Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
PowerColor RX 6650 XT Hellhound White review
FSP Hydro PTM Pro (1200W PSU) review
ASUS ROG Radeon RX 6750 XT STRIX review
AMD FidelityFX Super Resolution 2.0 - preview
Sapphire Radeon RX 6650 XT Nitro+ review
Sapphire Radeon RX 6950 XT Sapphire Nitro+ Pure review
Sapphire Radeon RX 6750 XT Nitro+ review
MSI Radeon RX 6950 XT Gaming X TRIO review
MSI Radeon RX 6750 XT Gaming X TRIO review
MSI Radeon RX 6650 XT Gaming X review

New Downloads
AIDA64 Download Version 6.70
FurMark Download v1.30
Display Driver Uninstaller Download version 18.0.5.1
Download Samsung Magician v7.1.1.820
Intel ARC graphics Driver Download Version: 30.0.101.1732
HWiNFO Download v7.24
GeForce 512.77 WHQL driver download
Intel HD graphics Driver Download Version: 30.0.101.1960
AMD Radeon Software Adrenalin 22.5.1 WHQL driver download
3DMark Download v2.22.7359 + Time Spy


New Forum Topics
Rumor: NVIDIA could unveil a GeForce GTX 1630 this month Intel raptor Lake Caches Confirmed through leaked CPU-Z screenshot [3rd-Party Driver] Amernime Zone Radeon Insight 22.5.1 WHQL Driver Pack (Released) Acer Predator Helios 300 with 3D Display, New Predator Triton Laptops and Gaming Displays Intel Arc desktop graphics cards from Intel are further delayed (could be September at the earliest) ASUS releases two Radeon RX 6400 variants with Axial-tech fan coolers. Color me White - The ASUS ROG STRIX LC II 360 ARGB WE MSI's thin gaming PC Trident X gets GeForce RTX 3070 LHR option Huawei Launches MateBook D 15 NVIDIA Profile Inspector 2.3.0.13




Guru3D.com » News » Civilization VI will get DX12 support and asynchronous compute

Civilization VI will get DX12 support and asynchronous compute

by Hilbert Hagedoorn on: 07/14/2016 08:40 AM | source: | 28 comment(s)
Civilization VI will get DX12 support and asynchronous compute

AMD teams  with developer Firaxis working on DirectX 12 supporting Civilzation VI. The impending game will use asynchronous use compute and offer support for multiple GPUs using explicit multi-adapter.

Civilization VI will be able to use more than one video card, without being identical GPUs in an SLI or crossfire lineup. This makes it possible to combine the processing power of multiple GPUs. This can for example also be a combination of an AMD-GPU and Nvidia video card, or a combination of a graphics card with the integrated GPU of a processor. Furthermore, the game gets a built-in benchmark tool that performance graphics cards can be measured.

The game will support asynchronous compute. That is a function of DirectX 12 which makes it possible to handle various commands parallel by the video card which is good enws for the Radeon graphics cards.

AMD has worked with developer Firaxis and publisher 2K Games with DirectX 11.1 support for Civ V and integration of the Mantle-api in Civilization: Beyond Earth. Civ VI is relased on the 21rd of October. 

---

SUNNYVALE, CA--(Marketwired - Jul 13, 2016) - Today AMD (NASDAQ: AMD), 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX® 12 renderer for Radeon™ GPUs into the graphics engine powering Sid Meier's Civilization® VI.

Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.
"Radeon™ graphics cards have rapidly become the definitive platform for next-generation DirectX® 12 content," said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. "We're thrilled to bring our leading DirectX® 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay."
"For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy," said Steve Meyer, Director of Software Development, Firaxis Games. "AMD has been a premiere contributor to that reputation in past Civilization titles, and we're excited to once again join forces to deliver a landmark experience in Sid Meier's Civilization® VI."

DirectX® 12 Asynchronous Compute
Asynchronous compute is a DirectX® 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon™ graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.

DirectX® 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX® graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX® API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX® 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon™ graphics customers who demand the very most from their Civilization VI experience.
A History of Collaboration

Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/EUR 59.99 with DirectX® 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.



