Civilization VI will get DX12 support and asynchronous compute
AMD teams with developer Firaxis working on DirectX 12 supporting Civilzation VI. The impending game will use asynchronous use compute and offer support for multiple GPUs using explicit multi-adapter.
Civilization VI will be able to use more than one video card, without being identical GPUs in an SLI or crossfire lineup. This makes it possible to combine the processing power of multiple GPUs. This can for example also be a combination of an AMD-GPU and Nvidia video card, or a combination of a graphics card with the integrated GPU of a processor. Furthermore, the game gets a built-in benchmark tool that performance graphics cards can be measured.
The game will support asynchronous compute. That is a function of DirectX 12 which makes it possible to handle various commands parallel by the video card which is good enws for the Radeon graphics cards.
AMD has worked with developer Firaxis and publisher 2K Games with DirectX 11.1 support for Civ V and integration of the Mantle-api in Civilization: Beyond Earth. Civ VI is relased on the 21rd of October.
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SUNNYVALE, CA--(Marketwired - Jul 13, 2016) - Today AMD (NASDAQ: AMD), 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX® 12 renderer for Radeon™ GPUs into the graphics engine powering Sid Meier's Civilization® VI.
Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.
"Radeon™ graphics cards have rapidly become the definitive platform for next-generation DirectX® 12 content," said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. "We're thrilled to bring our leading DirectX® 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay."
"For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy," said Steve Meyer, Director of Software Development, Firaxis Games. "AMD has been a premiere contributor to that reputation in past Civilization titles, and we're excited to once again join forces to deliver a landmark experience in Sid Meier's Civilization® VI."
DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
A History of Collaboration
Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/EUR 59.99 with DirectX® 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.
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Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.
Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.
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Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.
Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.
And thats why dx12 +AComp.
Senior Member
Posts: 12969
Joined: 2014-07-21
Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.
Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.
True. Actually, I was kind of surprised, 6 doesn't even look as 'good' as 5.
And thats why dx12 +AComp.
Still doesn't help with calculating AI moves at the end of your turn... and fps on the campaign map never were that much of a problem, see above.
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Posts: 2264
Joined: 2015-06-11
True. Actually, I was kind of surprised, 6 doesn't even look as 'good' as 5.
Still doesn't help with calculating AI moves at the end of your turn... and fps on the campaign map never were that much of a problem, see above.
You never played huge maps with a low of players...
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Posts: 12969
Joined: 2014-07-21
That certainly can be true. I myself already saw dx12 as some sort of related to what mantle did, and I just imagined to not gain much with it since my rig isn't exactly on the lower end of the spectrum either. But still I found myself thinking 'why does my hardware gain nothing or so little with dx12?' I just forgot to not expect too much, running a capable CPU and Nvidia cards.