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Guru3D.com » News » Crytek: its getting increasingly hard to wow people with graphics

Crytek: its getting increasingly hard to wow people with graphics

by Hilbert Hagedoorn on: 10/06/2014 03:53 PM | source: | 74 comment(s)
Crytek: its getting increasingly hard to wow people with graphics

Crysis and Ryse: Son of Rome developer are amongst the better looking games in the industry thanks to the proprietary CryEngine. In an interview with DSO Gaming the  developer says that it's not as easy to impress players with beautiful graphics as it used to be.

"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."

Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.

"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."

Ryse: Son of Rome comes out for PC on October 10. Crytek recently announced that it has stripped the Xbox One's microtransactions out of the PC version of the game. If you want to know if you can run Ryse: Son of Rome, check out the PC system requirements.

DSOGaming 



Crytek: its getting increasingly hard to wow people with graphics Crytek: its getting increasingly hard to wow people with graphics




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lantian
Senior Member



Posts: 292
Joined: 2013-08-16

#4931131 Posted on: 10/06/2014 05:01 PM
it would be easier to "wow people with the graphics" if they would focus on their roots and actually make games for pc's not console ports

ramthegamer
Senior Member



Posts: 5688
Joined: 2011-11-17

#4931134 Posted on: 10/06/2014 05:04 PM
um yeah, you're the OP don't you have anything to say?
baloney post.
well i was about to say that, keep graphics the same as crysis 3 or battlefield 4, but give us smoother, more realistic animations, and the current game that fulfills my taste to an extent, is: Alien isolation, perfect graphics, great animations, character interactions etc. plus they need to implement those in RPG games, not just shooters.

ramthegamer
Senior Member



Posts: 5688
Joined: 2011-11-17

#4931139 Posted on: 10/06/2014 05:09 PM
And I personally prefer the stylized visual look of Crysis 2 and 3 over the first game.
Yes, the first Crysis looks amazing. But, the strong devotion to looking like the real world just looked dull to me. Yes, it's impressive... but it doesn't look creative.

Crysis 2 and 3's (to some 'overly') stylized visual design lead to a more interesting look. It gave the series a sense of personality.
i agree, crysis 2 and 3 made the artistic style with the visual fidelity more appealing, infact, crysis 2 and 3 are superior in the weapon models and the shooting mechanics. one thing i hated in crysis was the dated weapon models,plus they look too small.

Nurmi
Senior Member



Posts: 140
Joined: 2014-05-23

#4931141 Posted on: 10/06/2014 05:17 PM
Fibers, fur and hair is the next hot topic and its exactly whats needed to WOW people, like lets say if you cam on the skin surface and see tiny hair is WOW.

Then maybe worning out surface effects, such as scratches, corrosion and dirt.

shoja
Senior Member



Posts: 1959
Joined: 2008-07-18

#4931144 Posted on: 10/06/2014 05:22 PM
They can't be serious lol. It doesn't take a genius to realize that graphics is not the only thing helping in game sales - it's the design and story as well. All three combined makes for a great end-product (TES IV during launch anyone?).

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