in that series being Nvidia sponsored as well and they didn't suffer near the amount of issues that particular game had.
Wouldn't that equally depend on what's occurring?
It's easy to point fingers when there is no clear explanation. Batman for example, everyone blamed Nvidia -- in the mean time R6 Siege is an Nvidia sponsored (TWIMTBP) Gameworks game that runs great on both AMD/Nvidia. So either Nvidia is only purposely sabotaging some games and not others, or the answer is just more complicated then 90% of what Guru3D is willing to admit.
I think Arkham Knight's biggest issue didn't have anything to do with Nvidia purposely sabotaging the game. It had more to do with the fact that Rocksteady outsourced the PC port to studio that didn't what they were doing when it came to working with Nvidia gameworks. By the time they (Rocksteady and Nvidia) tried to fix it the issues, the damage had already been done. I seem to remember the previous games in that series being Nvidia sponsored as well and they didn't suffer near the amount of issues that particular game had.
GeniusPr0
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Posts: 1316
Joined: 2003-04-26
#5335632 Posted on: 09/16/2016 11:18 PM
My cpu usage peaked at 50%.... that's insane for dx11. Getting 100fps+. No wonder quad cores are pegged at 100%.
http://imgur.com/a/FTgov
while afterburner only has up to 32 cores for usage/temps, it is using ALL 36 threads. holy crap lol.
My cpu usage peaked at 50%.... that's insane for dx11. Getting 100fps+. No wonder quad cores are pegged at 100%.
http://imgur.com/a/FTgov
while afterburner only has up to 32 cores for usage/temps, it is using ALL 36 threads. holy crap lol.
Dygaza
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Posts: 536
Joined: 2015-05-18
#5335759 Posted on: 09/17/2016 01:15 PM
I think they mean that they found a bug that was causing extra cpu cycles and conflicts to tank performance. Afterall prepatch DX12 version did still hammer one thread quite much, becoming close to CPU bound even under DX12. They did spread the rendering for multiple threads, but quess some other tasks under AI or physics weren't properly done.
This being said, I haven't checked the new patch yet.
Is that even a good thing? I mean you want those 8 threads or more to have higher usage not lower. I would not expect any gains or maybe just on lower end cpu's.
I think they mean that they found a bug that was causing extra cpu cycles and conflicts to tank performance. Afterall prepatch DX12 version did still hammer one thread quite much, becoming close to CPU bound even under DX12. They did spread the rendering for multiple threads, but quess some other tasks under AI or physics weren't properly done.
This being said, I haven't checked the new patch yet.
Dygaza
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Posts: 536
Joined: 2015-05-18
#5335761 Posted on: 09/17/2016 01:26 PM
My cpu usage peaked at 50%.... that's insane for dx11. Getting 100fps+. No wonder quad cores are pegged at 100%.
http://imgur.com/a/FTgov
while afterburner only has up to 32 cores for usage/temps, it is using ALL 36 threads. holy crap lol.
Nice thread usage indeed. Though performance doesn't seem to scale for that cpu usage. So I bet most of the cpu usage actually comes from cpu's trying to read from memory, which is working overtime. Could you check what happens to you cpu usage / fps if you disabled , say 8 threads, and go for 12/24 config. Also interested to see how things would scale with different memory speeds.
In the past we haven't really seen so much difference between different memory speeds. But the more and more threads the games are starting to use, the faster ram your gonna need to run all those cores.
My cpu usage peaked at 50%.... that's insane for dx11. Getting 100fps+. No wonder quad cores are pegged at 100%.
http://imgur.com/a/FTgov
while afterburner only has up to 32 cores for usage/temps, it is using ALL 36 threads. holy crap lol.
Nice thread usage indeed. Though performance doesn't seem to scale for that cpu usage. So I bet most of the cpu usage actually comes from cpu's trying to read from memory, which is working overtime. Could you check what happens to you cpu usage / fps if you disabled , say 8 threads, and go for 12/24 config. Also interested to see how things would scale with different memory speeds.
In the past we haven't really seen so much difference between different memory speeds. But the more and more threads the games are starting to use, the faster ram your gonna need to run all those cores.
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Lower CPU usage is kinda the point of DX12, well one of them anyway.
It might just be noticeable on lower end cpu's but reducing excessive cpu usage is always a good thing.