Civilization VI will get DX12 support and asynchronous compute




« Galaxy note 7 to be Launched August 2nd 2016 · Civilization VI will get DX12 support and asynchronous compute · MSI GeForce GTX 1080 AERO OC Edition Hits the Street »

Related Stories

Civilization VI (Six) - Pre-Release Gameplay - 05/27/2016 09:04 AM
Civilization VI (Six) - Pre-Release Gameplay from 2K Games / Firaxis. ...

Civilization: Beyond Earth added to AMD Never Settle Space Edition Promo - 11/06/2014 07:57 PM
AMD is now offering Civilization: Beyond Earth promotion to people that buy an AMD Radeon R9 290, 290X or 295X2 graphics card. Be aware though, you do need to check the terms as this offer is only va...

AMD brings Mantle to Sid Meier Civilization Beyond Earth - 10/27/2014 01:32 PM
AMD today joins Firaxis Games in celebrating the release of Sid Meier's Civilization: Beyond Earth, which features day-one support for AMD's Mantle graphics API to enable top gaming performance for ...

Civilization: Beyond Earth Trailer - 08/26/2014 08:35 AM
Civilization is the juggernaut of the turn based strategy world, and has been for quite some time now. The formula remained mostly the same since the first Civ game was released in 1991. However, the ...

Sid Meier's Civilization Beyond Earth Announced - 04/15/2014 04:03 AM
Yesterday we already Mantle support, today a video teaser has been released. Sid Meier is currently working on Civilization Beyond Earth; a new Civilization game that will be the sequel - or rather a ...


6 pages 1 2 3 4 5 6


fantaskarsef
Senior Member



Posts: 12969
Joined: 2014-07-21

#5305893 Posted on: 07/14/2016 01:54 PM
Why? Because AMD is helping to implement it? Or because nvidia has hard time getting benefits for low level API's before they reach state where they are cpu bound? Nvidia helped implement DX12 to Rotr, and they had negative scaling aswell. Give it time, this is simply good news that someone is pushing new tech, as all studios are still learning to use them properly. Generally I think people has had too high expectations of such new and complicated tech.


That certainly can be true. I myself already saw dx12 as some sort of related to what mantle did, and I just imagined to not gain much with it since my rig isn't exactly on the lower end of the spectrum either. But still I found myself thinking 'why does my hardware gain nothing or so little with dx12?' I just forgot to not expect too much, running a capable CPU and Nvidia cards.

skules
Member



Posts: 22
Joined: 2010-09-21

#5305902 Posted on: 07/14/2016 02:14 PM
i'm all about dx12 and Vulkan replace the aging DX11, it just seems nvidia arch can't adapt to dx12 as well as AMD, which means AMD gonna have a good gains while nvidia won't have any, like all DX12 games now.


Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.

Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.

kegastaMmer
Senior Member



Posts: 326
Joined: 2015-09-17

#5305911 Posted on: 07/14/2016 02:28 PM
Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.


Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.

And thats why dx12 +AComp.

fantaskarsef
Senior Member



Posts: 12969
Joined: 2014-07-21

#5305914 Posted on: 07/14/2016 02:35 PM
Have you ever played CIV? It isn't a graphics intesive game, it's a CPU one. Nvidia will be fine.

Especially since looking at the graphics for civ 6, they are cartoony and look like they won't exactly take a lot to run.

True. Actually, I was kind of surprised, 6 doesn't even look as 'good' as 5.




And thats why dx12 +AComp.

Still doesn't help with calculating AI moves at the end of your turn... and fps on the campaign map never were that much of a problem, see above.

Alessio1989
Senior Member



Posts: 2264
Joined: 2015-06-11

#5305916 Posted on: 07/14/2016 02:38 PM
True. Actually, I was kind of surprised, 6 doesn't even look as 'good' as 5.






Still doesn't help with calculating AI moves at the end of your turn... and fps on the campaign map never were that much of a problem, see above.

You never played huge maps with a low of players...

6 pages 1 2 3 4 5 6


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2022