Cyberpunk 2077 will not have Ray Tracing on AMD RX 6000 GPUs at launch
It's rather peculiar news this one. CD Projekt Red released yesterday a list of hardware needed to run Cyberpunk 2077 with Ray Tracing on PCs, but the list does not have the new RX 6000 GPUs.
According to Marcin Momot, the developer's community manager, the company is still working on implementing new AMD graphics cards, which feature dedicated ray-tracing hardware. It's interesting, as both NVIDIA and AMD are using the very same DX-R implementation.
Momot said that the feature is still in development for Radeon GPUs and will arrive in Cyberpunk 2077 after launch. CD Projekt Red released yesterday a list of hardware needed to run Cyberpunk 2077 with Ray Tracing on PCs , but the list does not have the new RX 6000 GPUs. According to Marcin Momot, the developer's community manager, the company is still working on implementing new AMD graphics cards, which feature dedicated ray-tracing hardware.
A Twitter user questioned the CD Projekt Red community manager about the absence of AMD graphics cards in the requirements for Ray Tracing. Soon after, Momot said that the feature is still in development for Radeon GPUs and will arrive in Cyberpunk 2077 after launch.
“Not for launch, but we are working with AMD to release this feature as soon as possible,” said CD Projekt Red Community Manager. We contacted the video card manufacturer for more details on the matter and are waiting for a response.
Aside from AMD GPUs, Cyberpunk 2077 won't take full advantage of next-gen consoles when they hit the market, either. CD Projekt Red has ensured that the game will run flawlessly on PS5 and Xbox Series X / S, but will only take full advantage of the devices' power after receiving a future update.
While AMD's new hardware is still being optimized for Cyberpunk 2077, it will feature various NVIDIA technologies at launch. In addition to being compatible with Ray Tracing and DLSS.
Official Gameplay Trailer Cyberpunk 2077 Released - 11/20/2020 05:42 PM
Developer CD Projekt Red has released a gameplay trailer for Cyberpunk 2077, providing gamers with a brief tour of Night City, as well a glimpse of the combat and narrative they can expect to see....
Cyberpunk 2077 has been postponed to December 10 - 10/28/2020 09:42 AM
Yesterday evening it became clear that the game studio postpones the release of Cyberpunk 2077 for 21 days. The game will not be released on November 19, but only on December 10. ...
SteelSeries Limited Edition New Accessories for Cyberpunk 2077 - 10/14/2020 09:13 AM
SteelSeries announced their first gaming headset and gaming mouse "Limited Edition" in collaboration with Cyberpunk 2077 and well-known artists....
Cyberpunk 2077 will only run with DirectX 12 - 07/03/2020 08:45 AM
We're not sure that is surprising really?, as it offers raytracing support, and that DXR is tied to DX12. However the PC version will only support DX12, not Vulkan or even DX11....
Video compares differences 2018 version of Cyberpunk 2077 with 2020 version - 06/27/2020 08:43 AM
Cyberpunk 2077 might become one of the most anticipated releases of the year. CD Projekt Red already has shown a new gameplay trailer for the game, a new video shows the progress in graphics qualit...
Senior Member
Posts: 15290
Joined: 2008-08-28
its only on launch. maybe wait for the support then give them money.
Senior Member
Posts: 3115
Joined: 2006-04-25
Show us on the doll where CDPR touched you.
Senior Member
Posts: 2319
Joined: 2013-03-10
When you look at the non-RT requirements, it seems to demand more from AMD hardware than Nvidia. It's going to be a heavily Nvidia optimised on PC, which means they needed to build the graphics engine twice: once for the consoles, once for the PC. Even though in reality AMD RT is missing in the beginning due to their deal with Nvidia, I also wouldn't be surprised if it's simply also challenging to implement because the engine will run inefficiently on AMD GPUs. The AMD RT is a lot weaker than Nvidia's, to boot, which certainly would require additional optimisation to not make it unplayable with AMD RT turned on.
I understand it's very attractive for game studios to make a deal with either Nvidia or AMD, but it also means extra work, so it's not entirely free money.
Senior Member
Posts: 2455
Joined: 2017-11-23
Same, i dont give a rats arse about raytracing OR dlss... screenspace reflections will look just fine, just as they do in all other games.
I want 60 fps at native 4k with ultra settings.
Senior Member
Posts: 4659
Joined: 2006-12-22
I dont care for ray tracing. Just hope for 100fps+ on my 6800 ultra settings