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Guru3D.com » News » CRYENGINE - Photogrammetry Fan Demo

CRYENGINE - Photogrammetry Fan Demo

by Hilbert Hagedoorn on: 08/18/2015 08:04 AM | source: | 8 comment(s)
CRYENGINE - Photogrammetry Fan Demo

Photogrammetry is a technique that we hope to see in more and more games. A couple of days ago, CRYENGINE member Synce decided to experiment with this technique and released a small demo.

As Synce noted, his small tech demo features a high definition mesh (321 291 polygons), 2*8192 textures (albedo, normal and smoothness), a dynamic rotation, zoom functionalities (fov 45 to 30) and a dynamic depth of field (distance, range, amount). 
 







« Windows 10 Blocking Counterfeit Games ? · CRYENGINE - Photogrammetry Fan Demo · The Witcher 3: Wild Hunt Patch 1.08.2 »

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Robbo9999
Senior Member



Posts: 1528
Joined: 2012-10-07

#5143444 Posted on: 08/18/2015 08:15 AM
Mmmm...tree roots!

SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#5143465 Posted on: 08/18/2015 09:34 AM
Looks nice graphics-wise, but it is just... a plastic tree. Is it Lego?

Stairmand
Senior Member



Posts: 258
Joined: 2007-07-25

#5143477 Posted on: 08/18/2015 10:32 AM
Surely the problem is shadowing, in static images it's a great technique but in a game with moving objects the shadowing is hugely important.

Witcher29
Senior Member



Posts: 1372
Joined: 2015-06-02

#5143535 Posted on: 08/18/2015 01:43 PM
Looks like somewhere in holland xD

FordLynx07
Senior Member



Posts: 200
Joined: 2008-12-02

#5143583 Posted on: 08/18/2015 03:52 PM
Looks good but still, I like Unreal Engine rendering better...

2 pages 1 2


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