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Guru3D.com » News » Cyberpunk 2077 Hotfix 1.05 would improve performance of certain Ryzen CPUs

Cyberpunk 2077 Hotfix 1.05 would improve performance of certain Ryzen CPUs

by Hilbert Hagedoorn on: 12/20/2020 11:10 AM | source: cyberpunk.net | 39 comment(s)
Cyberpunk 2077 Hotfix 1.05 would improve performance of certain Ryzen CPUs

I think we'll be seeing quite a number of hotfixes for Cyberpunk 2077 for a long time. The first one is inbound and would improve the performance of certain Ryzen CPUs; we certainly say, as it is indicated, that mostly the quad- and six-core parts will benefit.

Developer CD Projekt Red is hard at work and has promised to improve the game. Hotfix 1.05 is ready; the patch should already be available. It addresses several specific bugs, a lot of general stability issues. There are also graphics adjustments. For example, the HDR mode has been adjusted, and ray-traced reflections on the PC would no longer be overly bright compared to the environment.

In total, there are about 7 fixes specifically for the PC version of the game that are mentioned, including thus the Ryzen processor fixes. There is no noticeable difference expected for Ryzen CPUs with more than 6 cores in terms of absolute performance. Hotfix 1.05 is now live on PC, Xbox, and PlayStation systems.

Here is the full list of changes:

Quests
  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup. 
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.
UI
  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
  • Multiple stability improvements, including crash fixes.
Miscellaneous
  • Offscreen explosions make noise now.
PC-specific
  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.






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HybOj
Senior Member



Posts: 282
Joined: 2016-03-18

#5869317 Posted on: 12/20/2020 11:44 AM
yeah, 30 patches to go... than IF they add the cut out content, so the game is not a hollow corpse, I will consider getting the game.
I will not play it in current content state, which is a joke compared to 5 years old GTA

Neo Cyrus
Senior Member



Posts: 10490
Joined: 2006-02-14

#5869318 Posted on: 12/20/2020 11:45 AM
I have no idea WTF CDPR are trying to pull here, and I'm not going to re-write everything I've written before but CDPR are 100% full of BS stating that it doesn't matter for higher thread count chips and they're insane leaving SMT disabled for those.

After further tests, yes SMT matters, a lot, even on my 3900X. 5-15% performance increases to average FPS, even in areas that seem 100% GPU bottlenecked with an RTX 3080 that hits 2.1GHz. More importantly than the average, it's preventing, or at least dulling, the severe lows. Just the giant increase in CPU usage should be a hint that something is going on even if your average FPS is the same. CPU usage doesn't skyrocket if nothing is being processed.

Same goes for the memory mod that totally does nothing because the files literally did nothing in the final build... except every test I've done, repeatedly back to back many times, show that it's not just reloading the game that changes performance, the file modifications, which totally do nothing to the game, make a difference.

Honestly CDPR just lost all respect I had left for them. I don't believe a fucking word they say anymore.

Evronius
Member



Posts: 33
Joined: 2020-10-31

#5869325 Posted on: 12/20/2020 12:36 PM
Wtf? 8 cores and more behaving as intended. That's totaly BS. Toms Hardware even tested this and confirms that even 8 cores get improvments in performance! Cyberpunk 2077 CPU Scaling, What Processors Work Best? | Tom's Hardware

Valken
Senior Member



Posts: 2574
Joined: 2011-01-05

#5869328 Posted on: 12/20/2020 12:45 PM
Fellow Gurus who have this game, can you please take some simple benchmarks at your own maxed or playable settings BEFORE and AFTER patch, like for like?

Just want to see if it made any performance increase as well as fixes.

I am more interested in improve minimum and average FPS than peak FPS.

Thanks!

Rich_Guy
Senior Member



Posts: 13005
Joined: 2003-05-11

#5869340 Posted on: 12/20/2020 01:47 PM
Patch is out now, just updated. :)

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