ASUS GeForce RTX 3080 Noctua OC review
AMD Ryzen 5 5600 review
PowerColor RX 6650 XT Hellhound White review
FSP Hydro PTM Pro (1200W PSU) review
ASUS ROG Radeon RX 6750 XT STRIX review
AMD FidelityFX Super Resolution 2.0 - preview
Sapphire Radeon RX 6650 XT Nitro+ review
Sapphire Radeon RX 6950 XT Sapphire Nitro+ Pure review
Sapphire Radeon RX 6750 XT Nitro+ review
MSI Radeon RX 6950 XT Gaming X TRIO review
Demo: Unreal Engine receives real-time ray tracing support staring March 26
Epic will add real-time ray tracing to its Unreal Engine 4.22 starting March 26, the company announced at the Game Developer Conference. Starting March 26 the support for DXR DirectX12 will be complete opening up a new set of tools to the six million developers using the engine. Together with the announcement, the company unveiled a new demo made with Unreal Engine 4.22, called Troll, have a peek below.
« Intel publishes Icelake (Gen11) Integrated Graphics architecture paper - Looks Promising · Demo: Unreal Engine receives real-time ray tracing support staring March 26
· EK Offer Aluminum Based Water Blocks for NVIDIA RTX Series Graphics Cards »
Xtreme1979
Senior Member
Posts: 1328
Joined: 2004-05-18
Senior Member
Posts: 1328
Joined: 2004-05-18
#5653185 Posted on: 03/22/2019 06:12 PM
I hope that's true! That would be awesome. Too lazy to check for myself at the moment.
https://wccftech.com/epic-showcases-gorgeous-ray-tracing-ue4/
I hope that's true! That would be awesome. Too lazy to check for myself at the moment.

https://wccftech.com/epic-showcases-gorgeous-ray-tracing-ue4/
Denial
Senior Member
Posts: 13726
Joined: 2004-05-16
Senior Member
Posts: 13726
Joined: 2004-05-16
#5653187 Posted on: 03/22/2019 06:12 PM
I agree but i still hate how a lot of people act like if ray tracing would be new and we should thank anyone for bringing this new tech to us. I'm a middle aged engineer and there was articles about ray tracing in science and gaming magazines back in the days when i was studying (before the internet even was a thing outside of universities). There's nothing new about ray tracing. The main problem always has been real time performance. We are close to a point where performance wont be as much of an issue so it's fine to make updated demos and starting to implement it in engines and apis but we are not there yet. Having to spend a thousand $ to enable RTX to me means it's not ready yet and should still be an afterthought. I hate how lt's used to justify the 100% insane price of the latest GPUs. Specially since for most of them it's not really usable without DLSS and to me DLSS is almost false marketing.
Ray tracing is without any doubt the future. In fact it has been the future since pretty much the 80ies. I was dreaming about it while playing SNES games for god sake. But making it the main marketing selling point of a complete GPUs line is stupid. We are not there yet. We are getting closer but still have some work to do. Both nVidia and AMD should focus on bringing GPUs performance/price in line with CPUs. You can buy a top of the line consumer CPUs (core i7 or ryzen 7) for around 400-500$. A top of the line consumer GPUs now cost over a thousand. This is becoming ridiculous imo. What's the point of ray tracing if you have to spend a thousand to upgrade your GPU? Around 2 years ago you could build a very good complete computer for that price.
Raytracing isn't a new idea but utilizing a denoiser to reduce the required raycount + accelerating the BVH intersect are new ideas and allow it to be somewhat doable in a real time. I agree with the pricing part but I disagree that it's the wrong time for it. The architectural enhancements here are being used in the datacenter + in RT production houses - it just makes sense to pivot it into gaming. Turing itself has a number of other features that have yet to be fully utilized - mesh shaders & variable shading - but either way I think its cool to see the innovation. For years people crying about how there is no innovation going on with GPUs and then Nvidia releases by far the most innovative architecture to date. Again, obviously price is high (so high that after 10 years of buying the latest & greatest I'm skipping this one) but I still appreciate the hardware/tech for what it is.
I agree but i still hate how a lot of people act like if ray tracing would be new and we should thank anyone for bringing this new tech to us. I'm a middle aged engineer and there was articles about ray tracing in science and gaming magazines back in the days when i was studying (before the internet even was a thing outside of universities). There's nothing new about ray tracing. The main problem always has been real time performance. We are close to a point where performance wont be as much of an issue so it's fine to make updated demos and starting to implement it in engines and apis but we are not there yet. Having to spend a thousand $ to enable RTX to me means it's not ready yet and should still be an afterthought. I hate how lt's used to justify the 100% insane price of the latest GPUs. Specially since for most of them it's not really usable without DLSS and to me DLSS is almost false marketing.
