Civilization VI will get DX12 support and asynchronous compute
AMD teams with developer Firaxis working on DirectX 12 supporting Civilzation VI. The impending game will use asynchronous use compute and offer support for multiple GPUs using explicit multi-adapter.
Civilization VI will be able to use more than one video card, without being identical GPUs in an SLI or crossfire lineup. This makes it possible to combine the processing power of multiple GPUs. This can for example also be a combination of an AMD-GPU and Nvidia video card, or a combination of a graphics card with the integrated GPU of a processor. Furthermore, the game gets a built-in benchmark tool that performance graphics cards can be measured.
The game will support asynchronous compute. That is a function of DirectX 12 which makes it possible to handle various commands parallel by the video card which is good enws for the Radeon graphics cards.
AMD has worked with developer Firaxis and publisher 2K Games with DirectX 11.1 support for Civ V and integration of the Mantle-api in Civilization: Beyond Earth. Civ VI is relased on the 21rd of October.
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SUNNYVALE, CA--(Marketwired - Jul 13, 2016) - Today AMD (NASDAQ: AMD), 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX® 12 renderer for Radeon™ GPUs into the graphics engine powering Sid Meier's Civilization® VI.
Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.
"Radeon™ graphics cards have rapidly become the definitive platform for next-generation DirectX® 12 content," said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. "We're thrilled to bring our leading DirectX® 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay."
"For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy," said Steve Meyer, Director of Software Development, Firaxis Games. "AMD has been a premiere contributor to that reputation in past Civilization titles, and we're excited to once again join forces to deliver a landmark experience in Sid Meier's Civilization® VI."
DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
A History of Collaboration
Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/EUR 59.99 with DirectX® 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.
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Senior Member
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Who knows. But from the Doom implementation we can see what AMD have been working towards the last 4 years.
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Another game where nvidia cards gonna have negative scaling.
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Why? Because AMD is helping to implement it? Or because nvidia has hard time getting benefits for low level API's before they reach state where they are cpu bound? Nvidia helped implement DX12 to Rotr, and they had negative scaling aswell. Give it time, this is simply good news that someone is pushing new tech, as all studios are still learning to use them properly. Generally I think people has had too high expectations of such new and complicated tech.
Senior Member
Posts: 6615
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i'm all about dx12 and Vulkan replace the aging DX11, it just seems nvidia arch can't adapt to dx12 as well as AMD, which means AMD gonna have a good gains while nvidia won't have any, like all DX12 games now.
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Are nvidia sponsoring any DX12 or Vulkan games at the minute? Besides ROTR. Everywhere I look it only seems to be AMD chasing low-level api's