Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Sapphire Radeon RX 7600 PULSE review
Gainward GeForce RTX 4060 Ti GHOST review
Radeon RX 7600 review
ASUS GeForce RTX 4060 Ti TUF Gaming review
MSI GeForce RTX 4060 Ti Gaming X TRIO review
GeForce RTX 4060 Ti 8GB (FE) review
Corsair 2000D RGB Airflow Mini-ITX - PC chassis review
ASUS PG27AQDM Review - 240Hz 1440p OLED monitor
MSI MAG X670E Tomahawk WiFi review
Mountain Makalu Max mouse review

New Downloads
CPU-Z download v2.06
AMD Radeon Software Adrenalin 23.5.1 WHQL download
GeForce 532.03 WHQL driver download
AMD Chipset Drivers Download 5.05.16.529
Corsair Utility Engine Download (iCUE) Download v5.1 (5.1.1114 )
CrystalDiskInfo 9.0.0 RC3 Download
Intel ARC graphics Driver Download Version: 31.0.101.4369
Display Driver Uninstaller Download version 18.0.6.4
HWiNFO Download v7.46
7-Zip v23.00 Download


New Forum Topics
Amernime Zone AMD Software: Adrenalin / Pro Driver - Discovery Remix 23.4.2 WHQL [Omega 23.5.1 WIP] EVGA has terminated its partnership with Nvidia , which brand to use ? 110-Inch BOE Prototype Screen with 16K (15360 x 8640) Resolution: A Glimpse into the Future of Gaming? Cannot decode or encode any video on NimeZ GCN drivers, why? TSMC and German Government Negotiate Subsidies for Proposed Chip Factory - Wants 50% subsidized NVIDIA GeForce Game Ready 532.03 WHQL Download & Discussion ASUS Reveals RTX 4070 Megalodon: A GPU with a Proprietary PCI-like Power Solution AMD Software: Adrenalin Edition 23.5.1 - Driver Download and Discussion NVIDIA offers fix for GeForce RTX 4090 and RTX 4080 blank screen issues Windows 10 - Tips and Tweaks




Guru3D.com » News » Civilization VI will get DX12 support and asynchronous compute

Civilization VI will get DX12 support and asynchronous compute

by Hilbert Hagedoorn on: 07/14/2016 08:40 AM | source: | 28 comment(s)
Civilization VI will get DX12 support and asynchronous compute

AMD teams  with developer Firaxis working on DirectX 12 supporting Civilzation VI. The impending game will use asynchronous use compute and offer support for multiple GPUs using explicit multi-adapter.

Civilization VI will be able to use more than one video card, without being identical GPUs in an SLI or crossfire lineup. This makes it possible to combine the processing power of multiple GPUs. This can for example also be a combination of an AMD-GPU and Nvidia video card, or a combination of a graphics card with the integrated GPU of a processor. Furthermore, the game gets a built-in benchmark tool that performance graphics cards can be measured.

The game will support asynchronous compute. That is a function of DirectX 12 which makes it possible to handle various commands parallel by the video card which is good enws for the Radeon graphics cards.

AMD has worked with developer Firaxis and publisher 2K Games with DirectX 11.1 support for Civ V and integration of the Mantle-api in Civilization: Beyond Earth. Civ VI is relased on the 21rd of October. 

---

SUNNYVALE, CA--(Marketwired - Jul 13, 2016) - Today AMD (NASDAQ: AMD), 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX® 12 renderer for Radeon™ GPUs into the graphics engine powering Sid Meier's Civilization® VI.

Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.
"Radeon™ graphics cards have rapidly become the definitive platform for next-generation DirectX® 12 content," said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. "We're thrilled to bring our leading DirectX® 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay."
"For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy," said Steve Meyer, Director of Software Development, Firaxis Games. "AMD has been a premiere contributor to that reputation in past Civilization titles, and we're excited to once again join forces to deliver a landmark experience in Sid Meier's Civilization® VI."

DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.

DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
A History of Collaboration

Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/EUR 59.99 with DirectX® 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.



Civilization VI will get DX12 support and asynchronous compute




« Galaxy note 7 to be Launched August 2nd 2016 · Civilization VI will get DX12 support and asynchronous compute · MSI GeForce GTX 1080 AERO OC Edition Hits the Street »

Related Stories

Civilization VI (Six) - Pre-Release Gameplay - 05/27/2016 09:04 AM
Civilization VI (Six) - Pre-Release Gameplay from 2K Games / Firaxis. ...

Civilization: Beyond Earth added to AMD Never Settle Space Edition Promo - 11/06/2014 07:57 PM
AMD is now offering Civilization: Beyond Earth promotion to people that buy an AMD Radeon R9 290, 290X or 295X2 graphics card. Be aware though, you do need to check the terms as this offer is only va...

AMD brings Mantle to Sid Meier Civilization Beyond Earth - 10/27/2014 01:32 PM
AMD today joins Firaxis Games in celebrating the release of Sid Meier's Civilization: Beyond Earth, which features day-one support for AMD's Mantle graphics API to enable top gaming performance for ...

Civilization: Beyond Earth Trailer - 08/26/2014 08:35 AM
Civilization is the juggernaut of the turn based strategy world, and has been for quite some time now. The formula remained mostly the same since the first Civ game was released in 1991. However, the ...

Sid Meier's Civilization Beyond Earth Announced - 04/15/2014 04:03 AM
Yesterday we already Mantle support, today a video teaser has been released. Sid Meier is currently working on Civilization Beyond Earth; a new Civilization game that will be the sequel - or rather a ...


6 pages 1 2 3 4 5 6


Yogi
Senior Member



Posts: 339
Joined: 2015-06-25

#5305802 Posted on: 07/14/2016 09:22 AM
Are nvidia sponsoring any DX12 or Vulkan games at the minute? Besides ROTR. Everywhere I look it only seems to be AMD chasing low-level api's

AlmondMan
Senior Member



Posts: 997
Joined: 2007-09-03

#5305811 Posted on: 07/14/2016 10:00 AM
Are nvidia sponsoring any DX12 or Vulkan games at the minute? Besides ROTR. Everywhere I look it only seems to be AMD chasing low-level api's


Who knows. But from the Doom implementation we can see what AMD have been working towards the last 4 years.

moab600
Senior Member



Posts: 6615
Joined: 2004-09-30

#5305870 Posted on: 07/14/2016 12:37 PM
Another game where nvidia cards gonna have negative scaling.

Dygaza
Senior Member



Posts: 536
Joined: 2015-05-18

#5305881 Posted on: 07/14/2016 01:24 PM
Another game where nvidia cards gonna have negative scaling.


Why? Because AMD is helping to implement it? Or because nvidia has hard time getting benefits for low level API's before they reach state where they are cpu bound? Nvidia helped implement DX12 to Rotr, and they had negative scaling aswell. Give it time, this is simply good news that someone is pushing new tech, as all studios are still learning to use them properly. Generally I think people has had too high expectations of such new and complicated tech.

moab600
Senior Member



Posts: 6615
Joined: 2004-09-30

#5305889 Posted on: 07/14/2016 01:51 PM
Why? Because AMD is helping to implement it? Or because nvidia has hard time getting benefits for low level API's before they reach state where they are cpu bound? Nvidia helped implement DX12 to Rotr, and they had negative scaling aswell. Give it time, this is simply good news that someone is pushing new tech, as all studios are still learning to use them properly. Generally I think people has had too high expectations of such new and complicated tech.


i'm all about dx12 and Vulkan replace the aging DX11, it just seems nvidia arch can't adapt to dx12 as well as AMD, which means AMD gonna have a good gains while nvidia won't have any, like all DX12 games now.

6 pages 1 2 3 4 5 6


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2023