Call of Duty: WWII Receives its First Update
Call of Duty: WWII, released last Friday has had some slight problems, mainly with server connection issues. Sledgehammer Games, the developer of the title, decided to post a new blog.
On the blog, they are expressing their gratitude for the game’s success, as well as providing an update in terms of how the game is being fixed up.
Sledgehammer Games
Thank you for your incredible ongoing support of Call of Duty: WWII. We are humbled by the response we’ve received from the Call of Duty community. Since launch, we have been working hard around the clock to optimize the experience for everyone and have made a series of updates to address issues over the last 48 hours.
At launch, we experienced an extremely high volume of players connecting to our servers in a very short window. This resulted in players experiencing mixed online connectivity across all platforms. In response, we pushed a change enabling higher capacity load balancers, resulting in improved live connectivity. In addition, we made HQ a solo experience and deactivated Leaderboard updates in the short term. This has resulted in improved live connectivity and the best in-match experience for fans. The game is stable and network performance is strong across all platforms. If you experience any issues online, please reach out to @ATVIAssist for support. Headquarters will return to its fully-populated, shared experience shortly. In the meantime, you can invite your friends to join your HQ experience at any time. Also, rest assured, your leaderboard stats are being recorded and stored, and leaderboard data will be reflected soon.
We also saw some players lost their rank in core MP progression. Thankfully, the vast majority lost 5 or fewer levels. The issue was isolated and the fix was deployed Sunday morning. We realize losing progression is very frustrating. We are committed to making it up to the affected players. Please stay tuned for further updates here.
Thanks to everyone for your patience during this launch weekend, and your support. We’re extremely grateful for all of the enthusiasm, and couldn’t be more excited to have launch weekend here. Please continue to share any concerns and we’ll continue to share updates here, as well as across social channels.
See you online!
Sledgehammer Games
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Senior Member
Posts: 1125
Joined: 2012-11-06
Ive not played COD since WaW and MW2, im finding the Sp very good and the MP is good apart from the toned down graphics.
Senior Member
Posts: 510
Joined: 2009-11-24
I am not playing COD since COD:AW...MW was my fav series after that its downhill and WW2 is completely a pit fall..This series is dead.
Senior Member
Posts: 1125
Joined: 2012-11-06
Dare I say it, but the MP is quite a blast! Similar to the original cod games.
There's a load of waffle with it, like hq and these daft collectables. But it's a blast and runs well too
Strongly agree, im getting into the MP now that ive got the feel for the game dynamic. Yes the HQ stuff is needlessly clumsy and im suprised how well it runs, at max settings and 4k its running at around 100-120fps on MP with a 1080Ti, not bad for a game fresh out.
Senior Member
Posts: 259
Joined: 2004-08-17
SP is really OK, except it is IMPOSSIBLE to turn the music off in campange!! Why on earth must we listen to music when fighting through D-day?

Please, make a setting that allow us to kill the music!!
Member
Posts: 49
Joined: 2014-07-28
How is the PC version of this game? The last 3 COD games have hardly anyone playing it. In fact, Modern Warfare Remastered has about 4 people playing it right now.