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C&C 4 surfaces in new EA online survey
GGmania reports that a survey, commissioned by EALA, asks for opinions on possible Command & Conquer 4 features, and what players would like to see in the game.
We would like to tell you about a new Command & Conquer game. Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single player and Multiplayer modes, co-op play, and new stylized, live-action cinematics.In related news, GameStar, a German site, has listed a release date for C&C of 2010. Meanwhile, CNCNZ hosts a back-page scan from a German magazine that hints at a Command & Conquer announcement in their next issue, out July 29th.
Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single player and Multiplayer modes, co-op play, and new stylized, live-action cinematics. How would you rate the appeal of the following statement? 'Experience the epic conclusion to the Tiberium Saga.'
Which of the following features would you like to see in a future version of Command & Conquer?
- Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the Crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options
- Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games
- Play in epic 5 vs 5 online multiplayer with all new objective-based game modes
- Play the campaign on your own or tackle it with a friend, as co-operative campaigns return
- Play in the first ever class-based C&C game - a new challenge for C&C and RTS players to master
- Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report.
- Play in the first RTS game with MMORPG like player progression in which you are rewarded every time you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allows you to level up your abilities and unlock new units, powers, and upgrades to your arsenal.
Which do you consider the most unique features? When it comes to expansion packs and paid content, do you prefer buying via direct download or purchasing the boxed expansion/content at the store? Have you ever purchased downloadable content for a game after its release (aka premium DLC)?
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