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Guru3D.com » News » Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install

Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install

by Hilbert Hagedoorn on: 06/29/2019 07:23 AM | source: pcgameshardware | 179 comment(s)
Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install

CD Projekt Red announced close collaboration with Nvidia for the PC version of Cyberpunk 2077. For the Geforce RTX team a nice moment to create some momentum for a raytracing showcase. We have the first screenshots of Cyberpunk 2077 with raytracing active on Geforce RTX graphics cards.

Thanks to "Raytracing-specific Geforce RTX GPUs, these effects can be rendered in real time in the game," says CD Projekt Red. What effects are implemented exactly with this (raytracing reflections, raytracing shadows) remains unclear (but we'll use the screenshots to reflect on reflections; in the Gamescom demo 2018, screen-space reflections with clearly visible absence will also be present) DLSS support has question marks. However, Adam Badowski, Head of Studio at CD Project Red, believes that raytracing allows "realistic representation of the behavior of light in a condensed urban environment". Thanks to raytracing, "additional levels of depth and verticality could be introduced to the already impressive megacity".

Matt Wuebbling, Head of GeForce Marketing at Nvidia, believes that "the world of cyberpunk will benefit greatly from realistic raytracing lighting." To give a first impression of real-time raytracing in Cyberpunk 2077, the first screenshots were released to demonstrate gameplay in Ultra HD resolution. You will find these pictures at the beginning of the following gallery. We also have some new "normal" screenshots of the E3 integrated, so you have a comparison.

Update: Cyberpunk 2077 is the most anticipated games of 2020, and while we all know that game installs are getting bigger and bigger here passing a new threshold. The minimum storage requirement for the game is 80GB, Reddit user /u/PhoOhThree however, mentions that it might simply be a placeholder as the game is not yet finished. Cyberpunk 2077 will launch on April 16th, 2020.




Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install




« Ubisoft: Watch Dogs: Legion supports raytracing · Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install · Empire of Sin Announced - Coming in 2020 »

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Astyanax
Senior Member



Posts: 9541
Joined: 2018-03-21

#5679919 Posted on: 06/12/2019 03:55 PM
So they fcked it up with nv rtx.. great.

I doubt it will run ok on current or older hw.

eetle bee fyne!

holler
Senior Member



Posts: 221
Joined: 2003-07-07

#5679926 Posted on: 06/12/2019 04:18 PM
why just pics and no video? oh yea, now I remember.... ;)

Glidefan
Don Booze



Posts: 12520
Joined: 2000-05-23

#5679927 Posted on: 06/12/2019 04:18 PM
This makes me happy, not because i have an RTX card (I don't) but because to me that says that it probably won't be a PC port that was hindered by having consoles in mind.

schmidtbag
Senior Member



Posts: 5640
Joined: 2012-11-10

#5679929 Posted on: 06/12/2019 04:21 PM
As much as I couldn't care less about RTX (at least as of today, I'm sure I will eventually), people here sure are getting pessimistic over it and this game's use of it...
It's pretty obvious the game doesn't depend on it, and I'm sure it will still be graphically amazing without it.

Solfaur
Senior Member



Posts: 7458
Joined: 2005-08-10

#5679930 Posted on: 06/12/2019 04:22 PM
This will require some insane horsepower for sure, I'll be playing it with ray-tracing eventually, just probably not at launch (didn't play Witcher 3 completely maxed at launch either so it's fine).

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