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Guru3D.com » News » Deus Ex: Mankind Divided v1.8 Gets Patch build 565.4

Deus Ex: Mankind Divided v1.8 Gets Patch build 565.4

by Hilbert Hagedoorn on: 10/03/2016 06:47 PM | source: | 1 comment(s)
Deus Ex: Mankind Divided v1.8 Gets Patch build 565.4

Another PC patch for Deus Ex: Mankind Divided, v1.8 build 565.4_P8 has just been released (auto loads through steam). This patch focuses on updating Breach content and features, fixes for a couple of critical issues raised by the community, and several updates for DX12. 

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. 

The following fixes are in this patch:

- The patch adds new Breach content and features: 

  • Avatar customization (possibility to change the appearance of the Ripper in-game) 
  • Overworld Map 
  • New Santeau Corporation (New Maps and Darknet file) 
  • New UI for avatar customization 
  • New items: Premium Ripper Skins (2) 
  • New item: Premium weapon (1)

- Fixed an issue where some players would crash when loading their savegame. 
- Fixed an issue where players could get stuck in the side mission: 1011000 

DX12 specific changes (*only applicable to the DX12_preview branch):

- Fixed an issue that could cause a DXGI_DEVICE_HUNG error. 
- Improved performance stability, this should result in less stuttering. 
- Slightly improved loading times. 

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.7_551.7 available on Steam that can be used to switch back to previous versions. 







« Leaked roadmap shows Bird Names for AMD APUs · Deus Ex: Mankind Divided v1.8 Gets Patch build 565.4 · Cougar Adds Revenger RGB Gaming Mouse »

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soryuuha
Member



Posts: 23
Joined: 2008-07-04

#5341561 Posted on: 10/04/2016 05:29 PM
seems no one commented;

this patch seems to made DX12 performed better than DX11 by alot of margin (according to steam user)

hope hilbert can redo DX12 review on DX:MD when they finalized (out of beta) it

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