Ray tracing is without any doubt the future. In fact it has been the future since pretty much the 80ies. I was dreaming about it while playing SNES games for god sake. But making it the main marketing selling point of a complete GPUs line is stupid. We are not there yet. We are getting closer but still have some work to do. Both nVidia and AMD should focus on bringing GPUs performance/price in line with CPUs. You can buy a top of the line consumer CPUs (core i7 or ryzen 7) for around 400-500$. A top of the line consumer GPUs now cost over a thousand. This is becoming ridiculous imo. What's the point of ray tracing if you have to spend a thousand to upgrade your GPU? Around 2 years ago you could build a very good complete computer for that price.
Raytracing isn't a new idea but utilizing a denoiser to reduce the required raycount + accelerating the BVH intersect are new ideas and allow it to be somewhat doable in a real time. I agree with the pricing part but I disagree that it's the wrong time for it. The architectural enhancements here are being used in the datacenter + in RT production houses - it just makes sense to pivot it into gaming. Turing itself has a number of other features that have yet to be fully utilized - mesh shaders & variable shading - but either way I think its cool to see the innovation. For years people crying about how there is no innovation going on with GPUs and then Nvidia releases by far the most innovative architecture to date. Again, obviously price is high (so high that after 10 years of buying the latest & greatest I'm skipping this one) but I still appreciate the hardware/tech for what it is.
Embra
Senior Member
Posts: 1270
Joined: 2014-11-19
Senior Member
Posts: 1270
Joined: 2014-11-19
#5653191 Posted on: 03/22/2019 06:42 PM
The demo looks great.
I am happy to see RT coming to be. It needs time for the hardware and software to utilize it for every day gaming, which will happen.
The issue is the cost +$1000 for a card that should have better performance in RT. A bit of bad marketing in my opinion.
If the 2080ti was priced at $800, I doubt there would be so much backlash.
The demo looks great.
I am happy to see RT coming to be. It needs time for the hardware and software to utilize it for every day gaming, which will happen.
The issue is the cost +$1000 for a card that should have better performance in RT. A bit of bad marketing in my opinion.
If the 2080ti was priced at $800, I doubt there would be so much backlash.
Dimitrios1983
Senior Member
Posts: 309
Joined: 2018-03-01
Senior Member
Posts: 309
Joined: 2018-03-01
#5653580 Posted on: 03/24/2019 02:59 AM
Terrible FPS, coming to a game engine near you soon.
Tried the Tomb Raider update yesterday, without using DLSS I got pretty much 50% drop in frame rates.
I just saw the before and after shots on techspot and no difference and wow horrible fps. I'm happy I didn't jump and buy one of those cards.
Terrible FPS, coming to a game engine near you soon.
Tried the Tomb Raider update yesterday, without using DLSS I got pretty much 50% drop in frame rates.
I just saw the before and after shots on techspot and no difference and wow horrible fps. I'm happy I didn't jump and buy one of those cards.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 1147
Joined: 2006-07-06
I agree but i still hate how a lot of people act like if ray tracing would be new and we should thank anyone for bringing this new tech to us. I'm a middle aged engineer and there was articles about ray tracing in science and gaming magazines back in the days when i was studying (before the internet even was a thing outside of universities). There's nothing new about ray tracing. The main problem always has been real time performance. We are close to a point where performance wont be as much of an issue so it's fine to make updated demos and starting to implement it in engines and apis but we are not there yet. Having to spend a thousand $ to enable RTX to me means it's not ready yet and should still be an afterthought. I hate how lt's used to justify the 100% insane price of the latest GPUs. Specially since for most of them it's not really usable without DLSS and to me DLSS is almost false marketing.
Ray tracing is without any doubt the future. In fact it has been the future since pretty much the 80ies. I was dreaming about it while playing SNES games for god sake. But making it the main marketing selling point of a complete GPUs line is stupid. We are not there yet. We are getting closer but still have some work to do. Both nVidia and AMD should focus on bringing GPUs performance/price in line with CPUs. You can buy a top of the line consumer CPUs (core i7 or ryzen 7) for around 400-500$. A top of the line consumer GPUs now cost over a thousand. This is becoming ridiculous imo. What's the point of ray tracing if you have to spend a thousand to upgrade your GPU? Around 2 years ago you could build a very good complete computer for that price.