Crytek: its getting increasingly hard to wow people with graphics
Crysis and Ryse: Son of Rome developer are amongst the better looking games in the industry thanks to the proprietary CryEngine. In an interview with DSO Gaming the developer says that it's not as easy to impress players with beautiful graphics as it used to be.
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.
"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Ryse: Son of Rome comes out for PC on October 10. Crytek recently announced that it has stripped the Xbox One's microtransactions out of the PC version of the game. If you want to know if you can run Ryse: Son of Rome, check out the PC system requirements.
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It's Crytek. They need to push new standards otherwise no one is happy. Isnt them who said that 60% game is graphics? lol
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That's probably because there's nothing new that can be used to improve visuals. We're in a place atm where we can't use real time to do gfx and the simplified alternatives of real time are nowhere near enough and still far too stressful. Look at watch dogs, the game looked horrible compared to what it was promising, even lacking window reflections.
You can impress with top quality textures good gameplay mechanics and high artistic values (and that excludes brown from the color palette)
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They took a wrong turn in the art direction starting with Warhead. Crysis 3 may have the superior engine under the hood but onscreen in game form its just like a hirez digital popup book as everything just looks so flat and oil painting/concept arty/cartoony.
Crysis 1 is still superior and the correct direction for life like gfx imo. Looking at Far Cry 1 to Crysis 1 is the perfect transition/evolution of "next-gen" graphics, but them from crysis 1 to 3, its just this transition of life likeness to a boring hirez comic book with tessellation.
Other than new graphic features and forms of shadow and particle etc etc, i feel graphics have gone backwards in sense. It all high resolution with hi resolution textures, but then they go and slap some boring post process over it and things just look muddy, bland, washed out and flat.
The performance of some games compared to how they look is not quite right these days.
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here's the link, have your say:
http://www.gamespot.com/articles/crytek-says-its-getting-increasingly-difficult-to-/1100-6422746/
um yeah, you're the OP don't you have anything to say?
baloney post.
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well stopped the fan project while they first ok'd it.
greedy bastards!